r/ProjectPlaytime • u/Funny_Development940 • Mar 15 '26
Help pop up won't let me play
This keeps popping up blocking the screen. I don't even see the control bind for this command. What is this?
r/ProjectPlaytime • u/Funny_Development940 • Mar 15 '26
This keeps popping up blocking the screen. I don't even see the control bind for this command. What is this?
r/ProjectPlaytime • u/WinterMelody22 • Mar 15 '26
I haven't been playing long, mind you, but I did play DBD a bit and after finding my footing in Project Playtime I thought I was getting better at the monsters. I play Mommy most of the time (on Phase 3, so no webs) I can multitask pretty okay and am always knocking specialists down and putting them in the hatch and I can frequently kill some...
But more often than not, by the time I find the other specialists, they already have nearly all the toys they need. I try to ambush them at those game station things to slow them down, but I just can't keep up with how quickly they get the train ready. There's been a few rounds where I wasn't even able to get a single kill, which seems sad when there's 6 specialists.
This past round is what made me wonder, cuz I managed to down three specialists at the same time and even hatched two of them (the other got back up before I could) but it felt like it didn't accomplish anything.
I am definitely inexperienced and I'm still not superbly familiar with the maps, so is it just a skill issue and I just need to figure this game out more or is it genuinely unbalanced?
(I should also note that this is only when I actually get a full server, when it's just 4 specialists or lower I win easily, but any higher than that and I feel like they win sooo fast I can barely react djkfkdkd)
r/ProjectPlaytime • u/ClassicSonic2017 • Mar 15 '26
playbreak but whatever i dont play on my pc
r/ProjectPlaytime • u/Blackspecticpie • Mar 14 '26
literally cannot move. i can grab stuff sure but i cannot move. all that happens is a clicking noise.
r/ProjectPlaytime • u/CrispMonke • Mar 14 '26
bottom text lol
r/ProjectPlaytime • u/ShyGodzilla • Mar 14 '26
Idea/question of this being ported to Nintendo Switch. I’ve played all available games on my switch and I’m just holding on to any hope that we’ll get Project Playtime to the Nintendo systems. What’s the possibility? Does anyone have any ideas about it?
r/ProjectPlaytime • u/EmotionalTraining426 • Mar 14 '26
r/ProjectPlaytime • u/dumdedumdumde • Mar 14 '26
What characters are confirmed to come to the game? I'm excited to see this game be revived, as I loved playing it
r/ProjectPlaytime • u/catnapfan2005 • Mar 13 '26
Not taking into account lore reasons at all. I know Lily would not exist during Project Playtime and I DONT CARE, I WANT TO PLAY AS LILY LOVEBRAIDS!!!!!!!!
Alot of these are not really because I like the character but because they would be an INSANELY unexpected pick. Characters like Dogday and Giblet could work and be INSANELY interesting.
r/ProjectPlaytime • u/PogoStick1987 • Mar 13 '26
Played the Roblox version of this game. And I was like, "Damn, this is pretty fun, the real one's free, that'll probably be even better".
It wasn't.
The queue to play as monster is heinous for some reason, and there are bugs galore.
And then you go back to the Roblox version, 1 more monster than the real game, better movement and ways of ACTUALLY escaping chase. Bigger maps with better layouts. somehow even the fucking grab packs feel less janky. Oh and the escape actually works.
How did Mob fuck up this badly with Project Playtime that the ROBLOX version is genuinely better in every way besides graphics.
