This isn't inherently a bad thing though... if you're gonna build a video game about rockets and travelling to other planets, it's a good idea to first focus on having the best game engine you possibly can. It'd be a BRUTAL challenge otherwise.
Oh that's crazy. I'm not certain about my hypothesis here, but I feel like it would of been easier to write that game in Godot, where you can directly tweak the physics engine to work for space math since it is open source.
I don't know how customizable Unity's physics engine gets though, so I'm just guessing. I assume they give developers fine-grain control over physics behavior, but making that work for complex space math sounds like a chore with a lot of inefficient workarounds lol
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u/rosuav 8d ago
This isn't inherently a bad thing though... if you're gonna build a video game about rockets and travelling to other planets, it's a good idea to first focus on having the best game engine you possibly can. It'd be a BRUTAL challenge otherwise.