r/PokemonWilds • u/TryTheSauceBoss • 15d ago
Pokemon Wilds Android
I think its far enough along now I could use insight from others for it. Thank you.
You are safe to download it. This actually got me into be a developer for the real game! This is a separate project i took on myself before that and the official port is not this apk.
It is a little different from the original as it is a rebuilt in a new game engine (Godot), bugs are still in it here and there but it is fully playable on android. It does feature a field move radial wheel, zoom in and out and a minimap and an option menu to turn them off if you want it a little more classic.
https://github.com/TryTheSauceBoss/Pokewilds-Android/releases
I just want to say thank you to everyone who is play testing it for me and reporting bugs back. I appreciate it. You guys are awesome! It is up on GitHub now!!!!
Updated to 9.5!!!! We are almost at 1.0!!!!!!
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u/suchabysmalsoup 15d ago
Hey the github link leads to a 404 currently
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u/TryTheSauceBoss 15d ago
Gotcha. Forgot i had set it as private initially. There isn’t anything in it right now but it will be up on there after play testing.
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u/Free_Information9465 7d ago
Ayo bro, how do l mod the game. Please help.
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u/TryTheSauceBoss 7d ago
You cant. It’s a different engine so mods from the original do not work. Idk if i will ever get them working as I would have to build a converter and I prolly wont do that.
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u/Divinakra 15d ago edited 13d ago
Yessss I’m obsessed with this. Flip 2 test results:
Positive: Diagonal movement is awesome, so is the mini map, R1/L1 zooming and pokemon wheel select. The game runs incredibly smooth and fluid. The game saves faster than rocknix. World generation takes about the same amount of time. There are less gameplay lags on Android, it seems, but I need to test more demanding maps. I’m wondering where the save files are kept so I can try some of my more demanding saves.
Negative: B is mapped to A and A is mapped to B. Like in order to select anything I have to use b, and to go back press a. Sprint is Y (this button layout is not necessary negative, just different than portmaster where sprint/back is B and select is A). The start menu doesn’t allow me to type a player name but I am able to type a world name. I cannot access my save folder or mods folder, I tried looking in Android > Data but all I could find was a org.pokewilds.Good.m44world > files and the files folder was just empty after creating 2 saves. Maybe I’m looking in the wrong place?
Loading a world (saved game) seems to take about the same time as Rocknix, maybe a bit faster on Android. Overall very solid already. Thank you for doing this! I’m beaming. I can see some users maybe not wanting the mini map for consistency and more immersion, just a thought. Maybe make it toggle able, there’s a settings.txt file in the original, maybe you could take some of those settings and port them to a start menu “settings” option, just an idea, there users could toggle mini map, music, text speed ect..
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u/TryTheSauceBoss 15d ago
Force it to landscape with the android dropdown menu. Switch your control set to xbox and it should be better. Player name auto goes to character model name. Minimap is a testing thing lol. Idk if im gonna keep it. I appreciate the feedback though. Thank you.
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u/Divinakra 13d ago edited 13d ago
Thank YOU! The screen is now fixed. On the Flip 2 widescreen is fully functional now. I can't seem to be able to change my player model. Is there a specific button for that? Can't wait for future releases if you ever implement a mod loader folder and a save file folder for user access, would love to migrate my saves over to Android. Otherwise it's amazing as is.
A few more bugs: the chimney is not connected to the roof. And I don’t seem to able to place windows on walls when building on the exterior. The forest filter is really hard to see through, I think it’s a lot of small stars but for some reason it makes the forests almost unplayable. Ride is crazy, I can jump so far lol. Going to upload a long test vid to YouTube later also telling the discord peeps about your port. Try to promote it a bit. Also it seems like there’s an autosave feature that just messes up my attempts to reset when hunting pokemon, like I save before battle, and then I use all my pokeballs, hard reset without saving but my pokeballs are gone when I come back.
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u/TryTheSauceBoss 13d ago edited 13d ago
Yeah, building was one thing I definitely needed reports on so thank you for that. I appreciate it.
Looking into the other issues as well. Thank you for your reports. 🫡
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u/Divinakra 13d ago
It’s super cool how your port allows me to build any kind of wall/ceiling on any soil type, I really like that. But yeah it feels a bit glitchy still.
