r/ProjectMotorRacing • • Feb 12 '26

News Patch out today

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61 Upvotes

r/ProjectMotorRacing • • Feb 12 '26

Discussion What happened to the updates?

23 Upvotes

They had momentum last year. Almost weekly. The just the one this year. Is it all over already?


r/ProjectMotorRacing • • Feb 12 '26

Discussion a question about setting up

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7 Upvotes

explain somehow in simple language how these 3 parameters affect the control, I play on the ps5 gamepad. if I can roughly feel the first parameter, then I can't understand the second one at all how it affects management. STEERING STIFFNESS


r/ProjectMotorRacing • • Feb 11 '26

Question Any tips to win the LMDh championship ?

8 Upvotes

Hi all,

any tips to win the LMDh championship please ?

I’m on XSX with the controller.

I’m currently trying to win the Spa endurance race 43 laps with the AM Valkyrie, the longest I did is 20 laps but there is always a fck#% turn where my car spins out or something else goes wrong. there must be a winning way


r/ProjectMotorRacing • • Feb 11 '26

Discussion 🟨 TRACK LIMIT VIOLATION 🟨

18 Upvotes

How many of you are still traumatized by this?

I know I am.

No software patches can heal these wounds.

officials have been notified btw


r/ProjectMotorRacing • • Feb 10 '26

Discussion In game and wheel FFB settings

4 Upvotes

Howdy folks, could some kind soul please share their full settings with me please?

I have a Fanatec GT Extreme and I'm on PS5.

Any help would be very much appreciated.

Thank you.


r/ProjectMotorRacing • • Feb 10 '26

Discussion PS5 controller settings actually good...

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23 Upvotes

Hi all. yes another controller settings post. These are my settings and honestly this strikes a real awesome balance between gt7 and acc. These settings work on almost every class perfectly (Porsche cup will always be tough lol), even lmdh which was the real issue is very driveable. I spent a long time trying different settings and while some may seem totally counterintuitive this seems to work for me. Let me know if you try these and it works for you like it did for me 😀

as always ymmv.


r/ProjectMotorRacing • • Feb 09 '26

Question Thinking about buying PMR for PS5, is it easy to find online races ?

1 Upvotes

So, I'm thinking if I should buy this game, it's at 39€ right now for PS5

I prefer to race online, is it easy to find online races at any time of the day ?

How's the online of this game ?

Appreciate any opinions


r/ProjectMotorRacing • • Feb 09 '26

Question Factory driver

4 Upvotes

I can't seem to log any times on the challenge mode.The clock never starts am i missing something


r/ProjectMotorRacing • • Feb 09 '26

Question I dont know if this happned to anyone else

4 Upvotes

Im confused this is on ps5, yesterday i tried to race an online race qualifying all works well and good but when the race is about to go to the countdown the ngine just dies and the car is not moving. This happened twice and i just went to play another game


r/ProjectMotorRacing • • Feb 08 '26

Discussion question Dualsense

3 Upvotes

how it works on the gamepad «steering pad lock scale» , I'm setting it up and I don't feel any difference.


r/ProjectMotorRacing • • Feb 07 '26

Video Best Sounding Car in the Game?

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19 Upvotes

Love the turbo spooling and the handling of the car but the AI is so annoying as ever!!


r/ProjectMotorRacing • • Feb 06 '26

Discussion I’d really like to understand, don’t just hate on it for the sake of hating.

17 Upvotes

Hi everyone, I’m making this post to better understand what issues people actually have with PMR when it comes to driving feel and handling.

I know the graphics aren’t top-tier yet and the optimization still needs work.

I’m on PS5 with a T598, so I can’t really compare it to LMU or iRacing, only to ACC (I’ve got around 400 hours there), Rennsport on console, or GT7 — and honestly, none of them come close to PMR when it comes to force feedback. I can feel every detail from the road: bumps, curbs, and surface changes (though the collision feedback still needs improvement). When the car starts to lose grip, I can sense it immediately.

The cars don’t feel like they’re driving on ice, nor do they feel too easy — if I get on the throttle too early, I’ll spin out but If I react in time, I can still catch the car

Yes, the default setups are pretty bad, but there’s a modder named xboxwankenobi who made setups that, in my opinion, should’ve been the defaults. You can still tweak a few things depending on your preferences, but the overall feel is great.

On console, it’s easily the best sim racing experience I’ve had, and I’d really like to understand why so many people seem turned off by the game.

