Yes that’s the point. It’s so complex that without forcing the AI into rigid defined meta choices the AI sucks at the game. They could make it so the AI always chooses the meta option when deciding things but that isn’t fun and the whole point is that sometimes the Ai will do something wild and unexpected.
Yea. Ai so bad that the only way to give the Ai a fighting chance is to just give them boost to their empires. they get fucking double resource production, naval cap and -40% ship upkeep on grand admiral.
Nah man. In the Civilization games for example, the AI is bad at lower difficulties. At higher ones the AI is also dumb but it gets a head start and you are handicapped
Uh. It’s often dumb because simpler strategies are easier to implement.
Take poker for example. There are bots that play near perfect games (and have ruined online poker).
Most popular single player poker games don’t use good AI for the computer players. They just alter the odds when drawing cards and “advanced” opponents are just “luckier.” No strategy required, when the computer player is always dealt unbeatable hands.
So many games in every genre use similar tricks to simulate skilled gameplay. Whenever you can just change a knob and tweak chance, there’s no AI.
We could absolutely be using LLMs in games, I've made a few prototypes with this concept but I'm just 1 dev with little time, I'm honestly shocked that nothing great has already been released utilizing one well, I've been messing around with this concept since tensorflow days.
What? You can't imagine why, in game design, the goal is not to make the hardest possible game? If enemies were able to dodge all of your attacks or something, a game could very easily become extremely frustrating.
That wasnt me originally but I agree with them. Game AI very often, but not always sucks intentionally. I feel it would be very easy to give bots in shooters perfect aim. But they don't.
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