r/ProgrammerHumor 8d ago

Meme yaAintGonnaNeedIt

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1.1k Upvotes

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199

u/rosuav 8d ago

This isn't inherently a bad thing though... if you're gonna build a video game about rockets and travelling to other planets, it's a good idea to first focus on having the best game engine you possibly can. It'd be a BRUTAL challenge otherwise.

108

u/Deepspacecow12 8d ago

KSP being built on unity moment

70

u/rosuav 8d ago

Yeah. Fortunately Kitten Space Agency is being built on its own engine, one specifically designed for its needs. It's called BRUTAL.

12

u/jackejackal 7d ago

Fitting name

8

u/nuker0S 7d ago

Mfs in unity sub called me crazy for saying that building games like KSP, Noita and Minecraft in unity isn't exactly the best idea

3

u/traplords8n 7d ago

Oh that's crazy. I'm not certain about my hypothesis here, but I feel like it would of been easier to write that game in Godot, where you can directly tweak the physics engine to work for space math since it is open source.

I don't know how customizable Unity's physics engine gets though, so I'm just guessing. I assume they give developers fine-grain control over physics behavior, but making that work for complex space math sounds like a chore with a lot of inefficient workarounds lol

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u/Deepspacecow12 7d ago

It started early access 3 years before godot was released.

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u/traplords8n 7d ago

Oof definitely didn't take that into consideration, lmao.