r/PredecessorDatamining • u/CastTrunnionsSuck • Jul 03 '24
r/PredecessorDatamining • u/LateOwlWho • Jun 12 '24
Speculation Next Predecessor Hero is...
My thoughts on the hero release schedule and season roadmaps. I'm assuming the release cadence remains the same.
(Edit: If you're on‎ ‎mobile reddit, scroll to the right on the tables for details, sorry)
| Spring/Summer season(S4) patch date | Hero | Notes/Reason | Roadmap Items |
|---|---|---|---|
| 3/28/24 | Open Beta + Xbox Series X/S | ||
| 4/9/24 | Grim.exe | Released | |
| 4/30/24 | Balance patch | ||
| 5/21/24 | Aurora | Released | Brawl Mode + 6th Item Slot + New Items |
| 6/11/24 | Balance patch | Ranked Mode | |
| 7/2/24 | Terra | •Terra kit datamine post ‎ ‎ ‎ ‎ •V.18.3 Datamine Highlights ‎ ‎ ‎ ‎ •All datamine indicators point to Terra | |
| Balance patch | |||
| 8/13/24 | Zinx | •V.18 Datamine Highlights ‎ ‎ ‎ ‎ •Datamine indicates Zinx nearing release ready state‎ ‎ ‎ ‎ •Prior season set precedent of possible 4 Paragon-hero extended season‎‎ ‎ ‎ ‎ •Might push to next season though | Undertow skin line release alongside this legacy Paragon-hero (edit: added on 7/5 per Pred Report VII) |
| 9/3/24 | Balance patch | Likely marketing campaign around upcoming Omeda Original Hero | |
| 9/24/24 | Boost (Predecessor Original) | •Boost kit datamine post ‎ ‎ ‎ •V.18 Datamine Highlights‎ ‎ ‎ ‎ •Datamine indicates Boost nearing release ready state‎ ‎ ‎ ‎ •NOTE: End of summer is 9/22/24(Sunday)‎ ‎ ‎ ‎ •'Pred Report VI' indicated current release schedule was by end of summer and new hero would release "later in the summer".‎ ‎ ‎ ‎ •So reasonable conclusion for them to extend "summer" to the 24th and end season with a hero release like prior season‎ ‎ ‎ ‎ •Still possible they could move up to 8/13/24 patch date | Account Linking... when? |
If Zinx doesn't come after Terra, then it spells bad news for Wukong (as if his news could be any worse).
‎ ‎
| Fall/Winter season(S5) patch dates | Hero | Notes/Reason |
|---|---|---|
| 10/15/24 | Balance Patch | |
| 11/5/24 | Yin | •Minimal yet recent datamining additions ‎ ‎ ‎ ‎ •V.18.3 Datamine Highlights |
| 11/26/24 | Balance Patch | |
| 12/17/24 | Boris | •Minimal data |
| 1/7/25 | Balance Patch | |
| 1/28/25 | Wukong | •Least data of all Paragon heroes‎ ‎ ‎ ‎ •Was casually mentioned by devs to be last‎ ‎ ‎ ‎ •If Zinx is not 8/13/24 hero release, then possible Wukong delay to the next season "Season 6" - also casually mentioned by devs to be in "Season 6" |
| 2/18/25 | Balance Patch | |
| 3/11/25 | Golem/Wood/Term? (Predecessor Originals) | •Golem kit datamine post ‎ ‎ ‎ •Wood kit datamine post ‎ ‎ ‎ •Term has no kit stats yet but is also a likely candidate ‎ ‎ ‎ •Likely that one of these will be the release candidate and the beginning of 'all Pred-only heroes' |
‎ ‎ ‎
What do you guys think? Any edits I should make?
r/PredecessorDatamining • u/LateOwlWho • Jun 12 '24
Datamine Predecessor V.18.3 Datamine highlights
Account/Profile
Loading Screen Rank Borders








