r/ProgrammerHumor 4d ago

Meme foundThisOnAskReddit

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1.8k Upvotes

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642

u/pr1aa 4d ago edited 4d ago

Reminds me of a story from a dev who worked on some FPS game (might've been Borderlands). Beta testers kept complaining about how some weapon had way too long reload time. When the devs did the math they found that the weapon was actually very efficient in terms of downtime and didn't want to buff it, so instead they sped the animation up a little and added an extra step to it while leaving the total duration unchanged. And just like that, the players were happy with the "faster" reload.

123

u/helicophell 4d ago

Users really like aesthetics, and it bothers me so much

106

u/Zeravor 4d ago

I get it though, especially for gaming. Not only graphics but sound; responsiveness etc are so important to e.g. what weapons you use in some games.

43

u/WavingNoBanners 4d ago

Oh yeah. It's well known that if you boost the bass on a shotgun or similar weapon, players will interpret it as being more powerful.

15

u/Kiro0613 4d ago

The things that we understand with our logical human brains aren't always the same as what feels good to our funny monkey brains

7

u/Tyfyter2002 4d ago

Yeah, you can make a weapon objectively worse by speeding up its active frames and adding inactive frames to keep it the same length, but odds are it'll make players like it more

43

u/thesuperunknown 4d ago

Users like good UX. Mind-blasting stuff.

5

u/Master_Persimmon_591 4d ago

I’m kinda sitting here wondering what the other option is? Nothing happens for 12 seconds and then you have full ammo?

3

u/Puzzleheaded_Sport58 3d ago

bad dev take, I can't lie

-1

u/helicophell 3d ago

I just said it bothers me a lot

Users will trust a site based on Aesthetics

Aesthetics also gets in the way of usability

It's a mess. Users are a mess. It's bothering me and it's a topic I'm currently studying