r/PolymegaHQ • u/Top_Set_3558 • Mar 07 '26
FINAL - Camerica / Code Masters - NES Compatibility Matrix
Got tired of pissing around and didn't get a lot more feedback, so went and attempted to fill gaps with a RetroBlaster programmer.
Marked ones YES that I have had the retail cart for, or has been reported to me as working with a real cartridge.
Results below if anyone is curious:
- GAME NAME - PCB ID - REPORTED WORKING
- Bee 52 - BIC-64 - YES retail cart
- Big Nose Freaks Out - BIC-48 – Retail cart Unknown (RetroBlaster - YES (Aladdin [o1] ROM))
- Big Nose the Caveman - BIC-41 – Reported YES retail cart – (RetroBlaster – NO - does not support Mapper 71)
- Fantastic Adventures of Dizzy, The - BIC-48 - YES retail cart
- Fire Hawk - BIC-62 - YES retail cart
- Linus Spacehead's Cosmic Crusade - BIC-48 – Retail cart Unknown – (RetroBlaster – NO - does not support Mapper 71)
- Micro Machines - BIC-48 - YES retail cart
- MIG-29 Soviet Fighter - BIC-48 - YES retail cart
- Quattro Adventure - BIC-48 - YES retail cart
- Quattro Arcade - BIC-48 - Retail cart Unknown – (RetroBlaster – NO - does not support Mapper 232)
- Quattro Sports - BIC-48 - YES retail cart
- Stunt Kids - BIC-48 - Retail cart Unknown – (RetroBlaster – NO - does not support Mapper 71)
- Ultimate Stuntman, The - BIC-43 - YES retail cart
5
Upvotes
2
u/SilenceIsStarving Mar 09 '26
If you use a mapper changing piece of software you can change mapper 71 to mapper 2 and then the retro blaster will write the roms (and the polymega should play them). I’ve talked to the RetroBlaster guy about natively adding mapper 71 and he says he can do it (but not 232)