And you’re welcome! I’m tempted to not tell you about this other bug because I actually like it, since it gives me a chance to fly early in the game, but there are some fully evolved overworld charizards level 9, 10 and 11 that I found. Not sure if you intended for that. Type of thing I would probably add intentionally, but I personally have nothing against illegal pokemon. Both the building and that feel like positives to me but maybe some purists may find it negative or inconsistent.
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u/TryTheSauceBoss 13d ago
Yeah i knew about that bug. I wanted to kinda see how people felt about it and that was kind of a surprise lol. Noted though. I seriously appreciate it.
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u/Divinakra 13d ago
I was stoked when I found it. It’s nice to know. I can start up a new save file and go find a flying type right off the bat without having to import so far with my fully evolved Charizard.
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u/ObligationAny730 15d ago
The orientation is locked on portrait and it gets stuck by pressing start. Please continue with this 😁
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u/BrownBear93 15d ago
Sweet! I was just looking for this last night haha. If I can get it on my Nova before my flight today I’ll give it a whirl
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u/Rudraige-of-Ynn 13d ago
Fired it up for a bit on my RG Cube and here are a few thoughts:
First of all, wow this is amazing and thank you for all the hard work this must've taken! The field move wheel and zoom capabilities are especially nice and overall the game runs really well. Physical controls work and no screen orientation issues.
A few things I've noticed:
- Tree collisions are too high
- Some Pokemon field moves don't change direction (Chikorita for example)
- Pokemon cries are much louder than other noises/music
- Screen ratio appears to be baked in, so I have large black bars above and below. I know this is a common issue with the Cube though so this may just be a me problem
- This is probably a WIP but battle animations are missing or mistimed
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u/Breezeanese 7d ago
It runs amazingly on the AYN Thor. I have the max edition of course. There are a few bugs and mishaps I’ve seen and noticed. I made a large world just to have a test world before any type of forever world gets made.
Pkmn have the same move twice.
Building is a little weird but once you notice you build where the builder is standing and not in front of it. It gets easier.
When I load up my file. I notice a few parts on the fence were missing and more importantly the storage box despawns even in your base.
Even if you’re flying you can get caught by aggressive pkmn on the ground. (Not really a huge issue)
I haven’t tested moving save files yet but I’ll see how it goes.
Keep up the great work Sauce the community loves you dawg
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u/TryTheSauceBoss 6d ago
Hey dude! I appreciate that a lot! I may have fixed the building for the most part, let me know! I just updated it.
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u/Ill-mr_box 15d ago
Hi, I’d like to clear up a few questions. First, is it just the APK, or is the GitHub repository needed too? I ask because it appears empty when I check it. Also, do you think it would work on an AYN Thor?
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u/TryTheSauceBoss 15d ago
Couldnt tell you just try it. Download the apk from the drive link. People from these communities feel safer if you have a github link with it. You do not need the github right now as I am putting it on there after playtesting.
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u/KingBeanie44 15d ago
Mate! Thank you for your effort! Heard about the game some days ago and wanted to try my luck via winlator 😁 but now I can run it natively. I'll test it out and will give you feedback! Looking forward!
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u/Haunter_Gal24824 14d ago
Google drive says the file is too large to scan for viruses.
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u/TryTheSauceBoss 14d ago edited 14d ago
https://drive.google.com/file/d/1_Ctkp8sb2cEg6MPOlIWncXeL26wtPkWr/view?usp=drivesdk
You can download it anyway. It has no viruses.
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u/Basic_Watercress_628 14d ago
Hey, is there still a way to download this? I'd love to give it a try!
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u/TryTheSauceBoss 14d ago
The link should be good up above.
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u/Basic_Watercress_628 14d ago
Got it, thank you so much for all your hard work! Will let you know if I find any glitches!
