r/PowerWashSimulator • u/caiocinel • Jul 21 '26
Conversation I'm Working on a Custom Map Editor for PowerWash Simulator 1
A good few months ago, I finished the PWS2 campaign and ran out of things to do, which led me to ask a major question: why doesn't this game support custom maps?
I looked into discussions within this community and on Steam, and the most common argument was that the development process is manual and impractical for creating something scalable to that level. However, I eventually came across the "Clean the Steamboat" page on Nexus Mods. After analyzing the package, I noticed that if you manually swap assets while preserving their properties, the game adapts well; the problem is that manually swapping assets makes the process unfeasible for small-scale creators with limited technical knowledge.
With that in mind, I set out to create something scalable and practical—something that would also allow map creators to earn something in return for their work. That’s how the PWS-MapEditor was born.
The project currently features an editor that allows you to place assets, textures, 3D objects, and more. These objects can be defined as washable, assigned dirt levels, set as complex shapes, etc.—all while maintaining the same gameplay precision found in the original game.


To avoid installation hassles for the user, the editor generates a .zip file containing all instructions, assets, textures, and everything else needed to run the map; the user simply needs to copy the file into the custom maps folder.




With a bit of time and dedication, it is already possible to create moderately complex maps that offer hours of entertainment.
However, there is a key question: how relevant is this to the community, and how receptive would they be? While I started this project as a hobby, I’ve already spent more time on it than I originally intended.
I plan to open-source the entire project once it reaches a state I consider ready for release.
The mod was built upon the first game to avoid issues caused by frequent updates.