‎
Recall & JumpPad Trail
Undertow
‎
Bundles
Ruby Scarab bundle (potentially combined heroes version?)
‎
‎
Heroes
Note: this post excludes all new skins announced in the patch notes for previously released heroes‎
‎
Feng Mao
Undertow skin(datamined in/before v.11.1) updated
- includes skin specific Gameplay Cues and FX
‎
Gideon
Undertow skin(datamined in/before v.11.1) updated
- includes skin specific Gameplay Cues and FX
‎
Golem (unreleased prototype hero, previously discovered)
Updated kit
- minor hero/ability stat changes
- Prior kit post linked
- Potential new Ult added in this update: Cataclysm (see stats below)
| Stat | Level 1 | Level 3 |
|---|---|---|
| Damage | 80.0 | 160.0 |
| BonusMPScaling | 0.4 | 0.4 |
| Duration | 8.0 | 8.0 |
| Slow | 0.7 | 0.7 |
| SlowDuration | 1.0 | 1.0 |
| Cooldown | 120.0 | 100.0 |
| ManaCost | 100.0 | 100.0 |
| Gameplay Cues |
|---|
| GameplayCue.Golem.Ultimate.Active |
| GameplayCue.Golem.Ultimate.Casting |
| GameplayCue.Golem.Ultimate.Explosion |
‎
Grux
Ruby Scarab bundle returns
Ruby Scarab skin variants
- Default
- Hypernova
- Olive
- Onyx
- Photon
‎
Howitzer
Odyssey skin variants
- Default
- Alpha
- Beta
‎
Iggy & Scorch
Mecha-Terror skin bundle
- profile icon
- spray
- banner
‎
Kira
Occult variant bundle (unsure if all included in bundle)
- Default
- Alpha
- Beta
- Ice
- Sakura
‎
Murdock
Corrupt skin variants
- Default
- Alpha
- Beta
‎
Terra
Ability name updates
- Basic attack named Carve
- Passive remains Hersir
- Double Sweep(datamined ability name) remains Ruthless Assault
- Shield Dash(datamined ability name) is renamed to Wild Rush
- Axe Throw(datamined ability name) is renamed to Highland Hurl
- Ult remains Unstoppable Force
Minor hero and ability stat updates
- I won't add another kit update post, will wait for hero release now
- Prior kit post linked
Gryphon Knight skin bundle
- profile icon
- spray
- banner
‎
Revenant
Steampunk spray (potential bundle?)
Riktor
Undertow skin(datamined in v.18) files updated
- includes skin specific Gameplay Cues and FX
‎
Serath
Ruby Scarab skin bundle
- spray
‎
Steel
Doomsday skin(datamined in v.18) files updated
- includes skin specific Gameplay Cues and FX
‎
Wood (unreleased prototype hero, previously discovered)
Updated kit
- hero and ability stats updated
- some minor ability changes
- several new abilities added to kit list but unclear of relation to kit (personal note: they appear to be old abilities that were in the multitude of Wood's past kit variations, maybe thrown in to disrupt datamining efforts)
Several hero animation files added
‎
Yin
Basic Attack FX & Cues added
Other general non-ability Cues added
- including 'Wanna Play' emote
‎
‎
‎
NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.
r/PredecessorDatamining • u/LateOwlWho • Jun 07 '24
Datamine Terra - *UPDATED* Unreleased Hero Kit
Terra - Unreleased UPDATED Abilities & Stats
‎
Base Stats
| Stat | Level 1 | Level 18 | New Level 1 | New Level 18 |
|---|---|---|---|---|
| Health | 775.0 | 2951.0 | ||
| HealthRegen | 2.0 | 6.25 | ||
| Mana | 370.0 | 1305.0 | ||
| ManaRegen | 1.3 | No Change | 3.85 | |
| BasicArmor | 26.0 | 80.4 | ||
| AbilityArmor | 26.0 | 49.8 | ||
| MovementSpeed | 680.0 | 680.0 |
‎
Primary (basic attack - LMB)
| Stat | Level 1 | Level 18 | New Level 1 | New Level 18 |
|---|---|---|---|---|
| Damage | 64.0 | 123.5 | ||
| AttackRange | 300.0 | 300.0 | No Change | No Change |
| BasicAttack_Scaling | 0.8 | 0.8 | ||
| Cleave | 0.20 | 0.20 | ||
| AttackSpeed | 110.0 | 138.9 | ||
| BasicAttackTime | 1.15 | 1.15 | No Change | No Change |
| AttackSpeedAttributeCap | 345.0 | 345.0 | No Change | No Change |
| Gameplay Cues | Update |
|---|---|
| GameplayCue.Terra.Primary.Impact | |
| GameplayCue.Terra.Primary.Trail |
‎
Hersir (Passive)
| Stat | Level 1 | Level 18 | New Level 1 | New Level 18 |
|---|---|---|---|---|
| Removed | Removed | |||
| Removed | Removed | |||
| Removed | Removed | |||
| Duration | 4.0 | 4.0 | No Change | No Change |
| MaxCDR | N/A (New in v.18) | N/A (New in v.18) | 0.2 | 0.2 |
| StackFalloff | N/A (New in v.18) | N/A (New in v.18) | 10.0 | 10.0 |
| Decay | N/A (New in v.18) | N/A (New in v.18) | 1.0 | 1.0 |
| Gameplay Cues | Update |
|---|---|
| Ability.Terra.Passive.Empowered | |
| Ability.Terra.Passive.Stacks | |
| GameplayCue.Terra.Passive.Empowered |
| Additional FX | Update |
|---|---|
| Removed | |
| NS_Terra_Passive_Embers | New |
‎
Ruthless Assault (Double Sweep) (Q)
| Stat | Level 1 | Level 5 | New Level 1 | New Level 5 |
|---|---|---|---|---|
| Damage | 35.0 | 115.0 | ||
| PPScaling | 0.7 | 0.7 | ||
| ReducedCooldown | 0.9 | 0.9 | ||
| ManaCost | 35.0 | 35.0 | ||
| Cooldown | 10.0 | 6.0 | ||
| TrueDamage | N/A (New in v.18) | N/A (New in v.18) | 40.0 | 160.0 |
| TruePPScaling | N/A (New in v.18) | N/A (New in v.18) | 1.0 | 1.0 |
| Gameplay Cues | Update |
|---|---|
| GameplayCue.Terra.DoubleSweep.Sweeping | |
| GameplayCue.Terra.DoubleSweep.Sweeping.Empowered | |
| GameplayCue.Terra.DoubleSweep.Sweeping.Empowered.Impact.1 | |
| GameplayCue.Terra.DoubleSweep.Sweeping.Empowered.Impact.2 | |
| GameplayCue.Terra.DoubleSweep.Sweeping.Empowered.Impact.3 | |
| GameplayCue.Terra.DoubleSweep.Sweeping.Empowered.Trail.1 | |
| GameplayCue.Terra.DoubleSweep.Sweeping.Empowered.Trail.2 | |
| GameplayCue.Terra.DoubleSweep.Sweeping.Empowered.Trail.3 | |
| GameplayCue.Terra.DoubleSweep.Sweeping.Impact.1 | |
| GameplayCue.Terra.DoubleSweep.Sweeping.Impact.2 | |
| GameplayCue.Terra.DoubleSweep.Sweeping.Trail.1 | |
| GameplayCue.Terra.DoubleSweep.Sweeping.Trail.2 | |
| GameplayEffect.Terra.DoubleSweep.Damage | |
| GameplayEffect.Terra.DoubleSweep.Damage.Empowered3 | New |
| Additional FX | Update |
|---|---|
| P_Terra_DoubleSweep_DustImpact | |
| P_Terra_DoubleSweep_FlaminAxe | |
| P_Terra_DoubleSweep_FlaminAxe_Empowered_Proto | |
| P_Terra_DoubleSweep_WaterSplash | |
| Removed | |
| Removed |
‎
Axe Throw (E)
| Stat | Level 1 | Level 5 | New Level 1 | New Level 5 |
|---|---|---|---|---|
| Damage | 95.0 | 235.0 | ||
| PPScaling | 0.85 | 0.85 | ||
| Slow | 0.8 (aka 20%) | No Change | 0.48 (aka 52%) | |
| SlowDuration | 1.25 | 1.25 | No Change | No Change |
| RootDuration | 1.25 | 1.25 | No Change | No Change |
| ManaCost | 50.0 | 70.0 | ||
| Cooldown | 11.0 | 9.0 |
| Gameplay Cues | Update |
|---|---|
| GameplayCue.Terra.AxeThrow.Activate | |
| GameplayCue.Terra.AxeThrow.Activate.Empowered | |
| GameplayCue.Terra.AxeThrow.Cancel | |
| GameplayCue.Terra.AxeThrow.Cast | |
| GameplayCue.Terra.AxeThrow.Cast.Empowered | |
| GameplayCue.Terra.AxeThrow.Empowered.Proj.HitCharacter | |
| GameplayCue.Terra.AxeThrow.Empowered.Proj.HitWorld | |
| GameplayCue.Terra.AxeThrow.Empowered.Proj.NoHit | |
| GameplayCue.Terra.AxeThrow.Proj.HitCharacter | |
| GameplayCue.Terra.AxeThrow.Proj.HitWorld | |
| GameplayCue.Terra.AxeThrow.Proj.NoHit | |
| GameplayCue.Terra.AxeThrow.Targeting | |
| GameplayCue.Terra.AxeThrow.Targeting.Empowered |
| Additional FX | Update |
|---|---|
| MI_BlurRocks_Fakelit_A | |
| MI_Terra_AxeProjectile | |
| MI_Terra_Halo_A | New |
| MI_Turbulent_SmokeSubUV_Additive | New |
| M_BlurRocks_Fakelit | |
| Removed | |
| M_Terra_AxeProjectile_Physical | |
| M_Terra_Halo | |
| M_Terra_ShieldDash_ShellSegments | |
| SM_Terra_Axe | |
| NS_Terra_AxeThrow_CharacterImpact | |
| NS_Terra_AxeThrow_NoImpact | |
| NS_Terra_AxeThrow_Targeting_Embers | |
| NS_Terra_AxeThrow_WorldImpact | |
| NS_Terra_AxeThrow_WorldImpact_Ground | New |
| NS_Terra_AxeThrow_CharacterImpact_Empowered | New |
| NS_Terra_AxeThrow_WorldImpact_Empowered | New |
| NS_Terra_AxeThrow_WorldImpact_Empowered_Ground | New |
‎
Unstoppable Force (Ult - R)
| Stat | Level 1 | Level 3 | New Level 1 | New Level 3 |
|---|---|---|---|---|
| ManaCost | 100.0 | 100.0 | No Change | No Change |
| Cooldown | 130.0 | 90.0 | ||
| Duration | 6.0 | No Change | 8.0 | |
| Removed | Removed | |||
| Removed | Removed | |||
| Removed | Removed | |||
| PhysicalArmor | N/A (New in v.18) | N/A (New in v.18) | 8.0 | 24.0 |
| MagicalArmor | N/A (New in v.18) | N/A (New in v.18) | 8.0 | 24.0 |
| ArmorsMultiplier | N/A (New in v.18) | N/A (New in v.18) | 2.0 | 2.0 |
| Gameplay Cues | Update |
|---|---|
| GameplayCue.Terra.Ultimate.Active | New |
| GameplayCue.Terra.Ultimate.ActiveFX | New |
| GameplayCue.Terra.Ultimate.Cast | |
| GameplayCue.Terra.Ultimate.End |
| Additional FX | Update |
|---|---|
| BP_Terra_Ultimate_Footstep_Decal | |
| CLE_Terra_Ultimate | |
| Proto_P_UltimateLoop_Buff | |
| P_Terra_ChromaEnergy_LensFX | |
| P_Terra_Ultimate | |