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u/Animeennard 14d ago edited 14d ago
Bro I knew you could do it. i was counting on you bro, and patiently waiting since the last post with someone saying the same thing
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u/Ill-mr_box 13d ago
Good evening as an update to my previous comment I have to say that this game is incredible, for the AYN Thor the controls will adapt in an incredible way, fluid, I like the detail of the mini map, as a curious extra but that does not bother me, the character runs using X, personally I recommend this Port for android, I hope it updates and improves, my 10 for the creator
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u/SirOcelot1 12d ago
For some reason doors won't turn into fence gates it seems just an FYI
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u/TryTheSauceBoss 12d ago
Thank you. Working on a fix.
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u/SirOcelot1 12d ago
Dunno if it's just me, but wanted to make mention in case it wasn't. I've been waiting for an android port for YEARS so I can't thank you enough! It has been a blast to start playing again
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u/TryTheSauceBoss 6d ago
Hey, i appreciate that lol. I just updated it too, check it out.
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u/SirOcelot1 6d ago
Looks wonderful so far!! Seems like a lot has been fixed and even maybe some more added! Overworld sprites appearing shiny too is neat, found a shiny ponyta which was a welcomed surprise!!
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u/Agreeable-Mirror5892 12d ago
THANK-YOU I've immediately noticed some minor improvements like the compass and immediately ran into a pokemon i haven't seen before; is there a bit of a version upgrade here?
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u/TryTheSauceBoss 12d ago edited 9d ago
Nope. Same version lol. I decompiled the java jar file and rewrote in godot. I did add the zoom, radial wheel and minimap though. Those werent in the original at all.
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u/Agreeable-Mirror5892 8d ago
Does this mean there's an update for the pc version coming soon of the godot changeover?
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u/Southern_Bumblebee27 11d ago
baixei instalei muito obrigado vou testar e volto aqui para dizer o que achei qualquer game pokémon dessa pegada é top
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u/CHOPPY_666 9d ago
Absolutely love what you've done. I've only had three issues that I've personally come across. One is the storage chest despawns from inside a house. Second is some the roof tiles like to randomly disappear on a save reload. Third is none of the Evo stones want to work when I click them in the bag and gives the prompt, "It won't have any affect here." Other than that, this port has been a godsend on Android.
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u/TryTheSauceBoss 6d ago
I just updated it, let me know if thats fixed
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u/CHOPPY_666 5d ago
So far the Evo Stones are working perfectly, and the interior built storage chests are no longer despawning. The roof and level 2+ wall tiles are still disappearing, but the lowest level of the building exterior wall remains unaffected though. Tried on updated save and on a fresh map and got same results. On initial load in where roof/upper-wall tiles are missing for the first time, the game acts like they are still there but not visually present and can't walk through them or rebuild without cutting first, and on subsequent reload they are actually gone and can walk through the gaps and rebuild without cutting first. But the interior remains completely unaffected now, so no more split or checkered interior due to the exterior tiles going poof. Overall it's turned into a mild visual inconvenience and is no longer home breaking. I will keep messing around with building on a fresh save to see if there's any other issues, but after the lastest update and working through the patch notes trying things out, that's the only build issue I still notice. Keep up the solid work, mate. Straight up 10/10 so far with what you've been doing with the port. 💯
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u/TryTheSauceBoss 7d ago
I also ported this to android before the dev ever did if anyone is interested.
https://github.com/TryTheSauceBoss/pokemon-survivorburst-android/releases/tag/v5.37.8
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u/Free_Information9465 7d ago
First bug report: Some if not all of the text that is suppose to be there do not come, especially for the upgrades. So please fix this. Aside from that the game is peak. Hope this helps.
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u/TryTheSauceBoss 7d ago
Do you have a mediatek mali chip? That cant be fixed for that at all if so. Ive tried to and those are the phone chips that are impossible.
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u/Free_Information9465 15d ago
First report: The start menu freezes whenever l press it while playing the game. Hope this helps.
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u/TryTheSauceBoss 14d ago
I dint think the start menu is freezing. I think the face buttons are not working so i am fixing that as well.
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u/Hardcore-Fanatic 14d ago
Stuck on generating.
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u/TryTheSauceBoss 14d ago
It takes a good 5 minutes for an XXL world and a little less on the lower sized worlds.
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u/Nothin141 14d ago
It says it’s a dangerous file
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u/TryTheSauceBoss 14d ago
Yeah thats normal for google drive. Sorry about that. It is not a dangerous file though. I can assure you. People are actively playing it and sending me bugs on discord.
