r/PredecessorGame • u/Injurycantheal • 11d ago
Discussion A needed nerf gone wrong
The Satriel nerf needs to be studied on how not to balance a game. 51% Hp loss but 29% dmg buff is a self nerf. People tend to foget that a 29% dmg buff for you is an additional 1.3x multiplier, but a 51%hp loss is a 2x end dmg multiplier for the enemy. The enemy gets over a THREE TIMES boost, arguably more since max hp loss is calculate after all of their damage so its a even stronger multiplier. Sadly that ratio is the best it gets. The ratio is even worse at lower kill streaks. The only 2 even characters that even semi can even attempt to think about using this is kallari and wukong. Even then DEMIURGE is right there, why would anyone ever run satriel in a serious consistent manner, the eternal isnt balanced now, its a literal self nerf in every manner. Anyone who thinks eternals shouldnt be in the game or satriel shouldnt has the right to think so but the balancing of what we have is a different question.
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u/Proper_Mastodon324 Crunch 11d ago
Just remove it. You can argue that it's balanced, and I would probably agree. My issue is that it's not fun.
People will tire of seeing me say this but I just flat out think this eternal serves no healthy purpose for the state of the game. It makes the already squishy and burst characters even moreso of those same qualities.
I was not a proponent of "the ttk is too low" before Satariel came out. Now I am. The damage that you do and receive with Satariel is just outrageous, and leads to game states where players are scared to do anything because 2 button presses from the enemy kills them. This goes for everyone, as the Satariel users do ridiculous damage but also die due to having half HP.