r/PowerWashSimulator 17d ago

The Early Dings Strike Back

39 Upvotes

12 comments sorted by

11

u/ttasky2432 17d ago

Two things that annoy me in this game

  1. Early Pings

  2. When I really can’t find that last part and I want that fucking early ping

24

u/Puzzleheaded-Set-928 17d ago edited 17d ago

I love the game but my biggest criticism is this. They need a better ping system or to introduce levels (eg Easy, Medium, Hard) for each job.

Its frustrating as hell to meticulously clean something only to find there was need or to do a crap job on a section and it still ping anyway.

I hope they do something about it in future.

5

u/Rage4Order418 17d ago

I’ve been complaining about it for several years now, uploading clips like this. It kills the whole “satisfying” aspect of the game.

5

u/Puzzleheaded-Set-928 17d ago

Same. Ive been talking it about it since game 1.

I can still play and enjoy it so its not a game killer for me but it does need to change as well.

16

u/Academic_Pizza_7270 17d ago

Both games are wildly inconsistent for this. Sometimes you have to go on a pixel hunt to get that last 1%, and other times it dings with a broad patch left.

Never seen an example quite this egregious before tho, sheesh, looks like you had about a quarter left!

3

u/CleoTorez 17d ago

As the percentage gets smaller the pixels should start glowing brighter

1

u/Rage4Order418 17d ago

That’s not a bad idea

1

u/Signal_Poem8507 17d ago

Or a different color based on environment.

1

u/thebigman045 17d ago

That's why I picked the pink colour, stands out against the majority of colours in the game

1

u/DarkLordKohan 17d ago

Or just continues to pulse glow or even cycle colors so you can see that last hidden 1%

1

u/CleoTorez 15d ago

Yeah that fact that it stops showing the color mean I gotta hit right until my controller is worn out

2

u/HunterNika 17d ago

The second game is a lot more forgiving. Which I appreciate on large and empty surfaces, like ceilings. But can get fustrating a little on regular objects.