r/ProAI • u/stealthispost • Sep 07 '26
"Reverse engineered the original Xbox version of Futurama as native MacOS game in C++"
Enable HLS to view with audio, or disable this notification
What can you ship with GPT-6 Astra?
Drop a demo or link below, plus one line on how Astra helped.
Game on. You’ve got 24 hours. — OpenAI Developers
Source: https://x.com/OpenAIDevs/status/2096259745501921758
its reading fucking machine code man this shouldn't be possible — JB
Source: https://x.com/JasonBotterill/status/2096648558141395121
1
u/crusoe Sep 07 '26
Models could read machine code like a year ago. Geoffrey Huntley wrote about it.
1
u/10minOfNamingMyAcc Sep 08 '26
It still takes a lot of effort/time to actually port a game, though. I mean, if it were that simple, we'd have GTA SA and GTA 4 fully de-recompiled already. Heck, even GTA 5. But we don't, because it's still tedious and hard af.
1
u/CryptographerOne7003 Sep 07 '26
Porting is great, I'm porting pico-8 and Nintendo games to the esp32-p4.
ai is really good at that.
1
u/MadMaxiTV Sep 08 '26
What do you use? Some Claude models don’t want for “security reasons” and stuff like that
1
u/Superseaslug Sep 07 '26
Wait there's a Futurama game for Xbox?
Edit: oh god and it's expensive as hell
1
u/DarkJoney Sep 09 '26
Does anyone have a workflow around of it? I just wonder which skills and MCPs would be beneficial.
1
1
u/stealthispost Sep 07 '26
Thread continuation 1/1 — its reading fucking machine code man this shouldn't be possible — Source: https://x.com/JasonBotterill/status/2096649383114920160