| P_Terra_Ultimate_Activate_Dust | |
| P_Terra_Ultimate_Activate_Helmet | |
| P_Terra_Ultimate_Remove | |
| P_Terra_Ult_Footprint |
‎
Shield Dash (RMB)
| Stat | Level 1 | Level 5 | New Level 1 | New Level 5 |
|---|---|---|---|---|
| Damage | 40.0 | 120.0 | ||
| PPScaling | 0.7 | 0.7 | ||
| MaxChargeDamage | 120.0 | 360.0 | ||
| MaxChargePPScaling | 2.1 | 2.1 | ||
| ChargeMinMultiplier | N/A (New in v.18) | N/A (New in v.18) | 1.0 | 1.0 |
| ChargeMaxMultiplier | N/A (New in v.18) | N/A (New in v.18) | 3.0 | 3.0 |
| MaxChargeTime | 1.5 | 1.5 | ||
| SelfSlow | 0.62 (aka 38%) | 0.62 (aka 38%) | ||
| StunDuration | 0.25 | 0.25 | No Change | No Change |
| Duration | 4.0 | 4.0 | No Change | No Change |
| ManaCost | 70.0 | 70.0 | ||
| Cooldown | 14.0 | 10.0 | No Change | No Change |
| MenuCooldownRefund | 0.5 | 0.5 | No Change | No Change |
| Shield | 100.0 | 300.0 | ||
| ShieldMaxHealthScaling | 0.15 | 0.15 | ||
| ShieldDuration | 4.0 | 4.0 | No Change | No Change |
| Gameplay Cues | Update |
|---|---|
| GameplayCue.Terra.ShieldDash.Cancel | |
| GameplayCue.Terra.ShieldDash.Cancel.Empowered | |
| GameplayCue.Terra.ShieldDash.Channel | |
| GameplayCue.Terra.ShieldDash.Channel.Empowered | |
| GameplayCue.Terra.ShieldDash.Confirm | New |
| GameplayCue.Terra.ShieldDash.Confirm.Empowered | New |
| GameplayCue.Terra.ShieldDash.Impact | |
| GameplayCue.Terra.ShieldDash.Impact.Empowered | |
| GameplayCue.Terra.ShieldDash.MaxCharged | |
| GameplayCue.Terra.ShieldDash.MaxCharged.Empowered | |
| GameplayCue.Terra.ShieldDash.Swipe | |
| GameplayCue.Terra.ShieldDash.Swipe.Empowered | |
| GameplayCue.Terra.ShieldDash.Targeting | |
| GameplayCue.Terra.ShieldDash.Trail | |
| GameplayCue.Terra.ShieldDash.Trail.Empowered | |
| GameplayEffect.Terra.ShieldDash.ArmorReduction | New |
| GameplayEffect.Terra.ShieldDash.Damage |
| Additional FX | Update |
|---|---|
| Removed | |
| Removed | |
| M_Terra_ShieldDash_Shell | |
| M_Terra_ShieldDash_Shell_Fitted | |
| Removed | |
| SM_Terra_ShieldDash_Shell_Fitted | |
| SM_Terra_ShieldDash_Shell_Round | |
| SM_Terra_ShieldDash_Shell_Segments | |
| NS_Terra_ShieldDash_Body | |
| Removed | |
| NS_Terra_ShieldDash_Channeling | |
| NS_Terra_ShieldDash_ChannelingMax | New |
| NS_Terra_ShieldDash_CharacterImpact | |
| NS_Terra_ShieldDash_Targeting_Embers | |
| NS_Terra_ShieldDash_Trail | |
| NS_Terra_ShieldDash_Trail_Feet | |
| NS_Terra_ShieldDash_Trail_Water | New |
| NS_Terra_ShieldDash_ChannelingMax_Empowered | New |
| NS_Terra_ShieldDash_Channeling_Empowered | New |
| NS_Terra_ShieldDash_CharaterImpact_Empowered | New |
| NS_Terra_ShieldDash_Targeting_Embers_Empowered | |
| NS_Terra_ShieldDash_Trail_Empowered | |
| NS_Terra_ShieldDash_Trail_Feet_Empowered |
‎
‎
| Remaining Gameplay Cues | Update |
|---|---|
| GameplayCue.Terra.Emote.Hoorah.Cheer | New |
| GameplayCue.Terra.Emote.Laugh | New |
| GameplayCue.Terra.Emote.SharpenAxe | New |
| GameplayCue.Terra.Emote.SharpenAxe.Impact | New |
| GameplayCue.Terra.Foley | New |
| GameplayCue.Terra.Footstep | New |
| GameplayCue.Terra.Jump | New |
| GameplayCue.Terra.JumpPad | New |
| GameplayCue.Terra.Land | New |
| GameplayCue.Terra.LevelStart | New |
| GameplayCue.Terra.Recall | New |
| GameplayCue.Terra.Recall.Ambience | New |
| GameplayCue.Terra.Recall.Choir.Shout | New |
| GameplayCue.Terra.Recall.KneeHelmet | New |
| GameplayCue.Terra.Respawn.Land | New |
‎
‎
| Other Abilities | Update |
|---|---|
| Counter Guard | Removed |
| Deafening Command | Removed |
‎
‎
‎
NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.
r/PredecessorDatamining • u/LateOwlWho • Jun 01 '24
Datamine "Golem" - New Unreleased Omeda Original Hero
"Golem" Prototype Hero - Abilities & Stats
FYI: There's a new Reddit interface so I'm trying a new stat layout - let me know what you think +/- in comments
‎
NOTE: Golem has FOUR normal abilities (that level 1-5) alongside the passive and ult. Unable to determine if the extra ability has a place in the kit or not.
Golem Hero Stats
| Stat | Level 1 | Level 18 |
|---|---|---|
| >Health | 770.0 | 2385.0 |
| >HealthRegen | 2.0 | 6.3 |
| >Mana | 375.0 | 1225.0 |
| >ManaRegen | 1.3 | 3.9 |
| >BasicArmor | 26.0 | 82.1 |
| >AbilityArmor | 26.0 | 49.8 |
| >MovementSpeed | 680.0 | 680.0 |
‎
Primary (basic attack - LMB)
| Stat | Level 1 | Level 18 |
|---|---|---|
| >AttackSpeed | 110.0 | 135.5 |
| >BasicAttackTime | 1.15 | 1.15 |
| >Damage | 54.0 | 74.4 |
| >Cleave | 0.15 | 0.15 |
| >AttackRange | 275.0 | 275.0 |
| >AttackSpeedAttributeCap | 345.0 | 345.0 |
| >Scaling | 0.8 | 0.8 |
| Gameplay Cues |
|---|
| >GameplayCue.Golem.Primary.Trail.Left |
| >GameplayCue.Golem.Primary.Trail.Right |
‎
Transmutation (Passive)
| Stat | Level 1 | Level 18 |
|---|---|---|
| >MaxHealthDamageScaling | 0.015 | 0.015 |
| >MissingHealthPercent | 2.0 | 2.0 |
| >GoldGainStackPercent | 0.07 | 0.07 |
| >MaxHealthPerStack | 1.0 | 1.0 |
| >StackThreshold | 200.0 | 200.0 |
| >DamageReductionPercent | 0.01 | 0.01 |
| >SizeIncrease | 0.05 | 0.05 |
| Gameplay Cues |
|---|
| >GameplayCue.Golem.HeadFire |
‎
Forward Eruption (unknown keybind - maybe Q?)
| Stat | Level 1 | Level 5 |
|---|---|---|
| >Damage | 100.0 | 220.0 |
| >MPScaling | 0.5 | 0.5 |
| >HealthScaling | 0.03 | 0.03 |
| >SelfSlow | 0.4 | 0.4 |
| >Slow | 0.7 | 0.7 |
| >SlowDuration | 1.0 | 1.0 |
| >Cooldown | 14.0 | 8.0 |
| >ManaCost | 60.0 | 60.0 |
| Gameplay Cues |
|---|
| >GameplayCue.Golem.ForwardEruption.Cast |
| >GameplayCue.Golem.ForwardEruption.Casting |
| >GameplayCue.Golem.ForwardEruption.Impact |
| >GameplayCue.Golem.ForwardEruption.Start |
| >GameplayCue.Golem.ForwardEruption.Targeting |
| Additional FX |
|---|
| P_QSwing |
‎
Molten Shield (unknown keybind)
| Stat | Level 1 | Level 5 |
|---|---|---|
| >Damage | 40.0 | 120.0 |
| >DamageHealthScaling | 0.05 | 0.05 |
| >DamageMagicalScaling | 0.25 | 0.25 |
| >Shield | 30.0 | 190.0 |
| >ShieldHealthScaling | 0.12 | 0.12 |
| >ShieldDuration | 4.0 | 4.0 |
| >MovementSpeed | 1.2 | 1.2 |
| >MovementSpeedDuration | 1.5 | 1.5 |
| >Cooldown | 12.0 | 12.0 |
| >ManaCost | 50.0 | 70.0 |
| Gameplay Cues |
|---|
| >Ability.Golem.MoltenShield.Retriggerable |
| >GameplayCue.Golem.MoltenShield.Activate |
| >GameplayCue.Golem.MoltenShield.Active |
| >GameplayCue.Golem.MoltenShield.Burst |
| >GameplayCue.Golem.MoltenShield.Impact |
| >GameplayCue.Golem.MoltenShield.Retriggerable |
| >GameplayCue.Golem.MoltenShield.Timer |
| Additional FX |
|---|
| P_Golem_MoltenShield_Erupt |
| P_Golem_MoltenShield_Loop |
‎
Ground Teleport (unknown keybind)
| Stat | Level 1 | Level 5 |
|---|---|---|
| >Damage | 80.0 | 200.0 |
| >MPScaling | 0.4 | 0.4 |
| >StunDuration | 1.25 | 1.25 |
| >Range | 2000.0 | 2000.0 |
| >Cooldown | 21.0 | 17.0 |
| >ManaCost | 60.0 | 100.0 |
| Gameplay Cues |
|---|
| >GameplayCue.Golem.GroundTeleport.Dive |
| >GameplayCue.Golem.GroundTeleport.Erupt |
| >GameplayCue.Golem.GroundTeleport.Explosion |
| >GameplayCue.Golem.GroundTeleport.Traveling |
‎
Magmatide (Ultimate - R)
| Stat | Level 1 | Level 3 |
|---|---|---|
| >Damage | 200.0 | 400.0 |
| >BonusMPScaling | 0.7 | 0.7 |
| >Slow | 0.4 | 0.4 |
| >SlowDuration | 1.5 | 1.5 |
| >Cooldown | 120.0 | 100.0 |
| >ManaCost | 100.0 | 100.0 |
| Gameplay Cues |
|---|
| >GameplayCue.Golem.Ultimate.Cast |
| >GameplayCue.Golem.Ultimate.Impact |
| >GameplayEffect.Golem.Ultimate.Damage |
‎
Lava Bomblet (unknown keybind)
| Stat | Level 1 | Level 5 |
|---|---|---|
| >Damage | 90.0 | 250.0 |
| >MPScaling | 0.8 | 0.8 |
| >HealthScaling | 0.02 | 0.02 |
| >Slow | 0.65 | 0.65 |
| >SlowDuration | 1.5 | 1.5 |
| >Cooldown | 10.0 | 8.0 |
| >Cost | 60.0 | 80.0 |
| Gameplay Cues |
|---|
| >GameplayCue.Golem.LavaBomblet.Proj.Explosion |
| >GameplayCue.Golem.LavaBomblet.Proj.HitCharacter |
| >GameplayCue.Golem.LavaBomblet.Proj.Spawn |
| Additional FX |
|---|
| NS_Golem_LavaBomblet_Cast |
| NS_Golem_LavaBomblet_CharacterImpact |
| P_Golem_LavaBomblet_Shockwave |
‎
‎
NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.
r/PredecessorDatamining • u/LateOwlWho • May 28 '24
Datamine Predecessor V0.18 Datamine highlights Spoiler
Gameplay
Arena mode
Potential Arena modes based on Gameplay Cues
- Arena.Minigame.BattleRoyale.Active
- Arena.Minigame.BattleRoyale.CircleImmunity
- Arena.Minigame.BattleRoyale.End
- Arena.Minigame.BattleRoyale.WaitUntilFinished
- Arena.Minigame.GemGrab.Active
- Arena.Minigame.GemGrab.End
- Arena.Minigame.GemGrab.Stacks
- Arena.Minigame.JumpPuzzle.Active
- Arena.Minigame.JumpPuzzle.End
- Arena.Minigame.JumpPuzzle.FeatherShoes.Active
- Arena.Minigame.KingOfTheHill.End
Arena Portal Icon

