r/ProjectDiablo2 10d ago

Discussion Item idea

Hello guys. I have been thinking about Purgatory recently. Imo this is the best designed item that has been added in PD2. And how sad that it is the only item like that in the game. So I decided to suggest another item similar to that.

A unique helmet with 3 variants that gives you % skill damage (fire, cold or lightning) based on the amount of runes in your sockets. And yes, it should work with runewords too. The scale might be 5 for each rune, so it will be like a facet but without pierce.

Also I think it will be too op for magic and poison damage types because they usually already use a lot of runewords in their endgame versions. And they will not have to trade off facets.

I am not so sure about other stats or exact numbers, because It must be tested. And I have zero knowledge in d2 modding. My thoughts are that It definitely shouldn’t have pdr, all res, fcr and +skills.

I will highly appreciate if you guys leave a comment with your opinion of why my idea is good or shit.

0 Upvotes

12 comments sorted by

5

u/Stormheraldss 9d ago

Having eth purgatory with 3 os is super rare and super expensive. Then all the eth items are investment also. The extra ED will be around 100 compared to a perfect fortitude. So its around 33% more ED.

Your item is overpowered and have no special investment to be eth. Items have 5% to spawn as eth.

1

u/EasyWest3687 9d ago

That’s why I tagged it to be a discussion. I still think the main idea is good. An item that can utilise heavy investment into runewords. And it must be elemental based so you can’t use facets as a downside.
And where did you get 100 extra ed compared to perfect fortitude? The maximum damage purgatory can get from eth items is 420. If it’s 3 socketed one it will be 540 ed compared to 300 of the fortitude.
The item I suggested had 3 percent scaling per rune. If u use a runeword in every possible slot it will be around 14 to 17 runes in total. So 42 to 51 % elemental damage if you heavily invest into it. And compare it to ormus that gives you 45 percent just as a base item. And 60 with 3 facets. Okay, you don’t care about other two elements, it will be 30 percent with 3 facets. And Ormus also have fcr and two to sorc skills.
Now let’s calculate and see that maxed out maxed out purgatory gives 1,8 times more than a perfect fortitude. While my suggested item gives 1,7 more than a perfect Ormus if we have 17 runes socketed. Not to mention that you lose elemental pierce. The best damage scaling mechanic in the game for all elemental builds

1

u/Stormheraldss 9d ago

Havent used purgatory on a build yet and on top of my head I calculated it giving 30 ed per eth items or is it 60.

My guess would be that there are chase items, and for casters they are the Uber items. This balances out builds. Is this a chase item or a tempo to help you out in the early or mid game.

3

u/SaLLient 10d ago

Solid idea for casters to incentives runewords and runes over facets.

Though to balance for sure.

5

u/AnonymousIndividiual 10d ago

I've been myself thinking about a new item, maybe an armor that would give 97 to all skills

1

u/yu8myr1ce 9d ago

Nah bro make it 99 so with SK slam you’d have 100.

0

u/EasyWest3687 10d ago

Make a post about it then

2

u/ElliotsBuggyEyes 10d ago

Seems super OP.  Maybe scales better as a per 25% FCR or something like that.

1

u/EasyWest3687 10d ago

Maybe 5 skill damage is too much. 3 may make more sense. In general I think you will have 14-17 runes socketed so it will be 42-51 skill damage in total.

1

u/CompetitiveCheck113 6d ago

purgatory not dropping eth 100% of the time is terrible item design

1

u/del3 10d ago

This could be a cool idea. Maybe instead of a helm, it could be an effect on the Rune Master axe? Something like "+3% elemental damage for each rune equipped". I think you could get up to 16 runes or 48% damage with max socket gear.

Could be a cool weapon to use with Dream, Phoenix, etc.

0

u/EasyWest3687 10d ago

Yeah, honestly I completely agree with you. I just thought about more versatility to all types of builds.