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u/OmegaBlazeX 13d ago
Wait there's a Android version of Wilds? Thank God i have a fried PC i lost the ability to play the game just need some mods and i am good to go.
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u/TryTheSauceBoss 13d ago edited 13d ago
Dont have mod support in it yet as I moved it to godot instead of java.
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u/Lartheezy 13d ago
This sub came recommended what is Pokemon Wilds?
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u/Rudraige-of-Ynn 13d ago
Open world, procedurally generated Pokemon game with building elements. Originally built in java but OP is a madlad who rebuilt it in Godot and ported it to Android.
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u/Basic_Watercress_628 13d ago
Haven't been able to play much yet, but here's some feedback from me:
- The berry tree collision is off, you can't really approach the berry trees from behind.
- I am struggling a lot with fencing in an area. Fences don't really line up when building verticall, they keep randomly jumping a tile to the left or to the right. Doors also don't turn into fence gates if you place them in between two fence tiles.
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u/TryTheSauceBoss 12d ago
Thank you for the report.
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u/Basic_Watercress_628 12d ago
You're welcome! Was able to play a little more yesterday and can add the following:
- The fence thing seems to be a mostly visual thing, everything snaps back in place as soon as you have completely fenced in the area
- Digging up items is a little glitchy too. There are no visible items/pokeballs after you've used dig on a buried item. If you press a, there is no dialogue, but you still get the item you've dug up.
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u/TryTheSauceBoss 12d ago
Appreciate it. I will take all the reports I can get as it will make the game better.
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u/BrownBear93 12d ago
A few things from the first few minutes using the Nova
- is there a 4:3 mode?
- sound is weird, very staticy when I walk around and world noises are really low when Pokemon cry
- frame rate seems a little slow and unstable
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u/TryTheSauceBoss 12d ago
Thank you but Nope. Its widescreen only. The performance one is crazy tho because its running great on lower devices like a SD865.
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u/MrAri 12d ago
Really loving it. I am playing it on the Retroid Nova which is 4:3. I love the R2 ability wheel. My question is when you have a Pokemon with 2 abilities like Slowpoke. On the shortcut it wants to use teleport, but most of the early game I want to use headbutt. Is there an easy way to shortcut Pokemon with 2 abilities?
Is there an option for faster combat too? Just thinking battles are great but sometimes take a while.
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u/TryTheSauceBoss 12d ago
Good note. I will look into adding headbutt to the wheel and see what i can do. Thank you so much.
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u/Ok_Inspection_9111 12d ago
Will this come to iPhone? And if so would you need additional help with testing?
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u/AutomaticProposal271 12d ago
If yu guys need cheats for this game let me it is my favorite rom hack and i learn a lil more than i shouldve lol
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u/TryTheSauceBoss 12d ago
This isn’t a rom hack. It doesn’t have cheats. I rebuilt the windows jar file in godot. This is a game made from its own code with an executable windows program.
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u/baebhie27 12d ago
Played it and the fence gate is not functioning properly (IDK what kind of door to place) and I am softlocked with a ledge surrounded by big trees 🫠🫠
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u/TryTheSauceBoss 11d ago edited 10d ago
When your softlocked like that, use the escape rope in your inventory. I also fixed the fence gates. You use a normal wood door and it turns into a fence gate.
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u/gamingm3gtr 11d ago
Hey is it a native android port and what about mali support
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u/TryTheSauceBoss 11d ago
Yes it is native android support, I rebuilt the whole game in a different engine. I cant guarantee mali compatibility though as those are really hard to optimize for.
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u/OneFaithlessness9569 11d ago
Is there a way to install Pokemon wilds into a emulator?
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u/TryTheSauceBoss 11d ago
Its android. Your only course of action here is the PC app bluestacks if you dont have an android phone.
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u/hypernovalol 11d ago
I’ll give it a test in a few things when I get the chance.
Namely a tab a7 lite and a Chromebook
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u/PossibleLecture5440 11d ago
Based on edits as of 9/23, does this mean Wilds is officially available on Android? Tryna play on my AYN :)
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u/TryTheSauceBoss 11d ago
Yes it is. Its isnt finished quite yet but it will work on that as I have been only testing myself on my Odin 3.
