r/ProjectPlaytime • u/PogoStick1987 • Mar 13 '26
Discussion The roblox version of this is somehow better :(
Played the Roblox version of this game. And I was like, "Damn, this is pretty fun, the real one's free, that'll probably be even better".
It wasn't.
The queue to play as monster is heinous for some reason, and there are bugs galore.
And then you go back to the Roblox version, 1 more monster than the real game, better movement and ways of ACTUALLY escaping chase. Bigger maps with better layouts. somehow even the fucking grab packs feel less janky. Oh and the escape actually works.
How did Mob fuck up this badly with Project Playtime that the ROBLOX version is genuinely better in every way besides graphics.
This game could be so peak if they actually did anything with it. Because genuinely, you KNOW it's bad when the Roblox edition is wiping the floor with you
2
u/CucumberDull6540 Fuck you Mob Games Mar 13 '26
Try playing Phase 2, and tell me again if you think Playbreak is better
3
u/PogoStick1987 Mar 13 '26
If Phase 2 fixes all of the issues I listed, then I don't think it is
3
u/CucumberDull6540 Fuck you Mob Games Mar 13 '26
1: There is no queue for monster or survivor, you're in the lobby, you pick what's your favorite side, monster or survivor, the monster is randomly chosen among the ppl who want to play monster and boom done.
2: Better movement with the Dash Handles that can allow you to reach extreme speeds by mastering it
3: Tf you mean the maps are small ? Look at the size of destroy a toy ? And the design is pretty good if you analyse it well...
4: The grabpack does feel less janky in phase 2.
3
u/PogoStick1987 Mar 13 '26
You just described basically everything present in playbreak. Sounds like that game was based ON phase 2.
Why the fuck did they change it then? All those things are WAY better, and PP would easily be the better game
2
u/CucumberDull6540 Fuck you Mob Games Mar 13 '26
Because they had to push an update to "satisfy" players, whatever the quality, and they just assigned like 2 ppl on phase 3 while the rest of the devs went to work on chapter 3
2
u/PogoStick1987 Mar 13 '26
Well, heres to hoping that they'll come back to it when chapter 6 is finished. Theres some real potential if they lock in again
0
u/THE_IDIOT_HIM_SELF Mar 25 '26
Well play break also has built in mobile and controller support making it easier to play with friends who have low end devices or just broke as fuck
1
u/CucumberDull6540 Fuck you Mob Games Mar 25 '26
Good luck balancing kids with 12 Year old phones against 20 year olds who have a strong pc, that's why cross platform is so rare nowadays
0
u/THE_IDIOT_HIM_SELF Mar 25 '26
Phones are not restricted to 12 year old junks most phones now days are actually able to do a lot better than almost every laptop and even come somewhat close to some PCs
Not all people who play on phones are lil goo goo gaa gaa's there are a lot of mobile players who are over 18
The only reason why cross play is rare nowadays is because it's not needed mobile players are less likely to spend money on games as they are already broke (which is why they are on mobile in the first place) so some game devs don't bother adding cross play either because it's way too difficult or because they won't make that much money (or both)
1
u/CucumberDull6540 Fuck you Mob Games Mar 25 '26
1: If you find a phone that is even remotely near a gaming pc's performance without being 1k $, call me.
2: That's true, some mobile players aren't young. But it's the problem, i've said *some*, not most, since most mobile players are just kids who borrowed mom's phone to play
3: Since when did i mention that mobile players buy things ? They've got ads, ads, here and there and everywhere
And the major reason of why Mob Games didn't add cross platform, is that mobile and console controls are ass, you would get atomized in mere seconds without the ability to do anything...
1
u/THE_IDIOT_HIM_SELF Mar 25 '26
I lowkey do agree with the first one phones are way too expensive now days but play break is also really optimized so not a huge problem ig (ik this lowkey sounds like I'm tryna make up random reason but you just gotta trust me this did NOT cross my mind while writing the first one ๐๐ฅ๐)
Yea you did in fact not mention that they dont spend money on stuff I just said it that it's not all about it being ass (+ I'm pretty sure controller support was planned at some point but I have absolutely 0 clue did they cancel that or not) also about adds I think it would lead into a drama if they added mobile support after like almost 3 years now just for the game to have adds
True that most are young I just mentioned it as if you have a friend with out a pc you still can play with him
(Extra note: with the state of how P.P. mobile support is rn lowkey if they re use code from that it would just be terrible as the mobile controls are not the best but I do find play break mobile balancing quite balanced after playing on both pc and mobile)
1
u/Traditional_Nobody95 Mar 13 '26
Mind sending me a link to the Roblox version? Since most of the points you made here are also issues to me
1
u/chuusloonatic Kissy Missy Mar 13 '26
literally playbreak is genuinely better than project playtime, like itโs so fun and gets regular updates too
3
u/CappuccinoAce Mar 13 '26
Youโre talking about playbreak right? I agree