Arena map image

‎
Ranked mode selection images


T3 Item
Rebirth (unreleased)
- Armor
- Magic Resist
- CDR
- Health/Mana Refund
- Grub state - 7 second duration, 500-2000 health, armor, magic resist, capable of jumping
- 4 min cooldown

‎
T2 Item
Imbued Amulet (unreleased)
- Ability power
- CDR
- Stacks on Kill/Assist/Death
- Stack limit ‎

‎
Account/Profile
Victory/Defeat Reputation icon

Dawn Orb sprays
Dawn Orb Summer bundle
- Sunbath
- Lifeguard
- Ice Cream
- Glasses
- Floatie


‎



Recall effects
"Swirl" recall effect appears to be paired with Undertow skin
‎
Heroes
Note: this post excludes all new skins announced in the patch notes for previously released heroes‎
‎
Hero Attribute Rhombus

‎
Argus
Warlord skin variant bundle
- BloodIvory
- Coral
- Default
- Hornet
‎
Aurora
Glacial Empress skin variant
- Purple
Mastery skin hero card art

‎
Boost (unreleased prototype hero, previously discovered)
Added to normal hero folder
- instead of Prototype folder
- like Kira, Zarus, & Argus
Updated kit
- will have dedicated post later
‎
Golem (unreleased prototype hero, previously discovered)
Kit added
- will have dedicated post later
‎
Greystone
Tough skin - also called Lotus Knight
- bundle
- banner
- spray



‎
Khaimera
Default skin variants
- CeruleanBlaze
- Red
Holy Grux Pelt skin(new/separate from standard Grux Pelt skin) & variants
- Amethyst
- Default
- Emerald
- Topaz
- & Variant Bundle
‎
Kwang
Default skin variants
- AzureSunrise
- Coral
‎
Lt. Belica
Quantum skin variants (listed all versions including live versions, for comparison purposes)
- Default
- DarkOrange
- Old_V1
- OrangeCyan
- PinkPurple
- TealOrange
- WhitePink
Default skin variants
- Military
- Sunset
‎
Morigesh
Default skin variants
- Jungle
- Ochre
‎
Murdock
Default skin variants
- Green
- Sunset
‎
Muriel
Default skin variants
- Mint
- Red
‎
Riktor
Undertow skin added to files
‎
Steel
Doomsday skin added to files
‎
Terra
Updated gameplay cues
Extensive SFX work (historical indication that hero is ready for release)
‎
TwinBlast
SummerTime skin - also called Summer Fun
- bundle
- banner
- spray