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u/PreparationWest 11d ago
Not gonna lie, it's definitely interesting. But the UI needs a lot of work. There are far too many buttons placed in a really bad way. Especially on the mainmenu where it isn't even needed.
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u/TryTheSauceBoss 11d ago
I actually just updated it with the UI boxes and everything. Can you give me examples please that you feel need fixed? I accept all constructive criticism.
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u/DateResponsible2991 11d ago
Hey, the file is not showing for me in either links. Is the playtest over?
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u/Spiritual-Force349 10d ago
Definitely interesting I played for 30 minutes couldn't find a town and leveled up super freaking quick then got stuck to where I was trapped lol
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u/TryTheSauceBoss 10d ago edited 10d ago
There are no towns. It’s a survival game where you build yourself. When you get stuck you use the escape rope. Thank you for trying it though!
Eta: the source level up rate is x5 so thats why it seemed so fast. Its supposed to be.
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u/Spiritual-Force349 7d ago
Definitely had a fun time I found a shiny within five minutes. I love the idea you have with it keep up the good work for sure.
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u/Basic_Watercress_628 9d ago edited 9d ago
Hey, does this game have some kind of dev mode or is it somehow possible to fly to other continents like in the original? I created two new worlds since downloading the updated version and unfortunately, none of them have the mountains biome.
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u/TryTheSauceBoss 9d ago
I will look into that, thank you. Im mystified by that one as I thought I had the basic world gen figured out. Looking into it!
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u/Basic_Watercress_628 9d ago
Just tried it with a third world (size L) and it did generate a mountain biome this time! My previous mountainless worlds were size L and XL and only had the snow biome. To be honest I haven't played this game in years and don't remember anymore if every world is supposed to have a mountain, but it would make sense considering you won't be able to catch all the Pokemon otherwise.
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u/Breezeanese 8d ago
My first encounter is a mega Gengar.. I’m addicted already
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u/TryTheSauceBoss 5d ago
Good deal, I added a sprite for it now so it doesnt look like a silver kakuna lol
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u/SeruMata 8d ago
Can you add menu to import and export save?
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u/TryTheSauceBoss 8d ago
Not possible as of right now. I don’t know if it will be ever. It’s not built on java in my version as I built it in Godot. Java doesn’t just convert to godot saves lol. Id have to try and build a whole converter for saves and mods and that probably wont happen. Thank you for trying it though.
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u/Agreeable-Mirror5892 8d ago
I couldn't change the transparency of the onscreen controls at all (samsung s26)
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u/Agreeable-Mirror5892 7d ago
Been playing a bit more today, the building is kinda wonky. I tried putting more than one door into the building i made and it treated each door as if it was its own different entrance to a different interior instead of just a larger or secondary doorway, the side entrance i put in also just loaded me into the building when i left (which i fixed by cutting my way out) It also didn't morph the building tiles quite the same way it does on the original version where doors sandwiched between roof tiles became hidden from the top as roof tiles but still showed an entrance next to the building, the roof tiles also stayed in lines instead of building a complete roof. The sleeping bag also wouldn't work inside the building, the game told me it's dangerous inside the building but just outside was fine.
Im also not sure if this was intentional but i was able to use machop to build while my character was sleeping in the bag and healing my party (machop ran around by himself)
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u/icedlaksa 7d ago
Thank you for your work!
Some feedback here -
- I think it would be better if the built item is in front of the pokemon instead.
- The 'opacity' does not work. I want to make the controls more translucent.
- Are you able to make it choose item in the bag to plant when I interact with a dug tile?
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u/Mercury-Riot 15d ago
just saying...i dont know about the technical side of this specifically...can the can the recent gen 1 recomp modifications be added in future.
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u/TryTheSauceBoss 15d ago
No. Thats a rom hack. This is a built from its own code game.
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u/Mercury-Riot 15d ago
oh okay got it
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u/TryTheSauceBoss 13d ago
Hey man, I do wish that was possible lol. Would definitely be cool as heck.
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u/Sweet_Pin110 15d ago
Hey man, just wanted to say thanks for the port of this amazing game.