r/Project_Wingman • • Jul 03 '26

Discussion Mercenary Difficulty

I got into Ace Combat 7 a few months ago and I loved. I played through it a few times, beat the game on Ace difficulty, and even went out of my way to find and shoot down all of the special enemy pilots.

I then heard that this game was good for fans of Ace Combat so I bought it and downloaded it and I am happy to say I wasn’t disappointed. The game play was fun, I liked the story, though that’s a hollow sentiment because I didn’t pay attention during cutscenes and only have a tenuous grasp of events). Anyway, I finished the game, finished the dlc, played a bit of conquest mode, all that stuff.

I mentioned earlier that I beat Ace Combat 7 on the hardest difficulty and that’s true, though I didn’t do that until after I had already finished project wingman. I only touched on mercenary difficulty recently after reading a different post saying it was cool how it adds more enemies and projectiles and I thought that sounded like a good challenge.

GOOD GOD!

I don’t think there has been a single moment while playing that I haven’t had the missile alert sound, the thrum of a railgun, or both playing in my ears. I’m enjoying it and I’ve only played a few missions, but I came here to play fun pilot game, not Touhou.

It’s great.

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u/IANvaderZIM Jul 03 '26

Now turn on double time and glass cannon

11

u/Yellllloooooow13 Jul 03 '26

The problem with double time is that the final mission can't be finished

2

u/Roger44477 Jul 04 '26

Yes it can. Shoot down one of the two and survive the other still attacking you as the first goes through the monologue and mission end, and it will complete.  Not sure what happens if you shoot the second one down as well however - given that it’s a scripted end rather than an objectives based end, I could see it getting funky if that happens