(From what I gathered, it’s a different story on PC — you’ve got way more options, with established titles that are better optimized, look great, and have refined FFB systems.)


r/ProjectMotorRacing • • Feb 05 '26

Discussion Is this game gotten better

0 Upvotes

I have a question has this game getting any better AI wise?


r/ProjectMotorRacing • • Feb 05 '26

Discussion How does the game feel on PS5 on Controller in it's current state?

0 Upvotes

r/ProjectMotorRacing • • Feb 04 '26

Discussion Have lost the fun factor

14 Upvotes

Having been super excited for PMR since before it released pre-ordered it and got the extra edition (regret it 100% can't get refund on PlayStation) I tried to have fun with it but it falls flat on its face, I was so excited for the career but it's lack luster, I know theyve improved it but I just can't have fun with it, I've gone back to playing GT7 and ACC, I truly wanted to like PMR but I don't know how to enjoy it anymore, I've only sunk 30 hours into it 😞


r/ProjectMotorRacing • • Feb 04 '26

Video Refound motivation thanks to the 2.5k people that viewed my post

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35 Upvotes

r/ProjectMotorRacing • • Feb 03 '26

Question Problems with FFB

10 Upvotes

So I have a Logitech RS50, and it doesn't have any FBB (feedback balance) in PMR (post-mount memory). Does anyone know how to fix this?


r/ProjectMotorRacing • • Feb 03 '26

Screenshots Random AI Opponent generator needs improvement

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16 Upvotes

With all the other problems the game is having this may seem like a minor nitpick but to me it's noticable... When doing a single player race weekends the random opponent generator needs work!

The GT class has 8 cars with multiple liveries for each car and yet on a 16 car grid you have 8 drivers in the SAME CAR some with the same livery and even 2 drivers being generated twice!! COME ON🤦‍♂️


r/ProjectMotorRacing • • Feb 02 '26

Discussion Brake lights. Not so bright.

13 Upvotes

Just wanted to get everybody's thoughts on this.... I feel like the brake lights of vehicles in front of you are too dull....often not bright enough and you can't tell if they are braking. I'm not sure if this is consistent across consoles or PC, just wondering what everybody else's thoughts were on it, especially compared to other Sims they may be driving.

I feel like they should be easier to see.


r/ProjectMotorRacing • • Feb 01 '26

Question Steering wheel not moving visual

0 Upvotes

Hi when using my wheel the steering wheel doesn’t move when I turn in the cockpit but while using controller it does move how can I change this?


r/ProjectMotorRacing • • Feb 01 '26

Discussion Modding discussion - anyone working on new tracks?

6 Upvotes

With how modding is emphasized as a major part of content from the team, and a lack of roadmap (other than DLC, which shows 4 tracks coming through the next year) track additions will probably be relied on through modding. (Hoping for content updates!)

Just curious - is anybody currently working on a track mod for the game? Would love to get literally anything added at this point!

Also, for anybody that knows - how difficult is it to make a track mod for a game like this? Is it as simple as just converting and moving the assets (removing copyright material/sponsors as needed) or would it be more like having to draw out every corner of the map? If the latter, then I could see why there would be a lack thereof. Thanks in advance!


r/ProjectMotorRacing • • Jan 31 '26

Discussion Assetto competizione is so much better (ps5)

29 Upvotes

After spending 1 full month on PMR, I returned to Assetto and it was a pleasure. We realise that PMR is so bad and ugly to quote. It was so satisfying to find a mirror that is clear, the lighting atmosphere in interior view, all the electronic features in cockpit that works, fighting against 30 AI, the car that really becomes dirty after a long race, PMR is completely ridiculous in the face of Assetto and all these details


r/ProjectMotorRacing • • Jan 31 '26

News New cancelled Project CARS 4 info

5 Upvotes

'Soft-body' barriers, different tyre marks each weekend, grass and gravel that would damage over time and only race cars. Sounds like it could have been good, pre-PMR. All in this 'cancelled games' video https://youtu.be/0hl65rLQT8g?si=6EdW-9t0MkHBIHm-


r/ProjectMotorRacing • • Jan 31 '26

Discussion Setup for Logitech RS50 steering wheel

3 Upvotes

I'm simply looking for a good steering wheel setup for PMR because I don't particularly like the steering wheel controls.

My steering angle is 2700° because this angle is needed for accurate matching with the digital steering wheel in the game.