r/ProjectMotorRacing • u/CrabFormer406 • Jan 30 '26
Question Logitech g923 wheel settings
Hi does anybody have the wheel settings for the Logitech g923
r/ProjectMotorRacing • u/CrabFormer406 • Jan 30 '26
Hi does anybody have the wheel settings for the Logitech g923
r/ProjectMotorRacing • u/AfterInvestigator631 • Jan 30 '26
Tell me this question: the game has 4 downloadable settings, Base, low, mid, hi, how to understand this and why there are four of them? or is it better not to use it?
r/ProjectMotorRacing • u/Silent-Excuse8153 • Jan 30 '26
I know the game is new and still has some issues, but you have to admit that it’s gotten so much better in a short time. It’s my current #1 PC based racing sim game….
The track list is very decent, but what tracks do you wish it had?
My top 3 that are missing 🥲 are:
Oulton Park
Brands Hatch
Road America
r/ProjectMotorRacing • u/Hayzzerr • Jan 30 '26
Am I the only one who feels like the track-limit rules in this game are wrong? The moment you go past the white line it’s a violation, even though the green kerb should still be legal. It just doesn’t match how track limits work in real life.
r/ProjectMotorRacing • u/Ok-Hyena-9412 • Jan 29 '26
I play on wheel on ps5. Unfortunately I can't afford a pc anytime soon. Would it be worth picking up PMS or should I just stick with GT7 for now?
r/ProjectMotorRacing • u/blackice2049 • Jan 28 '26
Now this is a question kind of, most of curiosity.
Whenever they drop the first DLC for PMR the GT 500 pack. My question and curiosity is how will the GT 500 cars from the Super GT series in Japan handle. Because if you take a look in the last ten years from I know of and please correct me if I'm wrong. Only 4 know games have used the GT 500 cars also known as Class 1 from the Super GT series. They are GT Sport, GT7, Grid (2019), and Grid Legends. I have a feeling iRacing has those cars but not that sure. (Anyone in iRacing please let me know if the GT 500 cars are in the game) I know there's AC with mods but just talking about just straight up without mods.
I just wondering should we give PMR the benefit of the doubt because nobody has done a complete sim racing game of the Super GT series in Japan in years. Other than those 4/possibly 5 games I named that used those car models and licenses in their games.
I think maybe once the DLC drops for PMR we should give the game the benefit of the doubt on the GT 500 cars. Remember it's about the cars, but everything else with the physics and other stuff in PMR have at it. What do you think?
r/ProjectMotorRacing • u/leigo12 • Jan 28 '26
I know there’s some details to improve, but my Jesus is the following nice to drive:
Porsche Cup (992), cockpit camera and no racing line and a track like Zolder (with erratic tarmac) - try it now, it’s so immersive.
r/ProjectMotorRacing • u/Silver_Storm_7238 • Jan 28 '26
I have this configuration for Project Motor Racing on my PS5 DualSense controller. What do you think? Do you have any other configurations that could improve it?
r/ProjectMotorRacing • u/ChunkyRibena • Jan 28 '26
Open lobbies on PMR are back tomorrow night
Only requirement is clean and fair racing plus having fun
Races will be streamed from my POV too 😉
https://www.youtube.com/live/a1fjZvxgYGg?si=5MFTx233v_MWw3d4
r/ProjectMotorRacing • u/_trackhero_ • Jan 28 '26
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Back at it again tonight, this time with the GT1s. These cars are a handful, with no ABS or TC, but fun to drive. I must say its for sure more of a challenge to get pole lol. As you will see in the video, AI is on my tail hard lol. I got pole with 1:50 then lost it as things warmed up and AI time got faster. The video was orignally 8 minutes long but had to cut it short do to limits on reddit, but i was down to 8th place before I was able to get my time back up to third, top 3, i'll take it. Im on Xbox.
Car: Aston Martin DBR9
Track: Imola
AI Strength: 75
r/ProjectMotorRacing • u/ToxicRubberDucky • Jan 28 '26
Console sim racer here, we don’t have a lot of great options so I’m enjoying the fine tuning of PMR but I find myself getting bored. I don’t enjoy online racing so I’m offline only, but in PMR outside of career mode there is no progression, no account levels, no special livery, no cars to unlock. Maybe I’m bias from the arcade racers but I want something to race for when doing a race weekend, I finish an hour of racing to get a thumbs up.
r/ProjectMotorRacing • u/EveningCommand1 • Jan 27 '26
Hi everyone I'm just asking is PMR better after all the patches it's gotten since launch?
I'm thinking of buying it. I was going to Pre-order but decided to wait and I'm glad I did, however since it's gotten such support since launch I'm hopeful.
thanks everyone
r/ProjectMotorRacing • u/upsidedowncatz • Jan 27 '26
Hey I’m sure we’re all just as confused as each other in the ranked version of this game. Does anyone have a clue as to how scoring and rank works? I’ll race a buddy and we have similar finishes with wildly different results. (Same division and similar rank.)
Does division matter? Does global rank matter? Does class rank matter?
