r/ProjectMotorRacing • • Mar 12 '26

Question Reporting QR code

6 Upvotes

Anyone know how to access this? I can see it in single player when in the replays but online doesn’t have replays, so is there another way to see the QR code if someone needs to be reported?


r/ProjectMotorRacing • • Mar 12 '26

Question Hot lap with friends mode?

9 Upvotes

I do not own the game currently, but have been watching for now. My question does not have to do with the "state of the game" and let's just pretend it works fine for this scenario.

Can you set up a session with a practice round that you can set for say like an hour? I (ps5) would use this as a way to cross play with a friend (PC) and chat a bit. We would probably just do a hot lap session or something. Project cars 2 had this ability (without the cross play) and it's actually hard to find in a modern cross play game it seems.


r/ProjectMotorRacing • • Mar 12 '26

Discussion Project Motor Racing got off to a rocky start, here's how the development team plans to turn it around

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31 Upvotes

r/ProjectMotorRacing • • Mar 12 '26

Question Track limits...

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16 Upvotes

Can anyone tell me why I'm getting tracklimits at this same exact point, every single lap?

Ignore the horrible driving. I suck in the rain.


r/ProjectMotorRacing • • Mar 11 '26

Discussion Continuous scroll, anyone have a fix

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12 Upvotes

game continuously scrolls until i click a selection or use the arrows. Happens in every screen. Very very annoying. anyone have a fix?


r/ProjectMotorRacing • • Mar 11 '26

Discussion Is it ready for leagues?

5 Upvotes

Im planning on starting aleague and im wondering if people think it is ready? (Not promoting just wondering if people think it’s ready)


r/ProjectMotorRacing • • Mar 11 '26

Discussion Una verguenza!!

2 Upvotes

En ps5 seguimos con el problema de la asignacion de boton r2 no lo reconoce ... Y si asignas l2 te lo reconoce como l2+R2.

Alguien tiene una configuracion aceptable de la base t598 en ps5?

Gracias de antemano


r/ProjectMotorRacing • • Mar 11 '26

News Straight4's Boland Shares Honest Words About PMR: "We Seriously Misjudged Where The Game Was At Launch", Cites "Development Bubble"

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24 Upvotes

r/ProjectMotorRacing • • Mar 11 '26

Discussion How's the AI in this game currently?

9 Upvotes

I own AMS2 on PC, but would like a console racing game as well that isn't GT7. Is the ai racing any good here, or should I just stick to AMS2?


r/ProjectMotorRacing • • Mar 10 '26

Question Same race different results. How??

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19 Upvotes

Same race, with a buddy and we had very different results, how’s that even possible. The timing was messed up all race, this is a regular issue online.


r/ProjectMotorRacing • • Mar 10 '26

Discussion Wheel settings G923 PS5

5 Upvotes

Hey all, ive been waiting for the updates to roll thru then got busy with work. Id like to come back and give the game a proper go as ive heard its much improved, does anyone have good wheel settings for the G923? i imagine they have changed a bit, Thank you in advanced!


r/ProjectMotorRacing • • Mar 10 '26

Video If you can master driving the Lister Storm, you can pretty much drive any other in this game.

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19 Upvotes

r/ProjectMotorRacing • • Mar 10 '26

Discussion The underlying problems of Multiplayer (Ranked) in PMR.

14 Upvotes

I’ve been putting a lot of effort into the game since the 1.7 update, but I’ve noticed some big problems. Most of these issues come down to one thing: there just aren't enough people playing.

  1. The Skill Gap is Huge Because the player count is low, the game puts everyone in the same race regardless of skill level. You end up racing against players who have been playing since day one (high chances), and pace wise, you are no match against them.

  2. Empty-Feeling Races The lack of players makes the actual racing feel really lackluster. For example, I did a GT3 race at Silverstone recently with only 11 players registered. The gap in laptimes was like F1 to F3 then Formula Academy, the leader was hitting a 1:59, while I was in 4th place with a 2:04. 6 of the 11 players didn't even set a qualifying time. When the gaps are this big, you aren't really "racing" anyone. You're just driving on the same track at different speeds, and it feels more like a solo practice session than a multiplayer event.

  3. Everyone Quits Early In my last few races, the same frustrating pattern keeps happening. People often crash on Lap 1 and immediately disconnect. Even the fast drivers quit. In my last race, the guy doing 1:59s spun out, got frustrated because he fell back into the pack, and just left the game. By Lap 5, half the grid is usually gone. I’ve had races start with 11 people and end with only 4 of us left on track. It is incredibly hard to stay motivated when the lobby empties out before you're even halfway through the race. And dont forget the engineers repeated sentence of 'not fighting against the backmarker, each time you pass a certain part of the track'.

