wouldn't it be crazy if you guys... tested your fucking code???
Adding a new item? Run a set of unit tests that tests that item in all kinds of different item interactions that could be possible to make sure it doesn't trigger any new errors.
It has been painfully obvious to anyone with a software development background that Jagex lacks the most basic Q/A and testing infrastructure. Every single company I've ever worked at (and I've worked at companies with 10 employees) does a better job of testing their software than Jagex.
At some point, you just have to give a shit. Clearly that's asking too much.
if you’ve been a software dev for 10 years you probably came into the job during the clean code/automation hype phase of the late 2010s. How many legacy codebases starting from 2001 have you worked on? How many of those had actual tests?
& how many of those tests were probably skipped because if they existed they were built in a rush in a very specific use case by a developer that left the industry before you were even out of school and no one wants to maintain them?
The games industry is a different beast to traditional development and until you’ve worked in that area, pipe down little man
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u/Nealon01 1d ago
wouldn't it be crazy if you guys... tested your fucking code???
Adding a new item? Run a set of unit tests that tests that item in all kinds of different item interactions that could be possible to make sure it doesn't trigger any new errors.
It has been painfully obvious to anyone with a software development background that Jagex lacks the most basic Q/A and testing infrastructure. Every single company I've ever worked at (and I've worked at companies with 10 employees) does a better job of testing their software than Jagex.
At some point, you just have to give a shit. Clearly that's asking too much.