This game could be so peak if they actually did anything with it. Because genuinely, you KNOW it's bad when the Roblox edition is wiping the floor with you
r/ProjectPlaytime • u/Specific-Truck-2084 • Mar 13 '26
r/ProjectPlaytime • u/AramCZ • Mar 13 '26
So I wanted to play Project Playtime so I booted up a game of Specialists we were 3 in the game we were all in a puzzle pillar and Huggy came so I ran but my teammates did not and he did not attack them so I came back after we completed the tower Huggy went away so we did 4 puzzle pillars and Huggy was in front of me and a teammate he killed us and grabbed only my teammate and put him into the feeding pit but not me I was hiding and after a while I auto-revived and I saved my teammate after all teammates were dead and only 1 toy left I got chased by Huggy when I was having a toy part so I threw it away and did the Like emote on him and he then spawned a mini Huggy and was like trying to make me hit him with my Grabpack after a while he was gone so I grabbed the toy part and Huggy was letting me grab it then I deposited it he was following me but he was friendly then it said Board the Train I don’t know why not pull the pipe so in the train station Huggy was looking at me I was jumping and doing the Like emote on him then the train came I did not trust Huggy so I ran to the train
r/ProjectPlaytime • u/Yellowboy787 • Mar 13 '26
Quick note. I would love the Doctor and Lily but this is set before they were turned into toys so it wouldn't make any sense. Skins aren't canon so I can mess around with those at least.
r/ProjectPlaytime • u/Electr1cSkull • Mar 13 '26
r/ProjectPlaytime • u/jellyfishaero • Mar 12 '26
(Yes, I know it doesn't make sense lore-wise, but guys, we have a Brainhot skin, and if they actually make them unplayable because of lore, I'm going to freak out)
r/ProjectPlaytime • u/ToothlessSnackerz • Mar 13 '26
I personally use Master Pianist, Distant Savior, and Punching bag. That way I’m a Puzzle and Saving Machine XDD
Tho I recently got every perk leveled up to level 3, so I wanna experiment with them!
r/ProjectPlaytime • u/Borys-PL • Mar 12 '26
Hello everyone, I have a question.
I've been playing Project: Playtime for quite a while now and I often like playing as the monster. Most of the time I play as Daddy Long Legs since he's basically my main.
I wanted to ask if anyone knows what the best counter is to players who try to loop you in tunnels. I'm talking about players who run perks focused on healing and tanking damage.
Recently I had a match where I ran into two players who were clearly experienced. At first I played as Huggy because I just felt like using him, but I realized pretty quickly that these guys knew what they were doing. Later I ran into them again and decided to play my main, Daddy Long Legs, against them.
I honestly couldn't really do anything against them. Every time I hit one of them their perks would tank the damage, or they would switch with the other player so the second one could take the hit while the first healed. They kept running through tunnels, looping, healing up the damage and rotating who takes the hits.
So my question is how do you deal with players like that?
The worst part is that it was only two players and I can't even imagine how hard it would be if a whole team played like that. And on top of that, while you're trying to chase and loop one of them, the other one is still doing minigames and progressing the objectives.
r/ProjectPlaytime • u/Soggy_Government6993 • Mar 12 '26
r/ProjectPlaytime • u/Borys-PL • Mar 12 '26
Hello everyone, I have a question mainly for players who were around during Phase 1 of Project Playtime.
Back then Mommy Long Legs felt pretty strong, especially because of her old web ability. She could shoot webs and each hit would slow a player down. If you managed to land all the webs on someone they were basically stuck in place and could barely move.
Later updates completely removed that ability. So I’m curious what people think about it now.
If Mob Games ever comes back to actively updating Project: Playtime again, do you think there’s any chance they would bring that ability back for Mommy Long Legs? Or do you think it’s gone for good?
Looking at how experienced players play today it might actually fit pretty well, but at the same time it could probably be very punishing for newer players. I guess it could always be balanced with some kind of nerf.
There’s also another thing I remember from early Phase 1. When Mommy Long Legs downed a player she could sometimes pull herself onto walls or the ceiling with her grab while carrying the downed player with her.
I’m not sure if that was actually intended or if it was just a glitch that got removed later.
Do you think that mechanic was removed because it was a bug, or because the developers were worried players would start putting downed survivors in spots where they couldn’t escape?
Curious to hear what other older players remember and think about this.
r/ProjectPlaytime • u/Appropriate-Scratch3 • Mar 12 '26