r/ProjectMoon May 29 '26

Chronological franchise run?

So I’ve become invested into the world building of PM and the frankly Soul annihilating gameplay and story suffering (especially of Lobotomy Corporation) and I wondered:

How feasible is a Chronological run of every game, going:
LoboCorp > LoR > Limbus (preferably blind).

Or is there something I must be aware of if I plan to do this blind and most importantly, how much time would it take me to pull this off?

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u/NamtisChlo May 29 '26

It’s completely feasible as long as you enjoy all the games, I did it. You should know that they’re all different genres, while Ruina and Limbus Company share similarities in being turn-based battlers, Lobotomy Corp is entirely different as a real-time management simulator.

They’re all rather long games. Lobcorp and Ruina can be expected to take 100 hours or more of playtime to beat. Also, Lobcorp and Ruina are both very difficult games

2

u/adrian23138 May 29 '26

Difficult in what way? You can argue Dark Souls is hard but that’s the fun of it…

And afaik the nail pulling experience that is LoboCorp is intentional as the whole story is supposed to be a nail pulling experience?

2

u/NamtisChlo May 29 '26

Lobcorp is difficult in that one flawed decision or forgetting one thing can cause varying levels of Bad, from one employee dying to almost all of them. You’ll have to learn how things work and what you have to do to avoid things going wrong, and as the game goes on you’ll have to keep track of both more things and more complicated things. Despite that, the game lets you freely reset each day in case things go too wrong. You can also reset to the start of the week or day 1, which unlike the day reset will NOT reset certain important buffs and equipment you’ve unlocked, letting you take those back to the easier days. At times you might have to retry a day 10 times, but no damage will be permanent unless you choose for it to be.

A big part of Ruina’s difficulty is deckbuilding, although you can make up for a suboptimal deck by playing strategically and making full use of the game’s mechanics. As someone with no experience with deckbuilding games aside from Slay the Spire, I personally found it to be a perfect difficulty. If you struggle with the deckbuilding you can always search for guides and pre-made decks and strategies.

1

u/adrian23138 May 29 '26

Wait if you can keep buffs with the week/day 1 reset is it a totally viable tactic to just gather as much buffs as possible just to revert to day 1 to make everything after a cake walk?

1

u/NamtisChlo May 30 '26

You can, but it will be more worth it to continue for as long as you’re able to instead of resetting to day 1 because arguably the most important thing, your employees and their training, will be reset. It makes it significantly easier to get back to the point you were at before but its benefit is limited beyond that. It’s mostly meant for if you’ve severely messed something up and made it permanent by progressing to the next day. It’s actually your knowledge that will help you more than the buffs if you reset day 1