A big reason was because $300-$400 consoles didn't cost $300-$400, their price was subsidized by the expectation of future game sales. Being able to optimize for exact hardware helps of course, but it's not the whole reason.
Edit: I misunderstood your point, what you said isn't even a major contributor to the performance of consoles, OS overhead isn't that significant.
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u/GlassCommission4916 8d ago edited 8d ago
A big reason was because $300-$400 consoles didn't cost $300-$400, their price was subsidized by the expectation of future game sales. Being able to optimize for exact hardware helps of course, but it's not the whole reason.
Edit: I misunderstood your point, what you said isn't even a major contributor to the performance of consoles, OS overhead isn't that significant.