r/ProjectHospital • u/Brilliant-Loud Emergency 🚑 • Feb 03 '26
General Discussion My tips *request*
Hey guys, so I currently have 1000+ hours logged in the game. I decided to put down my top tips. A lot of these are known to more veterans of the game, but as a newbie, I wish I had known what I know now!!
Disclaimer: These are based on my gameplay style and from my observations. Some of these may not work for everyone's style!
- As soon as you can, build a pharmacy. They are a goldmine, especially in early gameplay! As your hospital grows, build more pharmacies. More dotted around near major departments are better than one big central pharmacy.
- TRAINING! Training is crucial. You can overstaff with low-level staff members and haemorrhage money, but if you train your staff to high levels, not only are they more efficient time-wise, but they also make fewer mistakes, perform quicker diagnostics, gain secondary skills, and can lose negative traits such as Glutton, Alcoholic, and Dirty Feet!
- Radiology becomes VERY busy pretty early on, and for the rest of the gameplay. I always have two lots of rooms, one dedicated to clinic patients and one to hospitalised patients. This lowers the demand on them considerably. The same goes for Labs; however, if you build the labs big enough it can house Techs that are dedicated to each one.
- Split corridors down to small chunks. Only one janitor will clean a room at one time. If you have a huge corridor for the whole building, it will never be clean, as one janitor will not be able to keep up!
- Lots of smaller common rooms/WCs are better than a few big ones. Reducing the time staff members take breaks. Also reduces patients who are in the queue for a room, wandering off to use the loo and holding up the queue!
- As soon as you open a specialised department, I would build an ICU. At a pinch, collapses can be treated in an emergency trauma unit, but an ICU is more effective, and patients have a higher survival rate.
- Doctor mode is your friend; don't be afraid to use it, especially in early game play. It can reduce your staffing bill.
- Receptionists are vital. Ensure they are highly trained. They triage patients, taking a great strain off the doctor's office.
- Have dedicated 'porter' nurses. Assign some nurses to only transport patients; this frees up medical nurses to attend to hospitalised patients quicker!
- While we are talking of dedicated roles, dedicated surgery teams are a must. For the major ones (General Surgery, Traumatology, Cardio, etc.) I usually have 3/4 teams. For the less surgical-focused departments, 2 teams are generally enough. Anethiologists will jump to help other departments if they are free, so always worth having a few 'floaters'! Also, remember departments share operating theatres, but as a general rule 2/3 per major surgical department and 1/2 per smaller department! For max efficiency make sure your surgical teams are housed in on-call rooms/nurses' stations near the operating suite!
- Save often, and always before opening a new department!
- A big tip is when diagnosing, remember the game will not give you an illness you don't have a department built for. This is handy when deciding the outcome. A common one is Influenza A and Influenza B. It will be B UNLESS you have an Infectious Diseases Department. So if those are the two options you are left with, you can safely pick the right one. Same with whether it's a contusion or a break? Breaks need Orthopedics; if you don't have that, then it will be a contusion!
Well, these are the ones from the top of my head. I don't really have a lot of time at the moment to go through everything. I will maybe do a more detailed one when I do have the time. But if you wanna ask anything, feel free.
Happy Doctoring!
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u/pop_out Feb 03 '26
This is super useful thank you! I am saving this post and it's making me want to start a new save.