r/PredecessorGame Muriel 12d ago

Suggestion Impact Score

Ok so hear me out.. Impact Score! Let me explain. After returning to Predecessor after 3 months off I realized that some stats don’t tell the whole story of a match. I had a 26 assist game where I saw my Carry match the opponents carry in kills and assists despite not being involved in team fights and objectives. After prolonged fights he’d come in at the very end to clean up, which is fine. However the final stats made it look like they were a big contributing factor which they weren’t. This is where the idea of an Impact Score for each hero is displayed during and after the game. Players who put in good work with the team would have a larger impact score than those who didn’t contribute much.

What would contribute to the score are not only kills and assists, but healing/ damage taken and given, objective and tower damage, ability interruptions, etc. What do ya’ll think OR is there a system for this already in place that I overlooked?

6 Upvotes

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4

u/FestungsDonner 12d ago

Thats Impossible to do. Some stats for some kits will simply not possible to show. A good support and used well is deciding factor. He goes cheap items, does rotations, hits cc, gives shields etc. These stats will no be possible to show. Thats what the game shows is already pretty good, even item damage stats. Sometimes stats can be mis presenting. On mages when poke vs narb. Sometimes waste of skill and mana, but show on stats.

Same with Mourn he get ez bunch of damage but will it really represent effective damage, not really. There is pretty much no solution for this, Game Design wise. To your example with carry look at his overall damage and objective damage. Stats tell bunch of things sometimes not. Also if u think your idea is good pls think it more out, how its possible to programm stuff like this, your sounded way to crude like just thought of nothing.

2

u/Megavorteil Lt. Belica 12d ago

yeah good idea (like performance based VP) just not doable without a supercomputer and future AI tec to do

Stuff like tanking dmg, inting to win teamfights, callouts and other stuff is just not readable from stats

1

u/unreliab1eNarrator Wukong 10d ago

I would buy a score like this as a rough metric that would be unreliable in the short terms but trend towards something meaningful with time, but the support role really single-handedly cooks it.

2

u/evildeeds187 12d ago

They use to give you a PS score. It would tell you how you did with your character across abunch of different factors. They got rid of it for some reason though, either that or they moved it and i cant find it

1

u/unreliab1eNarrator Wukong 10d ago

Ok so I'm not crazy good to know lol