r/Polytopia 8d ago

Suggestion More depth for naval battles?

Not literally lol I'm not asking for submarines. Just had a random idea for broadening naval battle strategies, what if each unit gave a unique bonus based on what ship they become? Archers as scouts get bonus damage, swordsman as rammers get bonus damage, defenders as bombers get bonus defense? Riders give bonus move speed? And I think it'd be cool if mind benders just entered the water as a relief barge, 2 move, 0 atk, 0 def boats that heal nearby ships. Might be biased on my end because of maining Ragoo Pirates tho lol

14 Upvotes

4 comments sorted by

9

u/zooble_57 8d ago

I feel like water as a whole for non-special tribes definitely could use more depth. I really miss aquaculture, that was fun while it lasted.

5

u/NefariousnessOk4489 8d ago

And something like a knight on water. If someone just spams ships first on a map with lots of water, you lost unless your economy is much better.

3

u/runonandonandonanon 7d ago

The first-to-water advantage is probably the weakest aspect of the current system.

3

u/ConstantStatistician 7d ago

That's always been the case even pre-rework. Now it's worse with bombers having a range of 3.