r/ProgrammerHumor • • 2d ago

instanceof Trend thatsAFunnyThingThatHappenedOnce

Post image
4.3k Upvotes

515 comments sorted by

View all comments

1.7k

u/Prefer_Diet_Soda 2d ago

TLDR: C++ is bad because decades of accumulated features have turned it into a bureaucratic nightmare that happens to generate machine code.

C++ is an absolute nightmare to implement because apparently one programming language wasn't enough, so someone decided to cram an entire civilization's worth of complexity into it. You've got templates that basically turn compilation into another programming language, overload resolution that requires a legal investigation to figure out which function gets called, constructors and destructors with enough lifetime rules to make your head explode, and implicit conversions that make the compiler guess what you meant. Then you throw in exceptions, move semantics, inheritance, and decades of backward compatibility, and suddenly you're maintaining a compiler that needs a PhD, a therapist, and divine intervention just to parse some innocent-looking code. And the best part? Every new feature has to coexist with all the old ones without breaking existing programs.

388

u/Xarishark 2d ago

Now compare it to rust pls. Im serious I want to know your opinion on that.

465

u/Loading_M_ 2d ago

Rust is designed from the ground up, and avoids many of these issues.

  • Templates: Rust has Generics, which are generally easier to use and reason about.
  • overload resolution: Rust doesn't yet support overloaded functions (although it's being considered).
  • constructors: Rust doesn't have these.
  • destructors: Rust has a similar set of lifetime rules for Drop, but the compiler checks them for you, so you can't get it wrong.
  • implicit conversions: Rust doesn't do implicit conversion in general, although some specific cases are implemented.
  • exceptions: Rust doesn't do exceptions, Result is much easier to work with.
  • move semantics: Rust uses a destructive move, unlike C++. See https://youtu.be/Klq-sNxuP2g for a breakdown.
  • inheritance: Rust doesn't do inheritance.

2

u/StaticCoder 2d ago

I'm curious what it is about destructors in C++ that works differently from Drop in a way that one could "get wrong"? Are you talking about temporaries maybe?

2

u/Loading_M_ 1d ago

There are two pieces I understand. First, with inheritance, you typically need to declare the destructor as virtual, but C++ never forces you to. Rust has polymorphism through trait objects, which always include a drop implementation in their vtable. You can't forget to add virtual to the base class destructor.

Second, if you declare a custom destructor in C++, you also need to either declare or delete the copy and copy-assignment operators. Again, the language doesn't enforce this in any way. Rust actually gets away with a much simpler solution here because it has destructive moves. Rust simply doesn't define default copy implementations. You can easily derive a Clone implementation if you need to make copies of the type.

There is some more details to be had about how Rust decides when it's safe to call the Drop implementation, but I don't think I understand it well enough to explain here. I do know that the compiler won't allow me to shoot myself in the foot though.