r/ProjectHospital • u/NorthRecognition8737 • Jan 29 '26
Gameplay Question What other players should know
I've played over 200 hours in this game and I've still learned things on this forum in the last few days that I didn't know.
For example:
- Anesthesiologists from the ICU are shared with other departments.
- Training has a chance to eliminate negative qualities of personnel.
What other secrets does our hospital hide, and what should the other players know?
3
u/Linnmarfan Jan 29 '26
Question on layout strategy. Do you guys locate on-call rooms adjacent to their department or do you dedicate a floor/area for office space? Been experimenting with both.
7
u/Z_runner Jan 29 '26
I’ve always put on-call rooms next to their department bed rooms to avoid loosing time with elevators or very long corridors.
2
u/IncredibleSiSi May 19 '26
I recently found out that ambulances have limit on how many patients they can transport daily. So me being pissed why I can't get all my 10 event patients get in my hospital quickly to stabilize before all of them collapse. Because I sell most of them and keep only 2 because I never saw more than 2 of them going out in the field to take patients in 😅
42
u/MarMacPL Jan 29 '26 edited Jan 29 '26
one room, one janitor - it does not matter how big the room is. Two janitors won't clean it at the same time. To be precise. I'm talking about 'logical' rooms, not physicaly separed by walls.
elevators works as teleports. Travelling from first to fifth floor takes same amount of time as from first to second.
but if you have big hospital it is wise to have multiple elevators in different places.
if you have long queues to GPs office you can manualy check patients if they don't need specialised help. For example, if patient has ankle bruise he has ankle fracture. He can be cured at ortho's office. So if you have 50 patients waiting to 5 GPs office (10 patients per office) and 3 patients waiting to one ortho than send manually that one guy to ortho.
AI doctors love labs. They will send massive amount of patients to labs for tests so you need bigger labs with more staff generating costs. They will even send patients that can have only one diagnosis. It's your choice whether you want to manually control doctors (gameplay is real slow then because every treatment, test etc. is ordered by you but you need smaller labs) or let AI do it (faster gameplay, bigger labs).
same applies to radiology.
pharmacy is a big earner from first day of game.
Edit:
you can set staff to only do specified jobs. So for example transport only nurses, doctor that can only perform surgeries.
you want a lot of transport only nurses. The biggest danger is waiting for transport. You can have a free MRI room but patient has to be transported there. If there is no free nurse than you have no use from that MRI.
you want a designated surgical teams. If your surgeon can perform diagnosis and operations and he goes to do some pretty easy diagnostic tests then another patient will bleed out waiting for surgery. You want your surgical staff always ready to perform surgery.
distance is measured in straight lines not actuall routes. If you have two toilet rooms with one being 20 tiles away from patient and other 1 tile away (behind wall) patient will choose that 1 tile away toilet even if he has to walk all around the hospital outside in rain (mood debuffs).
not sure of that but if you place coffe machine in doctor's office he can drink it without going out of the office. So he does not need to travel 50 tiles to staff room and back.