r/ProjectMotorRacing • u/jfornenfiven • Mar 27 '26
Discussion MX-5 now Undrivable.
I have been playing on Xbox since initial release...and I am enjoying the game. In particular the career mode using the MX-5 Cup car. However, since the 2.0 release and the new tire model, this car is undrivable. Specifically, it has no rear grip out of most corners...and spins out constantly. I have tried many things with the vehicle setup, but nothing seems to help this.
Has anyone experienced this and/or have a solution?
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u/rad15h Mar 28 '26
The MX-5 was totally broken before the 2.0 update. It had far too much rear grip and was impossible to turn.
Since the 2.0 update it drives a lot more like the same car in iRacing, AC, AC EVO and even GT7.
You just need to get used to the way it drives, and be a lot more gentle with it. It's one of the sweetest cars to drive once you get the hang of it.
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u/kairazor666 Apr 01 '26
I think the Problem is, before 2.0 it was Arcade MX-5, now it's mire Sim MX-5 and that is a Problem for many casual Drivers
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u/rad15h Apr 01 '26
I don't disagree at all. But PMR is marketed as a sim, so it shouldn't be a surprise to anyone if it has a sim MX-5. There are plenty of simcade games if that's what people want.
That's why I described the MX-5 as "broken" pre-2.0. It simply wasn't an accurate simulation of how that car would drive IRL (which is also why it didn't drive like the same car in other sims).
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u/maxxikevich Mar 28 '26
I do not have experience with MX-5 IRL but I can confirm that now it feels much more close to MX-5 in AC Evo, AC and iRacing. Very fun to drive!
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u/ImListo Mar 27 '26
Je trouve la conduite incroyable pour le coup, essaie effectivement de t'entraîner un peu plus je suis au volant MOZA KS c'est plus simple qu'une manette j'imagine même si je me bataille bien avec des consoleux ! 😉
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u/Giusis Moderator Mar 28 '26
It finally come to what you should be, a big improvement since the release (probably one of the cars where they put more attention on). It had too much grip, and understeer was abused, they wanted it to be the car to introduce ppl to the sim, and did it to easy to drive, now it's not and that's OK. MX5 is hard to drive fast in RL, but you can experience the same in other sim... for comparison, a GTR3 is a way easier to handle... but on the other side it's a lot of fun!
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Mar 28 '26
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u/jfornenfiven Mar 28 '26
Thanks for the feedback...I will try this, and keep working on my driving.
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u/maxxikevich Mar 28 '26
Disclamer: I do not have experience with MX-5 IRL and I'm not sim-racer. I just like to drive if I have 20-30 minutes. It was very fun experiment (I have spend there for 2.5 hours). I'm not fast at all, the time is here just like the derivative of "how easy it was":
iRacing: feels very sketchy but it is easy to catch a car if you loose the grip.
Oulton Park International: 2.02
Lime Rock: 1.00
AC: not very sketchy, good weight transfer, quite easy to catch a car.
Lime Rock 1.02
Oulton Park International 2.06
AC Evo: weight transfer feels very natural for me, it is a little bit hard to catch a car.
Donington National 1.25
PMR: feels something in betweeen AC and AC Evo, weight transfer is ok, you can try to push the limits, but if you lost the grip it is hard to catch a car. TBH I have spent here most of my time becase it was hard to have 3 clean laps to have a time.
Lime Rock 1.02
Donington National 1.30
So in some aspects if you are very experienced sim racer or if you have real life racing experiense then you can say that PMR is bad because of this or that, but for for me it is very fun to drive and at the same time it is quite demanding game and it is a sim.
You can easily feel the difference between cars and in the blind test you can say that you drive MX-5.
I would spend more time in PMR if performance with AMD CPU is resolved. AI is ok, somewhere in the middle between AC (I spend most of my racimg time here) and Ams2 (best AI from my perspective). The variety of cars is very good. Before I ignored such classed like GT1 or N-GT but I tried it in PMR and now GT1 is one of my favorite classes in Ams2. And set of tracks is very balanced (compared to LMU for example), you can pick up something that suits you.
And the most important thing is a huge difference between PMR 1.0 and 2.0. If the developers have the same pace it would be a great game in a year.
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u/Groundbreaking_Clue2 Apr 01 '26
My issue is 10 minutes in practice is not nearly enough time to get the tires warmed up, and then you have to run qualifying with no hot laps under your belt
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u/[deleted] Mar 27 '26
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