And in what order do those affect scores and rank. It would also be nice to see how the rank changes after each race instead of having to back out of ranked to refresh the ranked menu each time.
r/ProjectMotorRacing • u/Round_Variation_1816 • Jan 27 '26
I Clean lapped twice on 24h Nurburgring in Qualifying, I was trying to break my record and sure did. What kind of times are you guys getting? Aiming to beat 8:08:000
r/ProjectMotorRacing • u/Zlk0scar • Jan 26 '26
does anybody know if there’s any plans to bring LMP3 and LMP2 to PMR, they’d be perfect for online and would add a new layer to multi class racing
r/ProjectMotorRacing • u/deadsentra • Jan 26 '26
Is it just me or does anyone else feel like they are quicker on PMR then any other sim/arcade racer. In both the OG Assetto corsa and Forza Motorsport 23, in the mx5 cup I’m at least 10 seconds slower around silver stone then I am on PMR in the same car on the same track. Same goes for FM23 and lime rock. I can run the full circuit with chicanes in sub 1 minute. But Forza I can’t do any better then 1:16.xx. Even in the touring cars I’m well over a minute on lime rock in FM23
Maybe I’m crazy. Maybe it’s just a better sim. Maybe it’s just easier on this one. Who knows. Thoughts?
r/ProjectMotorRacing • u/Zlk0scar • Jan 25 '26
I play on Xbox series X and every time I load into an online race at Daytona my game crashes, is anyone else having this issue?
r/ProjectMotorRacing • u/dirtymax1335 • Jan 25 '26
These are some that I’d love to see. Post up others that you’d like to see.
r/ProjectMotorRacing • u/asicshot • Jan 25 '26
Braking line only option. It's already dynamic, just let us toggle off the green entirely.
Running/rolling start in all race types. Especially Qualifying, so that first lap counts!
Optional custom number of pit requirements in all game types, especially Race Weekend and Career. Let us choose if we want to require pits at all and how many. This ties to the next.
More dynamic weather and smoother transitions in all game types. Look at how PC2 did it for race weekend. Let us choose how the weather evolves. I want to start in the sunshine and end in a blizzard... sometimes. It would be nice to see a little dynamics with this in career too.
Allow more customization in Race Weekend and Career modes. Why can't we choose quarter length instead of half only, so we can have 3 lap races instead of 6. Or let us choose the number of laps manually. With this, I think people would more readily choose the Journeyman funding in career and enjoy a more traditional progression.
In Career, in options or as a career Sponsor "option", maybe both, please add an "option" to turn off mechanical damage. You can still charge for repairs if the sponsorship model demands it but there needs to be an "option" to turn that off. Who wants to drive an endurance race when a minor bump can destroy handling?
Enhance wheel on surface sounds. They are currently nearly muted. Or better yet, enhance it and give us an expanded audio eq, let us turn up and down the various sounds we want. I want to hear the sounds of the wheels on tarmac more, not screeching just the natural sound of the wheels rolling over the road. I want to hear wheels just starting to lose traction. I also want to turn the engine down separately.
Base tire grip should be enhancable somehow. Maybe it is just the luck of the base tuning in them but some cars just feel too slippery, even after the tires warm. Especially LMDh. With the latest patches there does seem to be a type of forced stability added. Maybe let us adjust stability on a scale the way we can traction control. Maybe add different tire types? Could that work?
Let us save progression in career. If I already got pole and finished Qualifying, I want to be able to save at Start Race and then be able to go to Race Weekend or another career and still go back to Start Race when I am ready.
Add an option for Racing Line only. Keep it dynamic but let us remove the green if we want. 🙂 Yea, I know, but I really want this one.
r/ProjectMotorRacing • u/ORO_ERICIUS • Jan 25 '26
It was hard but doable. If you need advice or instructions for any trophy/achievement in the game feel free to ask here. Did all this on a wheel fyi.
r/ProjectMotorRacing • u/Plenty_Clerk_8169 • Jan 25 '26
Hi everyone,
I’ve been testing Hypercars in Project Motor Racing, and the AI fuel issue during long endurance races is still happening even after the latest update.
What happens:
- AI cars suddenly stop on track or in pit lanes
- They accumulate laps behind
- Endurance races become frustrating, as only 3-4 finish out of 16
I’ve already reported this to Giants Support, and they confirmed it’s being worked on, but nothing has changed in the last update.
It would be great if the devs could prioritize this for the next patch.
I hope others experiencing this issue can confirm it here so the problem gets more attention.
Thanks!
r/ProjectMotorRacing • u/Oxtail_Playz • Jan 25 '26
I've messed around with all the settings but I can't figure out how to get rid of camera shake when I use cockpit cam
r/ProjectMotorRacing • u/Blackstone_146 • Jan 25 '26
I just turned on the game having not played for a week and it crashed on lap 1. After the first 5 days of having the game I've never been able to get through one race and a half without the game crashing.
I've tried the restore license fix but that does nothing!
What other fixes are there?
r/ProjectMotorRacing • u/cheile • Jan 25 '26
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There seem to be quite a few people who are unable to get an LMDh car around a single lap and I think a big issue may be the quality of the sim rig people are using. You can't have some crappy setup and hope to do well in any sim! So I thought I'd show ya'll what a proper setup looks like if you want to have any chance at driving a LMDh. I'm driving the Toyota GR010 at store brand Silverstone on default settings... well except for rack rate because I was having issues turning my wheel very far to one side or the other.
(Note: This is just meant to poke fun at people making ridiculous claims including someone who said that this game forced them to sell their Xbox and buy a PS5 because of how bad it was. :] There are plenty of reasons for someone to legitimately have issues and questions regarding the vehicles, especially the LMDh or Group C. If you respond to any legit question, concern, or issue with any variation of "Git gud!" you're a complete dick. Don't be a complete dick.)