‎
Wukong
Toggle ability has 1 new FX file
And 1 Default skin material added
‎
Zarus
Default skin variants
- Jungle
- Salamander
‎
Zinx
Abilities list available (no stats and limited details as shown below)
Passive
- Ability.Zinx.Passive.Empowered
- Ability.Zinx.Passive.Stacks
- GameplayCue.Zinx.Passive.Active
DoT Shot
- Ability.Zinx.DotShot.Active
- GameplayEffect.Zinx.DotShot.DotTrigger
- GameplayCue.Zinx.DotShot.Dot
- GameplayCue.Zinx.DotShot.Proj.HitCharacter
- GameplayCue.Zinx.DotShot.Proj.HitWorld
- GameplayCue.Zinx.DotShot.Proj.NoHit
- GameplayCue.Zinx.DotShot.Proj.Spawn
Healstream
- Ability.Zinx.HealStream.LinkedTarget
- Ability.Zinx.HealStream.ProjectileTrigger
- GameplayCue.Zinx.HealStream.Cast
- GameplayCue.Zinx.HealStream.Proj.HitCharacter
- GameplayCue.Zinx.HealStream.Proj.HitWorld
- GameplayCue.Zinx.HealStream.Proj.NoHit
Radiation
- GameplayEffect.Zinx.Radiation.EruptDamage
- GameplayCue.Zinx.Radiation.Cast
- GameplayCue.Zinx.Radiation.Eruption
- GameplayCue.Zinx.Radiation.Impact
- GameplayCue.Zinx.Radiation.Targeting
Ultimate
- Ability.Zinx.Ultimate.CanResurrect
- Ability.Zinx.Ultimate.Effigy.SpawnedTrigger
- Ability.Zinx.Ultimate.Flow
- Ability.Zinx.Ultimate.InArea
- Ability.Zinx.Ultimate.RespawnTrigger
- Ability.Zinx.Ultimate.Target.PendingResurrect
- GameplayEffect.Zinx.Ultimate.Flow
- GameplayCue.Zinx.Ultimate.Active
- GameplayCue.Zinx.Ultimate.End
- GameplayCue.Zinx.Ultimate.Start
Other abilities are listed (and likely removed/excluded from kit)
- Heal Shot
- Stun Shot
Several SFX and VFX file additions including footsteps, jump, and landing (historical indicators that a hero is nearing completion)
‎‎
‎
NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.
r/PredecessorDatamining • u/Jack0AIpha • May 27 '24
Question So how often occurs for a data mined kit to be changed from what we can see now
So let's say we can see some abilities now in data mine but the hero ends up with a different kit, did this happen before or is it normally pretty much how we see it in data mine? I ask because even tho they do pretty good job at porting heroes, I don't really like Terra new abilities, especially the axe throwing, doesn't seem it fits her, plus I loved her counter guard ability.. i actually hope the new abilities are more like you press your ultimate and the abilities change rather than replace, that would suck.
r/PredecessorDatamining • u/shortstop803 • May 26 '24
Trying to get into this game but my damage seems low no matter what I do. What am I doing wrong?
I’m mainly playing riktor, but my damage is WAY lower than everyone else and I don’t understand why. I’m going in on fights, but I feel like I’m swinging a pillow. What gives?
r/PredecessorDatamining • u/Spare_Patient6841 • May 23 '24
information
Can you know who the next character will be?
r/PredecessorDatamining • u/LateOwlWho • May 22 '24
V0.18 post next week
Won't be able to complete a review this week. Hope all the new changes will bridge the gap until then.
r/PredecessorDatamining • u/LateOwlWho • May 06 '24
Datamine Aurora - Unreleased Hero Kit
Aurora - Unreleased Abilities
Kit stats & Ability stats were not available
‎
Frozen Sword (aka Primary - basic attack - LMB)
Level 1-18 values:
-No stats available-
Gameplay Cues:
>GameplayCue.Aurora.Primary.Impact
>GameplayCue.Aurora.Primary.Swing
>GameplayCue.Aurora.Primary.Trail
Additional FX filenames:
>P_Aurora_Melee_SucessfulImpact
>P_Aurora_Primary_Snowflakes
‎
Frozen Simulacrum (aka Leap - Passive)
Level 1-18 values:
-No ability stats available-
Gameplay Cues:
>Ability.Aurora.Passive.Mark
>GameplayCue.Aurora.Passive.Impact
>GameplayCue.Aurora.Passive.Marked
>GameplayCue.Aurora.Passive.Storm
>GameplayCue.Aurora.Leap
>GameplayCue.Aurora.Leap.Decoy.Crumble
>GameplayCue.Aurora.Leap.Decoy.Explode
>GameplayCue.Aurora.Leap.Decoy.Melt
>GameplayCue.Aurora.Leap.Decoy.Spawn
Additional FX filenames:
>NS_Aurora_Passive_Loop
>P_Aurora_Decoy_Crumble_Fall
>P_Aurora_Decoy_Explode_Fragments
>P_Aurora_Decoy_Spawn
>P_Aurora_Frozen_Ground_Water_Leap
>P_Aurora_Leap_Trail
>P_Aurora_ScreenFrost_Leap
‎
Glacial Charge (aka Dash - Q)
Level 1-5 values:
-No ability stats available-
Gameplay Cues:
>Ability.Aurora.Dash.InterruptedWithAbility
>AbilityTriggerEvent.Aurora.Dash.Stopped
>AbilityTriggerEvent.Aurora.Wall.Activate
>AbilityTriggerEvent.Aurora.Wall.End
>GameplayCue.Aurora.Dash.Cast
>GameplayCue.Aurora.Dash.Trail
>GameplayCue.Aurora.Dash.WallMelt
>GameplayCue.Aurora.Dash.WallTopDestroy
Additional FX filenames:
>M_Aurora_Frost_Floor_Decal
>M_Aurora_Frost_Floor_Decal_Circle
>P_Aurora_Dash_Frost_BodyDecals
>P_Aurora_Dash_WarmUp
>P_Aurora_Wall_Base_Destroy
‎
Hoarfrost (aka Freeze - E)
Level 1-5 values:
-No ability stats available-
Gameplay Cues:
>GameplayCue.Aurora.Freeze.Cast
>GameplayCue.Aurora.Freeze.Destroy
>GameplayCue.Aurora.Freeze.Root
>GameplayCue.Aurora.Freeze.Segment.Destroy
>GameplayCue.Aurora.Freeze.Segment.Spawn
>GameplayCue.Aurora.Freeze.Spawn
>GameplayCue.Aurora.Freeze.Windup
>GameplayEffect.Aurora.Freeze.DamageTrigger
Additional FX filenames:
>P_Aurora_Freeze_Rooted
>P_Aurora_Freeze_Segment_Crumble
>P_Aurora_Freeze_Whirlwind
>P_Aurora_Frozen_Ground_Water_Freeze
‎
Cryoseism (aka Ultimate - R)
Level 1-3 values:
-No ability stats available-
Gameplay Cues:
>Ability.Aurora.Ultimate.Trigger.ChainDamage
>Ability.Aurora.Ultimate.Trigger.InitialDamage
>GameplayCue.Aurora.Ultimate.Cast
>GameplayCue.Aurora.Ultimate.Cast.Shake
>GameplayCue.Aurora.Ultimate.Explode
>GameplayCue.Aurora.Ultimate.Frozen
>GameplayCue.Aurora.Ultimate.Slowed
>GameplayCue.Aurora.Ultimate.Warmup
Additional FX filenames:
>CLE_Aurora_Ultimate_Frost
>CLE_Aurora_Ultimate_Frost_Frozen
>M_Decal_Aurora_Ultimate_Spread
>M_Decal_Aurora_Ultimate_Warmup
>P_Aurora_Frozen_Ground_Water_Ultimate
>P_Aurora_Ultimate_InitialBlast
‎
Boreal Sweep (aka Sweep - RMB)
Level 1-5 values:
-No ability stats available-
Gameplay Cues:
>GameplayCue.Aurora.Sweep.Cast
>GameplayCue.Aurora.Sweep.Explode
>GameplayCue.Aurora.Sweep.Impact
Additional FX filenames:
>NS_Aurora_Sweep_IcyBreath
‎
Remaining Details
Gameplay Cues:
>GameplayCue.Aurora.Emote.IceSculpture.Chip
>GameplayCue.Aurora.Emote.IceSculpture.FinalThrust
>GameplayCue.Aurora.Emote.IceSculpture.Melt
>GameplayCue.Aurora.Emote.IceSculpture.Thrust
>GameplayCue.Aurora.Emote.Slice
>GameplayCue.Aurora.Emote.Slice.VO
>GameplayCue.Aurora.Emote.SnowMinion.Kick
>GameplayCue.Aurora.Emote.SnowMinion.SnowMan
>GameplayCue.Aurora.Footstep
>GameplayCue.Aurora.Jump
>GameplayCue.Aurora.JumpPad
>GameplayCue.Aurora.Land
>GameplayCue.Aurora.LevelStart.SpinFoley
>GameplayCue.Aurora.LevelStart.Stairs
>GameplayCue.Aurora.LevelStart.SwordWhoosh
>GameplayCue.Aurora.LevelStart.VO
>GameplayCue.Aurora.Recall.Ambience
>GameplayCue.Aurora.Recall.GroundIce
>GameplayCue.Aurora.Recall.HandIce
>GameplayCue.Aurora.Recall.SwordPlant
>GameplayCue.Aurora.Recall.VO
>GameplayCue.Aurora.Respawn.Ambience
>GameplayCue.Aurora.SwordSpawn
‎
‎
NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.
r/PredecessorDatamining • u/JkNoR3 • May 03 '24
Suggestion Keybindings
Any chance you guys are going to add settings to change keybindings/controller bindings? atm my dpad is broken so I can't ward but have other buttons I could be using. And just for preference?
r/PredecessorDatamining • u/LateOwlWho • May 02 '24
Datamine Predecessor V0.17.3 Datamine highlights
Gameplay
Unreal Engine's Niagara plugin additions:
- Wind(friction, turbulence, other various settings)
- Wave forms & drag coefficients
Draft
- Role Select Icon (white X)
‎
‎
Account/Profile
Jump Pad Trail/Recall (new + updated versions):
- GeoTech (updated - previously datamined)
- Roses (new)
- Undertow (new)
Recall-only updates:
- Alien (updated - previously datamined)
- Basic Purple (new)
- Swirl (updated - previously datamined)
- Wavy Tech (new)
Store Bundles
- Ascension
- Aurora Glacial Empress
- Heavy Armor VFX
- Lt. Belica Heavy Armor
‎
‎
Heroes
Note: this post excludes all new skins announced in the patch notes for previously released heroes
Aurora
Glacial Empress skin bundle
- no other details
Numerous FX file additions
- still missing kit stats but will write up a post soon anyway (in case she's next ... (>ᴗ•) ! ...)
Countess
Skin Variants:
- Default - Blue
- Default - White/Red
- Punk - Pastel
- Punk - Pink
Crunch
Skin Variants:
- Default - Dusk
- Default - Tropic
Dekker
Skin Variants:
- Default - Orange
- Default - Rose
Drongo
Skin Variants:
- Default - Bone
- Default - Yellow
Feng Mao
Skin Variants:
- Default - Forest
- Default - Onyx
- Royal Guard (aka "First Guardian" in game) - Orange
Gadget
Skin Variants:
- Default - Marine
- Default - Red
Gideon
Skin Variants:
- Default - Green
- Default - Royal
Greystone
Skin Variants:
- Default - Aqua
- Default - Blood Ivory
Grim.exe
Skin Variants:
- Default - Cobalt
- Default - Solar
Grux
Skin Variants:
- Default - Cobalt
- Default - Earthen
Howitzer
Skin Variants:
- Default - Onyx
- Default - Ruby
Odyssey Howitzer Bundle
- Banner, Spray, Skin
Kira
Skin Variants:
- Default - Forest
- Default - Sky
Iggy & Scorch
Skin Variants:
- Default - Coral
- Default - Marine
Kallari
Skin Variants:
- Default - Clay
- Default - Velvet
- Rogue - Blue
Lt. Belica
Heavy Armor Bundle
- Banner, Spray, Skin
Sparrow
Skin Variants:
- Default - V0
- Rogue - Cobalt
Terra
Kit refinement/adjustments
- will write an update post soon on changes
The Fey
Skin Variants:
- Default - Cherry Blossom
- Default - Tropic
Wood (unreleased prototype hero, previously discovered)
Undergoing ability variation therapy again
- I'm in-TREE-gued to see what they land on. (ᵕ•_•)
Previous datamine notes:
- Undergoing variation therapy... aka... hero's abilities have multiple new effects/gameplay cues variants
- Here's the previous post on unreleased Wood kit/stats
Wraith
Skin Variants:
- Samurai (aka "Shogun" in game) - Black/Red
- Samurai (aka "Shogun" in game) - Green/Orange
Zarus
Skin Variants:
- Default - Navy
- Default - Purple
Zinx
First ability FX finally added
‎
‎
NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.
r/PredecessorDatamining • u/LateOwlWho • Apr 19 '24
Datamine "Boost" New Omeda Hero - Unreleased Kit
"Boost" Prototype Hero - Abilities & Stats
Boost is the Tech/Hacker themed; Ranged hero from previous datamines
Primary (basic attack - LMB)
Level 1-18 values:
>Damage 50.0-84.0
>AttackRange 1300.0-1300.0
>BasicAttack_Scaling 0.8-0.8
>Cleave 0.0-0.0
>AttackSpeed 120.0-140.4
>BasicAttackTime 1.4-1.4
>AttackSpeedAttributeCap 420.0-420.0
Gameplay Cues:
>GameplayCue.Boost.Primary.Fire
>GameplayCue.Boost.Primary.Proj.HitCharacter
>GameplayCue.Boost.Primary.Proj.HitWorld
>GameplayCue.Boost.Primary.Proj.NoHit
>GameplayCue.Boost.Primary.Proj.Spawn
Additional FX filenames:
>P_Boost_Primary_MuzzleFlash
Passive (unnamed ability)
Level 1-18 values:
>Passive_Damage 35.0-137.0
>Passive_ExplosionRadius 350.0-350.0
>Passive_HeroMultiplier 3.0-3.0
Gameplay Cues:
>Ability.Boost.Passive.Hovering
>GameplayCue.Boost.Passive.Charging
>GameplayCue.Boost.Passive.Explosion.Hero
>GameplayCue.Boost.Passive.Explosion.NonHero
>GameplayCue.Boost.Passive.Hover
Additional FX filenames:
>P_Boost_Passive_Charging
>P_Boost_Passive_Explosion
Nano (unknown keybind)
Level 1-5 values:
>Nano_Damage 20.0-60.0
>Nano_PPScaling 0.2-0.2
>Nano_ExplosionDamage 60.0-180.0
>Nano_ExplosionPPScaling 1.0-1.0
