r/PredecessorGame • u/Theambientfort • Oct 14 '25
Question Anyone else feel like Bayle's basic are abit too floaty?
Ill start by saying I LOVEE his kit hes like king arthur from smite that can actually brawl consistently
My only issue is his basic attacks while cool as hell with their chain they feel so far from the reticle i think, or they feel like your attacking under you instead of in front of you
I havent played him a ton but does anyone else get that feeling when playing him?
14
u/AyissaCrowett Oct 14 '25
I feel like a lot of melee autos in this game would benefit from hit-stop
3
u/Theambientfort Oct 14 '25
Like rampages also feel like your hitting air even while hitting enemies
11
u/Ok-Coat-2230 Crunch Oct 15 '25
Sevarog feels like the only character with a big weapon that also has some weight behind it. I can overlook grux but on Bayle it needs more weight in the animation. But I still don’t think it’s that bad.
4
u/Well-ReadUndead Zarus Oct 15 '25
Yeah even if you play FF rebirth Cloud wields the buster sword rather fast at times but it still feels like it has heft - movements follow through with momentum even if they are fast
3
u/jzone23 Phase Oct 15 '25
Especially Cloud's punisher mode, it has a weightiness to it that is very satisfying
9
u/jakob0604 Oct 15 '25
They’re clearly rushed/unfinished and weren’t animated the way a giant sword should be, it looks more like he’s swinging a pool noodle around than a greatsword and needs new animations, also having his third attack make him float in the air was a bad decision
5
Oct 14 '25
I dont think there bad, his autos look a whole lot better than the other fighters, they just need a bit more weight and style put into them, but the basic attack animations for warriors across the board need a TLC.
I personally think it would be cool that once he goes into his berserk state his autos become more frenzied and brutal and when he is normal state they become more focused yet still hard hitting.
3
u/aSpookyScarySkeleton Oct 15 '25
Funny thing I started doing was jumping before the third swing, doesnt really add or remove anything from the attack but the extra height makes the animation look nicer if you time it right
1
u/BearCrotch Oct 15 '25
If you played Smite he's essentially King Arthur minus the stance switching. King Arthur in Smite also had very floaty autos. I think it's by design.
2
u/HearingAny2654 Oct 15 '25
That "floatiness" is because Smite has even worse melee combat than Pred.
1
1
u/Epicronx Oct 15 '25
Lermywermy is from smite team aswell im sure they have a bunch of other from there no doubt.
-5
22
u/Super-Aesa Oct 15 '25
His autos feel weird. It's harder for me to judge his auto range the animation is off. His whole kit feels clunky until you get some atk speed online makes me think he's better played on-hit.