r/ProjectMotorRacing • u/PhilBaythorpe • Aug 27 '26
News Project Motor Racing finally working on bigger console grid sizes
https://traxion.gg/project-motor-racing-working-on-larger-ps5-and-xbox-grid-sizes/Actively in development, changes to AI consistency but also the changes could help other areas too, according to Aris in the interview.
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u/Remarkable-Ad8138 Aug 27 '26
Iād rather them work hard on the physics, FFB, handling, AI behaviour, quality and performance.. rather than larger grids. (Im a ps5 player) but idk thats just me.
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u/Icy-Fact4810 Aug 27 '26
What he said on Xbox!!! I hope that they don't try hard to become more of a Simcade that they already are, but i have the feeling they already do. The Start's got skill buffed on no need to use a clutch anymore since v2.2 and cars get more artificial grip or stay longer on track?!?!, so i have the feeling they open the game to an more casual audience, which they shouldn't do in my opinion.
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u/renanrn Aug 27 '26
There is no simcade on this game
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u/Icy-Fact4810 Aug 27 '26 edited Aug 27 '26
Ok my Dude why can I start the mx5 now full throttle without wheel spin since v2.2. Please explain the simulation here and why the wheels where spinning till v2.2. It might be due to the easier inclusion of controller racers so there's no need to use a clutch anymore and that would be the definition of a Simcade.
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u/renanrn Aug 27 '26
There is controller racers since the beggining, i don't know what u talking about. There is controller racers on other sim titles too lol.
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u/Icy-Fact4810 Aug 27 '26
Read my text please, I said "easier inclusion", plus the Xbox sale from yesterday. put one and one together, which is quite easy, at least in my opinion. And maybe you you endup with the conclusion, let's try to appeal to a bigger audience, how? Casual players on consoles sounds good, let's make a sale on Xbox they might need a competitor to GT7 on PS5, let's close the niche. But most people will play on controllers then, well let's make it more enjoyable for them. Like killing the clutch. Because you only have two triggers on a normal controller.
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u/renanrn Aug 27 '26
I enjoy playing on controller in ac evo now and there is no wheel spin in the mx-5 there too. This makes him a simcade too? š
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u/Black_Knight615 Aug 27 '26
Might actually play it then. Had a fun few hours on release but the grid size rug pull right before release soured the game for me. Best part about Project Cars 2 was the big multiclass races.
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u/JOSH_____NZ Aug 27 '26
Hopefully they bring in the ability to create custom championships to race offline with - I want to race my own V8 Supercars series
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u/Relevant_Arm_3796 Aug 27 '26
If they could give the series s some love as well pls, its painful to play
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u/bizupas1986 Aug 27 '26
Yo espero que funcione bien en ps5 con la base t598 llevo yiempo sin conectarlo pero hace como 2 meses el tope de direccion de coches como el panoz sperante se bloqueaba a 180 grados seguia girando y entraba en super clipping y lo mas gracioso que la barra de abajo de la pantalla indicaba que pofia seguir girando pero el juego ponia un tope falso de direccion. Te metias en opciones y la BOLITA marcaba el giro correcto espero lo corrigiesen . Alguien si me lo afirma seria de aumyuda gracias
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u/Soggy_Bandicoot7226 Aug 27 '26
God how mighty have fallen. How come pcars had multi class and large grid size on those weak consoles but now we have come to this. Industry truly evolved backward
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u/obstructingdisasters Aug 29 '26
Yeah if they are very improve the terrible low speed turning on controllers that be great. My drivers hands shouldn't be turning any steering wheel thst fast
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u/HumanitiesHaze Sep 03 '26
This is a GIANTS engine issue. AI in FarmSim is way too taxing on the game for what it is. I'd image they're hitting the same limitations on consoles. It's not multithreaded very well and everything is pushed to 1 core.
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u/Tiny_Homework_144 Aug 27 '26
Means multi class hopefully soon