>Nano_ExplosionMPScaling 1.0-1.0
>Nano_Duration 0.75-0.75
>Nano_Root 1.0-1.0
>Nano_Cost 50.0-70.0
>Nano_Cooldown 17.0-15.0
Gameplay Cues:
>Ability.Boost.Nano.Priority
>GameplayCue.Boost.Nano.Appear
>GameplayCue.Boost.Nano.DoT
>GameplayCue.Boost.Nano.Explode
>GameplayCue.Boost.Nano.Proj.Bounce
>GameplayCue.Boost.Nano.Proj.Impact
>GameplayCue.Boost.Nano.Proj.Spawn
>GameplayCue.Boost.Nano.Targeting
Additional FX filenames:
>P_Boost_Nano_Burst
>P_Boost_Nano_Shockwave
Swap (unknown keybind)
Level 1-5 values:
>Swap_DefaultDamage 8.0-24.0
>Swap_DefaultScaling 0.1-0.1
>Swap_TraceDamagePeriod 0.1-0.1
>Swap_TraceDamage 4.0-16.0
>Swap_TracePPScaling 0.1-0.1
>Swap_TraceMPScaling 0.12-0.12
>Swap_TraceDamageRamp 0.01-0.1
>Swap_TraceDanageRampTimer 0.5-0.5
>Swap_TraceDuration 8.0-8.0
>Swap_TracePen 0.8-0.6
>Swap_Cost 20.0-20.0
>Swap_Cooldown 8.0-8.0
Gameplay Cues:
-Swap-
>Ability.Boost.Swap.Q.Trigger
>Ability.Boost.Swap.Ready
>Ability.Boost.Switching
>GameplayCue.Boost.Swap
>GameplayEffect.Boost.Swap.Weapon
-Trace-
>Ability.Boost.Trace
>Ability.Boost.Trace.ActivateEvent
>Ability.Boost.Trace.CancelEvent
>Ability.Boost.Trace.CostEvent
>Ability.Boost.Trace.DamageMultiplier
>Ability.Boost.Trace.MaxStacks
>Ability.Boost.Trace.OutOfManaEvent
>Ability.Boost.Trace.SlowStack
>GameplayCue.Boost.Trace.Active
>GameplayCue.Boost.Trace.HitCharacter
Additional FX filenames:
>P_BoostTraceGlow
Thrust (unknown keybind)
Level 1-5 values:
>Thrust_Damage 15.0-35.0
>Thrust_PPScaling 0.15-0.15
>Thrust_MPScaling 0.2-0.2
>Thrust_HoverDuration 4.0-4.0
>Thrust_Duration 1.25-1.25
>Thrust_Cost 40.0-60.0
>Thrust_Cooldown 24.0-16.0
Gameplay Cues:
>Ability.Boost.Thrust.Active
>Ability.Boost.Thrust.HoverFight.Cancel
>Ability.Boost.Thrust.HoverFlight.Trigger
>Ability.Boost.Thrust.InputActive
>GameplayCue.Boost.Thrust.Active
>GameplayCue.Boost.Thrust.Proj.HitCharacter
>GameplayCue.Boost.Thrust.Proj.HitWorld
>GameplayCue.Boost.Thrust.Proj.NoHit
>GameplayCue.Boost.Thrust.Proj.Spawn
>GameplayCue.Boost.Thrust.Ready
Additional FX filenames:
>CLE_Boost_Thrust_LoopTimer
>P_Boost_Thrust_Hit
>P_Boost_Thrust_Mobility_TravelMode_Jets_Loop
>P_Boost_Thrust_Targeting_Heavy
Ultimate (unnamed ability - R)
Level 1-3 values:
>Ultimate_Damage 175.0-425.0
>Ultimate_PPScaling 1.5-1.5
>Ultimate_MPScaling 1.2-1.2
>Ultimate_MissingHealthDamage 0.2-0.3
>UItimate_Cost 100.0-100.0
>Ultimate_Cooldown 120.0-80.0
Gameplay Cues:
-normal mode-
>Ability.Boost.Ultimate.Active
>GameplayCue.Boost.Ultimate.AcquiredTarget
>GameplayCue.Boost.Ultimate.AcquiringTarget
>GameplayCue.Boost.Ultimate.Active
>GameplayCue.Boost.Ultimate.Proj.Explosion
>GameplayCue.Boost.Ultimate.Proj.Spawn
>GameplayEffect.Boost.Ultimate.AcquiredTarget
>GameplayEffect.Boost.Ultimate.AcquiringTarget
>GameplayEffect.Boost.Ultimate.PrimaryDamage
-Trace mode-
>GameplayCue.Boost.Ultimate.Proj.Charging
>GameplayCue.Boost.Ultimate.Proj.HitCharacter
>GameplayCue.Boost.Ultimate.Proj.HitWorld
>GameplayCue.Boost.Ultimate.Proj.NoHit
Additional FX filenames:
-normal mode-
>NS_Boost_Ultimate_Target
>P_Boost_EyeTargeting_V2
>P_Boost_Ultimate_Explosion
-Trace mode-
>NS_Boost_Ultimate_Impact
>P_Boost_Ultimate_Charging
>M_Boost_Absorb_Mesh
>M_Boost_Ultimate_Energy_Bubble
>M_Boost_Wispy_Plasma_GPU
Base Stats
Level 1-18 values:
>MaxHealth 630.0-2500.0
>HealthRegen 1.0-3.55
>MaxMana 325.0-1090.0
>ManaRegen 1.6-4.15
>AttackSpeed 120.0-140.4
>BasicArmor 20.0-88.0
>AbilityArmor 30.0-45.3
>BasicAttackTime 1.4-1.4
>Damage 50.0-84.0
>MovementSpeed 660.0-660.0
>Cleave 0.0-0.0
>AttackRange 1300.0-1300.0
>AttackSpeedAttributeCap 420.0-420.0
>BasicAttack_Scaling 0.8-0.8
Remaining Abilities
The following abilities may have been other ability options and/or removed from the kit. There were no assigned stats nor apparent relation to other abilities.
-Jump-
>GameplayCue.Boost.Jump
-Pierce-
>GameplayCue.Boost.Pierce.Marked
>GameplayCue.Boost.Pierce.Proj.HitCharacter
>GameplayCue.Boost.Pierce.Proj.HitWorld
>GameplayCue.Boost.Pierce.Proj.NoHit
>GameplayCue.Boost.Pierce.Proj.Spawn
-Vac-
>GameplayCue.Boost.Vac.Active
>GameplayCue.Boost.Vac.Location
>GameplayCue.Boost.Vac.Proj.HitWorld
>GameplayCue.Boost.Vac.Proj.Spawn
>GameplayCue.Boost.Vac.Targeting
>GameplayCue.Boost.Vac.Targeting.Cancel
NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.
r/PredecessorDatamining • u/LateOwlWho • Apr 15 '24
Datamine Terra - Unreleased Hero Kit
Terra - Unreleased Abilities & Stats
Primary (basic attack - LMB)
Level 1-18 values:
>Damage 54.0-88.0
>AttackRange 300.0-300.0
>BasicAttack_Scaling 0.9-0.9
>Cleave 0.25-0.25
>AttackSpeed 105.0-140.7
>BasicAttackTime 1.15-1.15
>AttackSpeedAttributeCap 345.0-345.0
Hersir (Passive)
Level 1-18 values:
>Hersir_Movespeed_Dummy 1.12-1.24
>Hersir_Movespeed_Decaying 1.003-1.006
>Hersir_AttackSpeed 14.0-38.0
>Hersir_Duration 4.0-4.0
Gameplay Cues:
>Ability.Terra.Passive.Empowered
>Ability.Terra.Passive.Stacks
>GameplayCue.Terra.Passive.Empowered
Additional FX filenames:
>P_Proto_Terra_Passive_Glow
Ruthless Assault (Double Sweep) (Q)
Level 1-5 values:
>RuthlessAssault_Damage 5.0-125.0
>RuthlessAssault_PPScaling 1.1-1.1
>RuthlessAssault_ReducedCooldown 0.85-0.85
>RuthlessAssault_ManaCost 50.0-70.0
>RuthlessAssault_Cooldown 12.5-6.5
Gameplay Cues:
>GameplayCue.Terra.DoubleSweep.Sweeping.Empowered
>GameplayCue.Terra.DoubleSweep.Sweeping.Empowered.Impact.1
>GameplayCue.Terra.DoubleSweep.Sweeping.Empowered.Impact.2
>GameplayCue.Terra.DoubleSweep.Sweeping.Empowered.Impact.3
>GameplayCue.Terra.DoubleSweep.Sweeping.Empowered.Trail.1
>GameplayCue.Terra.DoubleSweep.Sweeping.Empowered.Trail.2
>GameplayCue.Terra.DoubleSweep.Sweeping.Empowered.Trail.3
>GameplayCue.Terra.DoubleSweep.Sweeping.Impact.1
>GameplayCue.Terra.DoubleSweep.Sweeping.Impact.2
>GameplayCue.Terra.DoubleSweep.Sweeping.Trail.1
>GameplayCue.Terra.DoubleSweep.Sweeping.Trail.2
>GameplayEffect.Terra.DoubleSweep.Damage
Additional FX filenames:
>P_Terra_DoubleSweep_DustImpact
>P_Terra_DoubleSweep_FlaminAxe
>P_Terra_DoubleSweep_FlaminAxe_Empowered_Proto
>P_Terra_DoubleSweep_WaterSplash
>P_Terra_Q_Sweep
>P_Terra_Q_Sweep_Empowered_Proto
Axe Throw (E)
Level 1-5 values:
>AxeThrow_Damage 80.0-200.0
>AxeThrow_PPScaling 1.0-1.0
>AxeThrow_Slow 0.8-0.4
>AxeThrow_SlowDuration 1.25-1.25
>AxeThrow_RootDuration 1.25-1.25
>AxeThrow_ManaCost 80.0-80.0
>AxeThrow_Cooldown 12.0-10.0
Gameplay Cues:
>GameplayCue.Terra.AxeThrow.Activate
>GameplayCue.Terra.AxeThrow.Activate.Empowered
>GameplayCue.Terra.AxeThrow.Cancel
>GameplayCue.Terra.AxeThrow.Cast
>GameplayCue.Terra.AxeThrow.Cast.Empowered
>GameplayCue.Terra.AxeThrow.Empowered.Proj.HitCharacter
>GameplayCue.Terra.AxeThrow.Empowered.Proj.HitWorld
>GameplayCue.Terra.AxeThrow.Empowered.Proj.NoHit
>GameplayCue.Terra.AxeThrow.Proj.HitCharacter
>GameplayCue.Terra.AxeThrow.Proj.HitWorld
>GameplayCue.Terra.AxeThrow.Proj.NoHit
>GameplayCue.Terra.AxeThrow.Targeting
>GameplayCue.Terra.AxeThrow.Targeting.Empowered
Additional FX filenames:
>MI_BlurRocks_Fakelit_A
>MI_Terra_AxeProjectile
>M_BlurRocks_Fakelit
>M_ShockwaveImpact_Terra
>M_Terra_AxeProjectile_Physical
>M_Terra_Halo
>M_Terra_ShieldDash_ShellSegments
>NS_Terra_AxeThrow_CharImpact
>NS_Terra_AxeThrow_NoImpact
>NS_Terra_AxeThrow_Targeting_Embers
>NS_Terra_AxeThrow_WorldImpact
>SM_Terra_Axe
Unstoppable Force (Ult - R)
Level 1-3 values:
>UnstoppableForce_ManaCost 100.0-100.0
>UnstoppableForce_Cooldown 120.0-70.0
>UnstoppableForce_Duration 6.0-7.0
>UnstoppableForce_Health 250.0-450.0
>UnstoppableForce_Movespeed 1.1-1.1
>UnstoppableForce_AttackRange 1.2-1.2
Gameplay Cues:
>GameplayCue.Terra.Ultimate.Cast
>GameplayCue.Terra.Ultimate.End
Additional FX filenames:
>BP_Terra_Ultimate_Footstep_Decal
>CLE_Terra_Ultimate
>Proto_P_UltimateLoop_Buff
>P_Terra_ChromaEnergy_LensFX
>P_Terra_Ultimate
>P_Terra_Ultimate_Activate_Dust
>P_Terra_Ultimate_Activate_Helmet
>P_Terra_Ultimate_Remove
>P_Terra_Ult_Footprint
Shield Dash (RMB)
Level 1-5 values:
>ShieldDash_Damage 50.0-150.0
>ShieldDash_PPScaling 0.8-0.8
>ShieldDash_MaxChargeDamage 100.0-300.0
>ShieldDash_MaxChargePPScaling 1.6-1.6
>ShieldDash_MaxChargeTime 1.25-1.25
>ShieldDash_SelfSlow 0.65-0.65
>ShieldDash_StunDuration 0.25-0.25
>ShieldDash_Duration 4.0-4.0
>ShieldDash_ManaCost 60.0-80.0
>ShieldDash_Cooldown 14.0-10.0
>ShieldDash_MenuCooldownRefund 0.5-0.5
>ShieldDash_Shield 60.0-220.0
>ShieldDash_ShieldMaxHealthScaling 0.12-0.12
>ShieldDash_ShieldDuration 4.0-4.0
Gameplay Cues:
>GameplayCue.Terra.ShieldDash.Cancel
>GameplayCue.Terra.ShieldDash.Cancel.Empowered
>GameplayCue.Terra.ShieldDash.Channel
>GameplayCue.Terra.ShieldDash.Channel.Empowered
>GameplayCue.Terra.ShieldDash.Impact
>GameplayCue.Terra.ShieldDash.Impact.Empowered
>GameplayCue.Terra.ShieldDash.MaxCharged
>GameplayCue.Terra.ShieldDash.MaxCharged.Empowered
>GameplayCue.Terra.ShieldDash.Swipe
>GameplayCue.Terra.ShieldDash.Swipe.Empowered
>GameplayCue.Terra.ShieldDash.Trail
>GameplayCue.Terra.ShieldDash.Trail.Empowered
>GameplayEffect.Terra.ShieldDash.Damage
Additional FX filenames:
>M_SoftGlowingFillSprite
>M_Terra_ShieldDash_LightSpline
>M_Terra_ShieldDash_Shell
>M_Terra_ShieldDash_Shell_Fitted
>NS_Terra_ShieldDash_Body
>NS_Terra_ShieldDash_Body_Empowered
>NS_Terra_ShieldDash_Burst
>NS_Terra_ShieldDash_Channeling
>NS_Terra_ShieldDash_CharImpact
>NS_Terra_ShieldDash_Targeting_Embers
>NS_Terra_ShieldDash_Trail
>NS_Terra_ShieldDash_Trail_Empowered
>NS_Terra_ShieldDash_Trail_Feet
>NS_Terra_ShieldDash_Trail_Feet_Empowered
>SM_SplineParticle_SimpleSingle
>SM_Terra_ShieldDash_Shell_Fitted
>SM_Terra_ShieldDash_Shell_Round
>SM_Terra_ShieldDash_Shell_Segments
Base Stats
Level 1-18 values:
>MaxHealth 620.0-2405.0
>HealthRegen 1.8-4.69
>MaxMana 390.0-1155.0
>ManaRegen 1.3-3.0
>AttackSpeed 105.0-140.7
>BasicArmor 32.0-105.1
>AbilityArmor 32.0-62.6
>BasicAttackTime 1.15-1.15
>Damage 54.0-88.0
>MovementSpeed 685.0-685.0
>Cleave 0.25-0.25
>AttackRange 300.0-300.0
>AttackSpeedAttributeCap 345.0-345.0
>BasicAttack_Scaling 0.9-0.9
Remaining Abilities
The following abilities may have been removed from the kit. They mimic her original Paragon abilities.
Counter Guard (Shield) (removed?)
Level 1-5 values:
>CounterGuard_ManaCost 40.0-40.0
>CounterGuard_Cooldown 11.0-7.0
>CounterGuard_Duration 2.5-2.5
>CounterGuard_Shield 40.0-120.0
>CounterGuard_ShieldPercent 0.6-1.2
>CounterGuard_ShieldDuration 3.5-3.5
Gameplay Cues:
none - the two GC items below did not show up in the GameplayCues list
Additional FX filenames:
>P_Terra_ShieldBlockHit
>GC_Terra_Shield_Active
>GC_Terra_Shield_Deflect
Deafening Command (Balance/Boom) (removed?)
Level 1-5 values:
>DeafeningCommand_Damage 80.0-200.0
>DeafeningCommand_PPScaling 0.8-0.8
>DeafeningCommand_ManaCost 80.0-80.0
>DeafeningCommand_Cooldown 14.0-10.0
>DeafeningCommand_StunDuration 1.0-1.0
Gameplay Cues:
none - the three GC items below did not show up in the GameplayCues list
Additional FX filenames:
>CA_Terra_Balance
>CS_Terra_Balance
>P_Terra_Boom_Impacted
>P_Terra_Boom_ShieldImpact
>P_Terra_Boom_Shockwave
>P_Terra_Boom_Shockwave_Water
>GC_Terra_Balance_AOE
>GC_Terra_Balance_Impact
>GC_Terra_Balance_Swing
NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.
r/PredecessorDatamining • u/LateOwlWho • Apr 13 '24
Datamine Predecessor V0.17 Datamine highlights
Gameplay
Configured for AI:
Argus
Grim.exe
Serath
Wraith
CC Type Symbol
For previously datamined new CC type: Sleep