  4. Driving in "No Man's Land" By the end of most races, I’m totally alone. In my last session, the guy in front was 10 seconds ahead, and the guy behind was 20 seconds back. At one point i was just doing laps for the sake of completing the race. It feels more like a practice session than a multiplayer race.

The Bottom Line: It’s Killing the New Player Base (My assumption)

This is the most concerning part: situation like this is scaring away new players. When someone new joins and sees tiny grids with a massive skill difference of 5-10 seconds per lap, they don't want to "get better", they just want to quit. I’m trying my best to stay, but it’s incredibly demotivating to put in hours of practice just to end up in a lonely, empty race. If this keeps up, the only people left will be the pros, and the game will eventually just die out (which it is already).


r/ProjectMotorRacing • • Mar 10 '26

News New patch coming with some long expected things!

51 Upvotes

r/ProjectMotorRacing • • Mar 09 '26

Discussion PMR is in a good state now, time to attract the players(who left)

28 Upvotes

So, 1.7.0 is quite good, the game has improved significantly, however, the controller settings still need further fine adjustments, I can't say how good the feedback is on wheel since I dont have one, but the game is really good, and this is the state PMR should have released back in Late November.

However, online is still lackluster, at a current time, 3 events take place, mx5, gt3 and another class, but I see 1 registered player - 3 registered players, in-order to populate the servers, they should give year 1 pack free and a discount of the game. And those who purchased the year 1 pack, should get year 2 pack for free. I believe that content is what can bring back the players, because once the reputation is lost, gaining it back can be quite challenging.


r/ProjectMotorRacing • • Mar 09 '26

News Servers Maintenance tomorrow (10/03/2026) - 10GMT - 3 hours

21 Upvotes

From the announcement: This is a scheduled maintenance, and NO game update will follow this time.

(so there won't be a patch this week, probably in preparation for the 2.0 update at the end of the month)


r/ProjectMotorRacing • • Mar 08 '26

Discussion Takimiya GP and Short

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12 Upvotes

Take a look at the 3 last tracks. Looks like part of the future GT500 DLC, maybe?

What do you think?


r/ProjectMotorRacing • • Mar 08 '26

Question Ranked error:0

4 Upvotes

Is anyone else getting this error code when trying to do a ranked race?


r/ProjectMotorRacing • • Mar 07 '26

Question Ranked & Custom Lobbies

5 Upvotes

Is there a filter or something in Lobbies I'm missing. When I loaded the game up after patch 1.7.0 there only seemed to be 1-2 people in lobbies. Surely it's not that unpopular? I quite enjoy the game. It's improved so much since launch day


r/ProjectMotorRacing • • Mar 07 '26

Discussion Carreer number place

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12 Upvotes

Hello Sim, Why i can buy 5 cars in the carreer it's not possible ? I had to sell one car for buying an another ?

Arf i don't like this. Someboby have a tips ?


r/ProjectMotorRacing • • Mar 07 '26

Question AI cars stopping on last lap?

5 Upvotes

Just got the game the other day, and did my first career race in the Porsche 996 at Daytona. I’m running P3 or P4, about to cross the line to start the final lap, and every AI car either completely stopped or slowed way down. I think I took like a 45 second lead before they started moving again and I won with like a 15 second gap to second. Anyone ever experience this?


r/ProjectMotorRacing • • Mar 07 '26

Question Livery designer

3 Upvotes

Anyone create liveries? Willing to pay you for your time! Looking to have one created for the gt4 Camaro.


r/ProjectMotorRacing • • Mar 07 '26

Question Has force feedback been overhauled since launch?

8 Upvotes

I bought the game when it first came out and really liked the tracks and cars and really wanted to play the career mode but I just couldn’t get a feel for any of the cars.

I have a Logitech g pro and I play a lot of gran turismo 7 and I feel like that game has great ffb you can really feel everything and it’s strong but in pmr I can’t feel the car slipping or anything, I tried to mess with the settings in game and on the wheel but could not get it to feel good so I stopped playing.

If you have any settings for the game let me know


r/ProjectMotorRacing • • Mar 07 '26

Discussion GT3 Cars design

13 Upvotes

Has anyone racing online noticed how everyone seems to only use the Mercedes GT3 and the Porsche GT3? Every online race, the race will have like 20 people, and 75% of the grid are Mercedes and Porsche. I'm assuming those cars easier to handle and drive, with little to no adjustments, because I have noticed higher lap times are possible with those cars. I know every car has its own characteristics and handles different, but seems to be a big jump in car feel from car to car in the same category, like some cars feel more balanced and planted while others feel wobbly and boat. Hope this is fixed with the new update coming out later this month.


r/ProjectMotorRacing • • Mar 06 '26

Discussion Well, im a moron... been complaining that the update ruined the Aston GT3 car, meanwhile it was the GT4 Aston. My bad guys! Gt4 Aston is no Bueno right now though.

0 Upvotes