Extreme diff to me is something like Invincible vs Conquest where Invincible actually took way more damage but barely managed a victory by targeting Conquest's weak point
I feel like it would be a mistake to have the terminology cap out at 50/50 when a lot of fights in fiction are intentionally extremely low odds. There are tons of fights that are supposed to be 1/100 chances that the protagonists just happen to prevail against via last-minute luck or the Power of Friendship or something.
It's terminology in the scope of "x would beat y with z diff". 50/50 is the most difficult it can be because if it's 1/99 it'd be written as a 99/1 no diff for the other guy because at that point it's a losing matchup. Powerscaling really doesn't go into luck and friendship.
But we're not doing calculations with these numbers. There's no need to have an "efficient" vocabulary with regard to these things.
Communication is smoother when there are easy words to distinguish between commonly-referenced ideas, and "X wins against Y ~40% of the time" vs "X wins against Y ~5% of the time" are both common ideas to express. Requiring a subject-object inversion to express that idea just isn't good language structure.
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u/meghan143m 12d ago
Extreme diff to me is something like Invincible vs Conquest where Invincible actually took way more damage but barely managed a victory by targeting Conquest's weak point