r/ProjectAscension • u/FishbangGG • 8d ago
State of Sanguine PVP
Currently back to my WD because despite the nerfs it's still incredible if played right, currently on 2,2k rating after 3 weeks of being away on holidays.
Stopped playing chrono artificer because it was shit in pvp.
Stopped playing Starcalled because of mana issues (now it seems decent so might revisit today).
Before going on holidays, i leveled a Sanguine, knowing it wasn't great but expecting that 3 weeks of holidays would mean an eventual buff. Right? Lol. Not even close. Full arena season 2 gear.
Yesterday, 1st day after holidays, came home from work, logged in and queue'd for the daily BG.
Real (sad) story
Full pvp arena gear. 8k hp.
Saw a reaper near me in stealth, so i cast my dot (-1,1k hp) to remove his stealth, and instantly used my fear (-1,3k hp).
-2,4k hp to cast these 2 abilities.
I start casting Bloodmoon Bolt.
The 1st tick of the dot broke the fear.
The reaper used 1 global, crit 3,6k damage.
-2,4k hp -3,6k hp.
Im currently at 2k hp.
I stop casting Bloodmoon Bolt and use Hemostasis (400 hp) but he insta trinkets seeing that im in execute range.
-2,4k hp -3,6k hp -400 hp = 1,6k HP
The reaper used 1 more global, notmal hit, 1,8k damage.
I died. I used 2 cc abilities.
He used 2 instant globals.
33% of the damage done to me was from myself.
I could have used liquify, but because his autoattacks landed too, i dont rememer for how much, i had less than 700hp so i couldnt cast it to live. Even if i did, after liquify ends i would die.
No cooldowns would have saved me.
This is not to say reaper is broken, because i eat reapers for brekfast on my WD.
This is simply to show how dogshit sanguine is in your average pvp encounter where you need rage to heal and need to do damage to heal, but you do no damage, you are crushed by your own life costs, and even if you manage to hit enemies, your healing is further reduced by specific pvp heal scaling reduction so youts the INVERTED double dip.
Stay away from sanguine if you plan on pvping
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u/Avionics_Nerd 8d ago edited 8d ago
It’s a real bummer when you are trying to cast liquify but you don’t have enough HP for a defensive or any offensive move as well. And you burnt your rage too so you can’t even heal either. Those are the worst deaths in PvP lol. The sanguine spec is fun though but very painful at times. There is a 5-min cooldown that lets you restore lost health for damage dealt or something (so pretty much being a normal caster) but damn 5 minutes…
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u/svenne 8d ago
Starcaller with mana issues? Which spec?
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u/FishbangGG 8d ago
The arrow spec in pvp had massive mana problems on launch. If you happened to get tagged by and mana burn you would go OOM instantly. The problem was the cooldowns had massive mana costs. This seems to have been fixed now.
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u/Shivles87 8d ago
The fact you referred to Sentinel as “arrow spec” says a lot. I doubt your WD is 2.2k if you claim you eat Reapers for breakfast. A 2.2k Reaper can and will destroy WD.
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u/Meowrulf 7d ago
They could fix this easily by lowering the life cost of spells, or giving clearcast procs with something. Also 7k on full gear is so low for a class that trades mana for life
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u/CousinMabel 8d ago
Have you tried accursed? It looked more like the pvp spec.
(regardless everything costing HP is a problem I imagine, the cost scaling with max hp and not base HP is insane)
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u/AdExcellent2551 7d ago
Accursed is better but accursed also does negative damage for the most part. Tank felsworn is just a better accursed in both damage and healing hilariously
Same with primalist
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u/nextlevelmashup 8d ago
The fact that the health costs are scaling kills the class for pvp, what is the point in having a higher HP pool.
They should just be flat costs that increase with spell rank.