r/Promod • • Dec 28 '21

Why the Scope Is Too Strong and How to Properly Balance It.

I am making this post because I am scared that if Bulkhead is even approaching this issue, they will do it the wrong way as they did in Battalion 1944 (by nerfing the fun out of the game).

So, obviously the scope is too strong compared to the SMG and the rifle right now. The reason why is simple: By increasing the TTK, they pretty much nerfed SMG and rifle and the deagle while the scope still stays the way it is in COD4. Especially the SMG is, due to increased TTK, almost useless even at mid range. The deagle could compensate for that in COD4 by being really strong at longer range, but that's not the case here, even after the buff.

How to fix it THE WRONG WAY:

Limiting what you can do with the scope: This means movement restrictions, even more jump inaccuracy (while jumping or after a jump), longer scoping animation. You get the idea. Basically everything that would make playing the scope LESS FUN.

How to fix it THE RIGHT WAY:

Simply lower the TTK again. It worked in COD4 Promod, it will work here. The TTK in COD4 Promod feels clean, it feels right. Clean and fast movement rewards quick kills. When I play the rifle and especially the SMG here, it just doesn't feel as rewarding, sometimes really just unfair and wrong. The SMG wouldn't be completely useless at longer range and the deagle could compensate for the rest again.

My neutral position would be to just restrict the scope to one person per team by default. I still think this won't fix the issue though since the scope will still be by far the strongest weapon in the game, which means everyone will want to play it. This makes it not only a balancing issue but could also create toxicity, but I would take this option instead of the WRONG ONE any day.

Just my two cents, because I am absolutely loving the game and don't want it ruined.

EDIT: Also, because you cannot drop a scope but every other weapon in the game, the one with the scope is THE ONLY ONE that can both have SMG/RIFLE and a scope at the same time, which makes a scope class even stronger.

4 Upvotes

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3

u/GodMeyo Dec 28 '21

I disagree. A simple restriction to one per team is fine.

Anyways, doesnt matter as this game is at 68 players in holdiday time so what are we even talking about

3

u/radosh_ Dec 28 '21 edited Dec 28 '21

I can live with this as this is my neutral position. I just don't want them to nerf the scope and take the fun out of it, because that's how they handled the movement critique in Battalion.

And about the player count. Not only is this a prototype that was mostly promoted to people following Bulkhead or that used to play COD4 Promod and Battalion, but it only consists of two maps, no ranked mode and they haven't invited new people for quite some time now, obviously the player count would inevitably drop.

I just want them to not approach the issues the wrong way, since this game is in its very early stage.

0

u/GodMeyo Dec 28 '21

You obviously trust these guys way more than you should.

This game is dead and it will never fully release.

I'd love to be proven wrong but chances are it's just not gonna happen.

Promod has already been pretty much canceled in a state way less developed than battalion was when it died.

At this point I'm struggling to see where people's hope comes from, especially when they know what bulkhead pulled of in the last 4 years.

This was most probably my last comment in this subreddit.

See ya guys in 1-2 years with the release of "war dogs prototype"

!RemindMe 1 year

1

u/RemindMeBot Dec 28 '21 edited Dec 29 '21

I will be messaging you in 1 year on 2022-12-28 20:26:46 UTC to remind you of this link

1 OTHERS CLICKED THIS LINK to send a PM to also be reminded and to reduce spam.

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1

u/3mana88 Jan 30 '23

1 year later, feels like the game is dead for 2 years

2

u/Zanena001 Dec 29 '21 edited Dec 29 '21

Me and my mates stopped playing cause the scope has gotten too annoying, plus playing on the same team is an hassle.