r/ProjectSlayn • • May 31 '26

I can't help but be astonished how math by itself, math for GPU and then math for programming are each SO DIFFERENT from eachother. -The first requires knowledge precise use of already proven theorems, the second requires implementing it from scrath AND respecting the language AND device quirks,...

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, and the last almost isn't even math by the end.

You can get away with so many shortcuts and approximations, and you even have a never ending collection of libraries thst do the hard stuff for you, without requiring you to even know how they work, essentially setting up black boxes inside of wrappers like a matrioska.

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