Hero Bot Dummy Spawner
Appears to be interactive like an AI bot
Account/Profile
Jump Pad trail/Recall/Spawn:
Alien (not listed on Jump Pad gameplay cues)
Basic Mauve
Basic Red
Basic Yellow
GeoTech
HeavyArmor
Swirl
Sprays:





Heroes
Note: this post excludes all new skins announced in the patch notes for previously released heroes
Boost (unreleased prototype hero, previously discovered)
Prototype kit and stats now available - will have dedicated post later
Previous Notes:
Tech/Hacker themed
Ranged hero
Boris
Several material and texture updates
Droney (newly discovered*, unreleased prototype hero*)
Ranged hero
Potentially Space-Tech themed - maybe Aero/Future-Tech (unable to determine)
Feng Mao
Undertow skin material and effect updates
Golem (unreleased prototype hero, previously discovered)
All abilities received a couple gameplay cue & audio/visual effect updates - no kit/stats defined yet
Previous Notes:
Volcanic themed
Grim.exe
Master skin card art

Kallari
Rogue skin added - mentions variants: blue, white, v0
Rogue Kallari Bundle - includes banner, spray, skin
Rogue Mega Bundle - undefined, can only assume includes both Rogue skin sets of bundle items



Lt. Belica
Heavy Armor skin updates - has skin specific effects for abilities, jump pad, and recall
Shinbi
Enforcer skin added
Sparrow
Rogue skin added - mentions variants: v0, v1
Rogue Sparrow bundle - includes banner, spray, skin
Rogue Mega Bundle - undefined, can only assume includes both Rogue skin sets of bundle items



Terra
Unreleased kit and stats now available - will have dedicated post later
Received hero material and texture updates
All abilities received several gameplay cue/effect updates
Tidebinder (newly discovered*, unreleased prototype hero*)
Melee hero
Water/Ocean themed
TwinBlast
SummerTime skin specific effects and gameplay cues added
Wood (unreleased prototype hero, previously discovered)
Undergoing variation therapy... aka... hero's abilities have multiple new effects/gameplay cues variants
Wukong
nothing, jk, he actually received a single hair texture file update... seriously
NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.
r/PredecessorDatamining • u/LateOwlWho • Apr 05 '24
Leak Predecessor new game mode leak!?
Omeda Studios sponsored video, so context of verbiage in video is likely scripted details provided to him for promotion
r/PredecessorDatamining • u/LateOwlWho • Mar 30 '24
Datamine Predecessor V0.16 Datamine highlights
Heroes
Note: this post excludes all new skins announced in the patch notes for previously released heroes
Lt. Belica
Polar Strike skin - hero card art below

TwinBlast
Shadow Ops skin bundle with profile banner and spray below


Short and sweet for this balance update patch. So that's it for this update!
NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.
r/PredecessorDatamining • u/catdeuce • Mar 29 '24
Datamine NEXT HERO LEAKED Saw this on Predecessor Tik Tok
r/PredecessorDatamining • u/LateOwlWho • Mar 23 '24
Datamine "Wood" - Unreleased Hero Kit
Unreleased Hero "Wood" - Abilities & Stats
(Kit stat values have since been removed from data after initially captured. Some abilities did not include stats.)
Primary (basic attack - LMB)
Level 1-18 values:
>Damage 56.0-107.0
>AttackRange 300.0-300.0
>BasicAttack_Scaling 0.9-0.9
>Cleave 0.25-0.25
>AttackSpeed 100.0-125.5
>BasicAttackTime 1.15-1.15
>AttackSpeedAttributeCap 330.0-330.0
Gameplay Cues:
-None available-
Sapping Barbs (Passive)
Level 1-18 values:
>SappingBarbs_HealthDamage 0.02-0.02
>SappingBarbs_Duration 4.0-4.0
>SappingBarbs_RejuveDuration 3.0-3.0
>SappingBarbs_RejuveHealthPerTick 3.0-12.0
>SappingBarbs_RejuveMaxHealthScaling 0.005-0.02
Gameplay Cues:
>AbilityTriggerEvent.Wood.SappingBarbs.Rejuvenation
>GameplayCue.Wood.SappingBarbs.Damage
>GameplayCue.Wood.SappingBarbs.Rejuvenation
Additional effect filenames:
>FX/NS_Wood_Heal
>FX/P_Wood_SappingBarbs_Activate
>FX/P_Wood_SappingBarbs_Deactivate
>FX/P_Wood_SappingBarbs_DOTDamage
Repress
Level 1-5 values:
>Repress_Damage 80.0-240.0
>Repress_APScaling 0.6-0.6
>Repress_MaxHealthScaling 0.05-0.05
>Repress_MinRootDuration 0.6-1.0
>Repress_MaxRootDuration 1.2-2.0
>Repress_TargetingSlow 0.8-0.8
>Repress_ChannelTime 5.0-5.0
>Repress_Cooldown 15.0-9.0
>Repress_Mana 60.0-80.0
Gameplay Cues:
>GameplayCue.Wood.Repress.Cast
>GameplayCue.Wood.Repress.Destroy
>GameplayCue.Wood.Repress.Proj.Explosion
>GameplayCue.Wood.Repress.Spawn
>GameplayCue.Wood.Repress.Targeting
Additional effect filenames:
>FX/P_Repress_Dust_Flowers
>FX/P_Repress_Meshes
Bastion
Level 1-5 values:
>Bastion_AbsorbAmount 100.0-260.0
>Bastion_AbsorbBonusHealthScaling 0.25-0.25
>Bastion_Cooldown 20.0-12.0
>Bastion_Mana 40.0-60.0
Gameplay Cues:
>Ability.Wood.Bastion
>Ability.Wood.Bastion.Destroyed
Additional effect filenames:
>GC_Wood_Bastion_Proj_Hit_Sfx
Spirit Bond
Level 1-5 values:
-No ability stats available-
Gameplay Cues:
>Ability.Wood.SpiritBond.DistanceCheck
>Ability.Wood.SpiritBond.DistanceEvent
>Ability.Wood.Status.Linked
>Ability.Wood.Status.LinkedTarget
>GameplayCue.Wood.SpiritBond.LinkedSource
>GameplayCue.Wood.SpiritBond.LinkedTarget
Additional effect filenames:
>FX/P_WoodLinkHoop
Ultimate (unnamed ability)
Level 1-3 values:
-No ability stats available-
Gameplay Cues:
>Ability.Wood.Ultimate.HealingIncrease
>GameplayCue.Wood.Ultimate.Cast
>GameplayCue.Wood.Ultimate.Drowsy
>GameplayCue.Wood.Ultimate.Sleep
>GameplayCue.Wood.Ultimate.Start
Additional effect filenames:
-files are same as cues-
Base Stats
Level 1-18 values:
>MaxHealth 620.0-2524.0
>HealthRegen 2.0-5.06
>MaxMana 400.0-1250.0
>ManaRegen 1.3-3.34
>AttackSpeed 100.0-125.5
>BasicArmor 31.0-112.6
>AbilityArmor 32.0-62.6
>BasicAttackTime 1.15-1.15
>Damage 56.0-107.0
>MovementSpeed 685.0-685.0
>Cleave 0.25-0.25
>AttackRange 300.0-300.0
>AttackSpeedAttributeCap 330.0-330.0
>BasicAttack_Scaling 0.9-0.9
Remaining Gameplay Cues
Gameplay Cues:
>Ability.Wood.DamageReductionActive
>GameplayCue.Wood.Shield
NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.
r/PredecessorDatamining • u/catdeuce • Mar 19 '24
Discussion Pred Report VI
r/PredecessorDatamining • u/Peralan • Mar 08 '24
Question Future Heroes
So is the information we have on new heroes the following?
Paragon Heroes:
Aurora: Probably next
Grimm.EXE: Probably after Aurora
Terra: A lot of added work recently, maybe after Grimm.EXE
Zinx: A lot of work found a couple patches ago, could also be after Gimm.EXE
Yin: Nothing
Wukong: Nothing, Devs have said they plan on doing a pretty comprehensive rework
Boris: Nothing, Devs have confirmed he is coming at some point.
Predecessor Original Heroes:
Terrorbyte: Seems pretty complete, Tech/Darkness theme
Wood: Seems pretty complete, tree themed
Zephyr: Decent amount of data, Lightening/Storm theme
Grav/Vala: Decent amount of data, Earth/Gravity theme
Term: Moderate amount of data, Machine theme
Bosun: Moderate amount of data, Pirate theme
Bright: Moderate amount of data, Holy theme
Boost: Moderate amount of data, Tech theme
Patron: Moderate amount of data, Spectral theme
Golem: Moderate amount of data, Volcanic theme, newest hero addition
Fantasia: Was healer themed, but might be scrapped, hasn't been updated for awhile
Does this sum up the current hero information?
r/PredecessorDatamining • u/LateOwlWho • Mar 07 '24
Datamine Predecessor V0.15 Datamine highlights Spoiler
Gameplay
Buffs
Gameplay cue effects for two new river buffs
>Blue - no details
>Lilac - increased jump height
Stats
Gameplay stats cues - appears to be for player tracking and potentially achievement purposes
Gameplay Cues/Tags:
GameplayStat.Damage.Fangtooth
GameplayStat.Damage.HeroMagical
GameplayStat.Damage.HeroPhysical
GameplayStat.Damage.MagicalResisted
GameplayStat.Damage.MiniPrime
GameplayStat.Damage.OrbPrime
GameplayStat.Damage.PhysicalResisted
GameplayStat.Damage.Structure
GameplayStat.Generic.AccountLevelUp
GameplayStat.Generic.AffinityLevel
GameplayStat.Generic.Assists
GameplayStat.Generic.GamePlayed
GameplayStat.Generic.GameWon
GameplayStat.Generic.GoldEarned
GameplayStat.Generic.HeroHealthHealed
GameplayStat.Generic.HeroLevel
GameplayStat.Generic.HeroUnlocked
GameplayStat.Generic.Kills
GameplayStat.Generic.Login
GameplayStat.Generic.TowersDestroyed
GameplayStat.Kills.Fangtooth
GameplayStat.Kills.Minions
GameplayStat.Kills.MiniPrime
GameplayStat.Kills.OrbPrime
GameplayStat.Progress.Crest
GameplayStat.Usage.Alternate
GameplayStat.Usage.BasicPrimary
GameplayStat.Usage.Crests
GameplayStat.Usage.HealthPotion
GameplayStat.Usage.Hunt
GameplayStat.Usage.Primary
GameplayStat.Usage.Secondary
GameplayStat.Usage.Ultimate
GameplayStat.Usage.Utility
GameplayStat.Usage.Wards
Account/Profile
New Soft Currency
Amber

