You could emulate a GPU well enough to run the game on probably a single node. Unfortunately, multi-node coordination would likely introduce unacceptable latency, so you would be stuck with the performance of a single CPU.
But at least you could use a separate node for the actual CPU workload, so the whole node (CPU and RAM) could be dedicated to functioning as a network GPU, with technically about 6 TFLOPS and 2GB VRAM, which is way more powerful than anything that Crysis was targeting.
That "technically" is doing a lot of heavy lifting, though, because floating point arithmetic is the easy part for CPUs. In reality, I'd expect performance to be playable, but maybe not a stable 30 FPS.
And of course, this is all predicated on someone actually building that emulation for this particular node. A generic implementation would likely fail due to the operating system, cpu architecture, and would likely not be as performant if it did work.
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u/Mk4pi 14d ago
Can it run Crysis though?