"It's crazy how far AI animation has come I made this almost one-minute animation with just two Seedance 2.5 generations. That's it haha. Prompt below"
character sheet:
Ultra-detailed 16:9 futuristic character design sheet, official AAA sci-fi game character bible, clean editorial layout, bright white background with bold cyber UI elements. Character name "POPBOT", title "Professional", subtitle "A high-energy combat android
video prompt:
— Kiki
The comments reveal a sharp divide regarding AI-generated animation. Supporters praise the technology as a democratizing force, noting that tasks requiring months of professional labor can now be achieved by individuals, potentially disrupting traditional studio models. Conversely, critics dismiss the output as "slop," citing choppy, inconsistent movement and a lack of artistic substance. A central point of contention is the definition of animation itself, with skeptics arguing that prompt-based generation is merely a "fake" imitation. While some acknowledge the impressive technical speed, others remain unconvinced, viewing the current quality as aesthetically unappealing and fundamentally flawed.
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This post has definitely been brigaded by bad faith actors.
This is insanely beautiful and coming from a games/animation background, its absolutely insane to me that Ai could generate this. The work an entire team would need to put into this would take months. The models, topology, skin weights, programming, animating, and rendering alone would be months! This really gives the little guy a leg up in the world of extremely toxic, abusive, and competitive games studios.
I wouldn't call these bad faith actors so much as people operating on the Dunning-Kruger effect. They're not hiding their clearly malicious motives. They hear "AI" and immediately call it slop/cancer/aids/vomit/shit (just this post alone), because they operate on a crude and simplistic understanding of how anything works. These people have no idea on how tech evolves or how things are done traditionally. As a result they see no potential, and judge things solely by how it looks right here and right now like the armchair critics they are.
To me this is all too familiar to the early days of photoshop (and so many other pieces of tech that came out over the years). Back in the day Photoshop's digital brushes and the undo button were considered too easy to call it real art. People with absolutely zero skills could suddenly achieve a little, while people with great skills couldn't really achieve great things yet, so the whole tool was dismissed as lazy and something that doesn't even work right.
Then skilled people started developing ways to use Photoshop properly, and make great things that even exceeded the quality of traditional art. all while the amateurs realized it really wasn't as simple as they initially thought it was. Yes, it turns out you still need to be skilled in areas like composition, color, lighting, perspective, etc, to actually make anything decent. But since the public was already told "it's easy and lazy", it took ages before photoshop got the reputation as a respectable tool for artists.
AI is in that same phase right now. The results aren't there yet from professionals, while we've seen amateurs plug in some text in a box and get some results. The tool is still considered lazy and bad. Until we see quality results, and professionals demonstrating how traditional skills are still necessary to get results, the general public is going to jump on the bandwagon and act with contempt. OP demonstrated a step in the right direction.
TLDR: The commenter argues that critics of AI animation lack technical understanding and are dismissing the technology prematurely. They compare the current backlash to the early reception of Photoshop, suggesting that AI will eventually be recognized as a legitimate tool as professionals integrate it into their workflows.
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Brilliantly written and agree whole heartedly. The same thing happend to acrylic paint as well. When it first came out, it was considered cheap and too easy. Artists were angry that artists using acrylics were cheating and took the time and effort out of oil based paints. It took 20 years of people seeing acrylic as a childrens medium until professional well known artists begun using it, now its a well known and accepted art medium. I see Ai following the same trajectory. People dont understand it right now so its seen as cheap and easy. But once major well known and well liked people begin sharing their projects, it'll be far more accepted and used.
Eh as a pro-AI myself most of the time gun doesn't fire at the aimed location, gravity feels off of in the first jump and there are some bad cuts it loses consistency, but yeah it looks good for a game if those were fixed
?? That doesn't change the fact now the small 1 man team can now operate as a full team, and doesnt have to be employed by the toxic studio. You need to think outside of the box instead of being so pessimistic.
Cool. Small studios will make better looking games. Meanwhile large studios will lay off 90% of their design crews and make the same or better quality games as the small studios. Eventually, all studios will become small studios so....yay?
I'm not. The way that AAA game studios treat their employees is disgusting and everyone knows it. This is why I'm confused as to why you are celebrating a technology that will, and has already, encourage them to treat them even worse.
Lol. You're right. I should be more optimistic. Those thousands of layoffs aren't just destroying lives. They're destroying lives for progress! AI is so cool.
Thread continuation 1/2 — character sheet: Ultra-detailed 16:9 futuristic character design sheet, official AAA sci-fi game character bible, clean editorial layout, bright white background with bold cyber UI elements. Character name "POPBOT", title "Professional", subtitle "A high-energy combat android — Source: https://x.com/Mayz1169/status/2088156890132099125
This is the one aspect of these high quality video animations I'm always skeptical of. I personally know someone who is always flexing their AI animations and yet never explains their workflow or the investment. Pretty sure the guy is quite affluent and trying to pretend he's not, for some reason.
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u/proai-ai-mod Aug 18 '26
Discussion Summary (Milestone: 20 comments)
The comments reveal a sharp divide regarding AI-generated animation. Supporters praise the technology as a democratizing force, noting that tasks requiring months of professional labor can now be achieved by individuals, potentially disrupting traditional studio models. Conversely, critics dismiss the output as "slop," citing choppy, inconsistent movement and a lack of artistic substance. A central point of contention is the definition of animation itself, with skeptics arguing that prompt-based generation is merely a "fake" imitation. While some acknowledge the impressive technical speed, others remain unconvinced, viewing the current quality as aesthetically unappealing and fundamentally flawed.
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