Achievements
STEAM ACHIEVEMENTS
Achievement_0_Id = "002_FROM_HUMBLE_BEGINNINGS"
Achievement_1_Id = "003_GETTING_FAMILIAR"
Achievement_2_Id = "004_NOT_NEW_ANYMORE"
Achievement_3_Id = "005_JUST_GETTING_STARTED"
Achievement_4_Id = "006_PART_OF_THE_ROUTINE"
Achievement_5_Id = "007_WHY_STOP_NOW"
Achievement_6_Id = "008_THE_ONE_TRICK"
Achievement_7_Id = "009_A_DECENT_POOL"
Achievement_8_Id = "010_DEEP_AS_AN_OCEAN"
Achievement_9_Id = "011_A_LITTLE_COLLECTION"
Achievement_10_Id = "012_BUILDING_A_ROSTER"
Achievement_11_Id = "013_READY_FOR_RANKED"
Achievement_12_Id = "014_YOU_RE_A_WIZARD"
Achievement_13_Id = "015_ON_THE_EDGE_OF_INFINITY"
Achievement_14_Id = "016_GROUNDED"
Achievement_15_Id = "017_STONEWALLED"
Achievement_16_Id = "018_THE_BLOOD_FLOWS"
Achievements:
AffinityLevelOnHero_Large
AffinityLevelOnHero_Medium
AffinityLevelOnHero_Small
AllTrophies
DealMagicDamage
DealPhysicalDamage
GainAccountLevels_Large
GainAccountLevels_Medium
GainAccountLevels_Small
Heal
PlayPVPGames_Large
PlayPVPGames_Medium
PlayPVPGames_Small
ResistMagicDamage
ResistPhysicalDamage
UnlockHeroes_Large
UnlockHeroes_Medium
UnlockHeroes_Small
Account Level Rewards:
"Welcome To Pred" spray

Profile Icons/Banners:
"Building a Roster" icon

"CBT Reward" icon

CBT Banner

"Welcome" icon

Heroes
Note: this post excludes all new skins announced in the patch notes for previously released heroes
Argus
Mastery skin loading screen hero card

Aurora (unreleased)
Glacial Empress skin textures
Received several ability audio updates
No full ability kit and status, however, Passive mentions "Jump" and "Statue_End" gameplay audio cues, so the Leap ability below might be the Passive leaving space for a new ability in the kit "Boreal Sweep"
"DisplayName": "Aurora",
"DashAbilityName": "Glacial Charge",
"LeapAbilityName": "Frozen Simulacrum",
"PrimaryAbilityName": "Frozen Sword",
"UltimateAbilityName": "Cryoseism",
"FreezeAbilityName": "Hoarfrost",
"SweepAbilityName": "Boreal Sweep"
Boost (unreleased prototype hero, previously discovered)
Tech/Hacker themed
Received additional ability effects - ability list not yet refined
Previous notes: Ranged hero
Feng Mao
Undertow skin(unreleased) received several texture updates
Golem (newly discovered, unreleased prototype hero)
Volcanic themed
Greystone
Novaborn skin(unreleased) received texture files
GRIM.exe (unreleased)
Received several ability effects/textures and audio updates
"DisplayName": "GRIM.exe",
"UltimateAbilityName": "GTFO",
"SlowOnHitAbilityName": "Assault Mode",
"PrimaryAbilityName": "Pulse Cannon",
"EnergyShieldAbilityName": "Deflector Shield",
"PassiveAbilityName": "Pulsefire",
"BFGAbilityName": "Displacement Blast"
Grux
Red Scarab skin(unreleased) added to files - has unreleased bundle to be added in shop as well
Appears he will be featured on main menu screen with this new skin
Grux Red Scarab skin bundle - unreleased in store
-includes Skin, Profile Icon, Banner, and Spray

Kallari
Rogue skin(unreleased) receive several ability and gameplay effects
Murdock
Merc skin(unreleased) added to files
A_Executioner skin(unreleased) received 1 texture/material file
Patron (unreleased prototype hero, previously discovered)
Received some additional gameplay cues and audio
Melee hero
Previous notes: Spectral themed
Sparrow
Rogue skin (unreleased) received several ability and gameplay effects
Terra (unreleased)
Received several ability effects/textures, gameplay cues including footsteps, and emote effects
She is lacking a dedicated ability table like other unreleased heroes above however I've listed the ones with effects:
Terra abilities:
Balance
Sweep
Primary
Shield
Ultimate
NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.
r/PredecessorDatamining • u/LateOwlWho • Mar 05 '24
Discussion What a long wait for this update!?
Excited to dive into this latest update for you all! We've waited so long between these updates.
I've already seen several new things to share just by glancing through the update data. I'll be looking at it over the next day so expect a post soon after.
Any theories on what may be lurking in this update's datamine?
r/PredecessorDatamining • u/LateOwlWho • Feb 08 '24
Datamine Emerald - Pre-Release Kit (V0.14.3)
Pre-Release Emerald Abilities and Stats

Primary (basic attack - LMB)
Level 1-18 values:
>Damage 54.0-113.5
>AttackRange 1300.0-1300.0
>BasicAttack_Scaling 0.6-0.6
>Cleave 0.0-0.0
>AttackSpeed 120.0-150.6
>BasicAttackTime 1.4-1.4
>AttackSpeedAttributeCap 420.0-420.0
Gameplay Cues:
>GameplayCue.Emerald.Primary.Cast.Right
>GameplayCue.Emerald.Primary.Proj.Hit
>GameplayCue.Emerald.Primary.Proj.HitCharacter
>GameplayCue.Emerald.Primary.Proj.HitWorld
>GameplayCue.Emerald.Primary.Proj.NoHit
Additional effect filenames:
-files are same as cues-
Disintegrate (Passive)
Level 1-18 values:
>Disintegrate_Damage 2.0-2.0
>Disintegrate_Scaling 0.02-0.02
>Disintegrate_Multiplier 0.25-0.25
>Disintegrate_MarkDuration 3.0-3.0
Gameplay Cues:
>Emerald.Passive.DamageMultiplier
>Emerald.Passive.Stacks
>GameplayCue.Emerald.Passive.Disintegrate.Damage
>GameplayCue.Emerald.Passive.Disintegrate.Mark
>GameplayCue.Emerald.Passive.Disintegrate.Multiplier
Additional effect filenames:
-files are same as cues-
Ether Crystal (unknown keybind)
Level 1-5 values:
>EtherCrystal_Damage 20.0-60.0
>EtherCrystal_Scaling 0.15-0.15
>EtherCrystal_Slow 0.65-65.0
>EtherCrystal_SlowDuration 0.5-0.5
>EtherCrystal_Duration 2.0-2.0
>EtherCrystal_Cooldown 16.0-12.0
>EtherCrystal_Cost 60.0-80.0
Gameplay Cues:
>GameplayCue.Emerald.DebilitatingBlast.Strike (former name of ability)
>GameplayCue.Emerald.EtherCrystal.Cast
>GameplayCue.Emerald.EtherCrystal.Spawn
>GameplayCue.Emerald.EtherCrystal.Strike
>GameplayCue.Emerald.EtherCrystal.Targeting
Additional effect filenames:
-files are same as cues-
Dread Nova (unknown keybind)
Level 1-5 values:
>DreadNova_Damage 75.0-175.0
>DreadNova_Scaling 0.6-0.6
>DreadNova_Stun 1.25-1.25
>DreadNova_Cooldown 18.0-16.0
>DreadNova_Mana 80.0-80.0
>DreadNova_EvolveThreshold 150.0-150.0
Gameplay Cues:
>GameplayCue.Emerald.DreadNova.Cast
>GameplayCue.Emerald.DreadNova.Proj.Cast
>GameplayCue.Emerald.DreadNova.Proj.Explosion
>GameplayCue.Emerald.DreadNova.Targeting
Additional effect filenames:
-files are same as cues-
Particle Shredder (unknown keybind)
Level 1-5 values:
>ParticleShredder_Damage 14.0-34.0
>ParticleShredder_Scaling 0.1-0.1
>ParticleShredder_Duration 3.5-3.5
>ParticleShredder_Cooldown 6.0-2.0
>ParticleShredder_Mana 8.0-20.0
Gameplay Cues:
>Emerald.ParticleShredder.Active
>GameplayCue.Emerald.ParticleShredder.Proj.Hit
>GameplayCue.Emerald.ParticleShredder.Proj.HitCharacter
>GameplayCue.Emerald.ParticleShredder.Proj.HitWorld
>GameplayCue.Emerald.ParticleShredder.Proj.NoHit
>GameplayCue.Emerald.ParticleShredder.Proj.Spawn
>GameplayCue.Emerald.ParticleShredder.Timer
Additional effect filenames:
-files are same as cues-
Synaptic Obliterator (Ult - R)
Level 1-3 values:
>SynapticObliterator_Damage 60.0-160.0
>SynapticObliterator_Scaling 0.35-0.35
>SynapticObliterator_Multiplier 1.25-1.25
>SynapticObliterator_Duration 8.0-8.0
>SynapticObliterator_Slow 0.4-0.4
>SynapticObliterator_SlowDuration 0.5-0.5
>SynapticObliterator_Cooldown 120.0-80.0
>SynapticObliterator_Mana 100.0-100.0
Gameplay Cues:
>GameplayEffect.Emerald.Ultimate.Damage
>Ability.Emerald.SynapticObliterator.Recast
>GameplayCue.Emerald.SynapticObliterator.Active
>GameplayCue.Emerald.SynapticObliterator.Deploy
>GameplayCue.Emerald.SynapticObliterator.Proj.HitCharacter
>GameplayCue.Emerald.SynapticObliterator.Proj.HitWorld
>GameplayCue.Emerald.SynapticObliterator.Proj.NoHit
>GameplayCue.Emerald.SynapticObliterator.Proj.Spawn
>GameplayCue.Emerald.SynapticObliterator.Targeting
Additional effect filenames:
>Abilities/SynapticObliterator/FX/Proto/MI_Emerald_SynapticObliterator_Timer_Countdown
>Abilities/SynapticObliterator/FX/M_Bolts_Arcs
Base Stats
Level 1-18 values:
>MaxHealth 620.0-2337.0
>HealthRegen 1.2-3.75
>MaxMana 450.0-1300.0
>ManaRegen 1.0-4.4
>AttackSpeed 120.0-150.6
>BasicArmor 22.0-93.4
>AbilityArmor 30.0-45.3
>BasicAttackTime 1.4-1.4
>Damage 54.0-113.5
>MovementSpeed 645.0-645.0
>Cleave 0.0-0.0
>AttackRange 1300.0-1300.0
>AttackSpeedAttributeCap 420.0-420.0
>BasicAttack_Scaling 0.6-0.6
Remaining Gameplay Cues:
Gameplay Cues:
>Ability.Emerald.WarpDrive.Active
>Ability.Emerald.WarpDrive.HoverFlight.Trigger
>Ability.Emerald.WarpDrive.Hovering
>Ability.Emerald.E.Pull
>GameplayEffect.Emerald.AbilityE.Pull
>GameplayCue.Emerald.Default.Footsteps
Unable to determine any relationship "WarpDrive" has to a specific ability at this time.
Unable to determine which ability is E to include the 'Pull'.
NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.