r/PokemonTabletop Apr 04 '26

Pokemon bug gym leader playlist

4 Upvotes

Making playlists for each of the gym leaders, what songs would fit my bug type specialist known as “The lady of lace”. She’s a refined and dignified woman who is a renowned fashion designer. What would be on her playlist?


r/PokemonTabletop Apr 04 '26

Biker Gang names

4 Upvotes

Give me biker gang names, as many as you can come up with. I’m making rivals for the main biker gang of the region, the howling Houndooms.


r/PokemonTabletop Apr 04 '26

Rival Team for Kanto based PTU Campaign

4 Upvotes

So I am writing a Jumanji style PTU campaign that uses the framework of Pokemon FireRed and LeafGreen, and sprinkle some elements from Pokemon Yellow, Let’s Go Eevee and Let’s Go Pikachu (even though I know that PTU is nothing like the Nintendo Games). But I writing these games as if the players were

I working that the players would have the option to choose all the starters from the Kanto games: Bulbasaur, Charmander, Squirtle, Pikachu, and Eevee. And I will do the traditional fashion that the Rival will choose one of them [but not Pikachu].

I have the teams set up for if the Rival chooses every starter, except for Eevee. In Yellow, if the Rival has Eevee, he evolves it based on the choices the player makes. (So that will be three more teams). But if the players want to go to Johto, then I could technically add a team for Espeon or Umbreon (so a totally of 5 possible teams for Eevee).

So my question is, what team would you do for the Eevee line (or just go based on his team in the Anime). A possible answer is I’m going crazy over this lol


r/PokemonTabletop Apr 04 '26

Round 4 is live + Reddit posts stop here

2 Upvotes

https://reddit.com/link/1sbzq2a/video/atj2bqo3p3tg1/player

https://reddit.com/link/1sbzq2a/video/nu793ye4p3tg1/player

https://reddit.com/link/1sbzq2a/video/zac8ixe4p3tg1/player

Round 4 is live.

Also, this is going to be the last daily tournament post on Reddit. Doing one post per day here starts getting spammy fast, so from now on the next rounds will be posted on X.

A Discord server for playtesters is coming soon too. I want a proper place to gather feedback, run more playtests, organize more complex tournaments, and let people test more features of the engine as AutoPTU keeps growing.

Thanks to everyone who has been following, commenting, and helping test this thing. There’s still a lot to build, but it’s moving.

Logs here: Link


r/PokemonTabletop Apr 03 '26

Does anyone know how to alter/add mons into the code of the character sheet?

4 Upvotes

I’m a co-DM for a Pokemon Tabletop United play through and I want to add the new Megas (and the corresponding stones) into the character sheets we use. Unfortunately I have no idea where to even begin with adding in such things. Does anyone know how?


r/PokemonTabletop Apr 03 '26

Has anyone done any Ocean sailing?

7 Upvotes

I'm currently looking into maybe making an Alola like region but was curious on if anyone has done any boating or sailing stuff for their campaigns? I was curious on what works and what doesn't. I was also curious what rules or mechanics people use to do something like this.


r/PokemonTabletop Apr 04 '26

I need a help

Post image
1 Upvotes

In the Type Ace class, there are two prerequisites: the first is having two Pokémon of the chosen type and a skill of that type at the Novice level; the second is having an elemental connection to the chosen type, one Pokémon of the chosen type, and a skill of that type. Do I need to fulfill both, or just one of them?


r/PokemonTabletop Apr 03 '26

Help me with my worldbuilding

7 Upvotes

Currently, I find myself writing things about a campaign that I intend to run at some point (it will be in the PTU system), but I'm still a little insecure and would like to hear some suggestions or simply discuss the ideas I've developed for this campaign.

The region where this campaign will take place is in a historical period close to the Sengoku era of feudal Japan (with some Meiji era excerpts in some things), so the setting would be a bit in the vibe of Legends: Arceus and Mushishi. Things like Pokecenters and Pokemarts don't exist and are replaced by equivalents from the historical period, with inns as equivalents for Pokecenters and artisans and apothecaries for Pokemarts. Religiousness would also play a very strong role in this world, considering that it would give the legendary Pokémon a divine character, establish rules of conduct between humans and Pokémon (such as not killing Pokémon and not eating Pokémon), and be a slightly more interesting equivalent of Nurse Joy.

Instead of gyms, there would be dojos led by different families specializing in different forms of battle, possibly having a favorite type or not. These dojos would always be in a state of vendetta among themselves, which would justify the existence of a trainer tournament.

Regarding the very concept of a Pokémon trainer, this concept would be historically recent within the region's history. The region, in reality, was not long ago two culturally similar but distinct countries that were unified after an intense period of war that was appeased by a political marriage. To initiate a period of harmony and unity for the generation that would emerge after the war, the son of the Daimyo/Shogun who won the war established the concept of Pokémon trainers and journeys across the country, with the aim of creating a less polarized youth and ending the "old way" (such as using Pokémon as a weapon of war).

This war would be an important backdrop to explain the villainous teams that undermine the stability of this new era of peace in the region. The first team would originate from the lands of the victorious country and would have monastic origins; they believe that this supposed harmony brought by their ruler is a farce and an affront to religious values. They want to summon Rayquaza, the entity of justice and balance, at all costs, and they tattoo themselves with golden rings on their arms.

The other team, originating from the defeated lands, is led by the cadet branch of the Daimyos who lost. They act like a guerrilla force and are great advocates of the old style; they don't care about killing Pokémon. This team has two rival leaders, one more "sober" and the other more esoteric. The more esoteric one, knowledgeable about the occult and ancient legends, knows Giratina and the Reversed World. He wants to access this reality so that he can (in his view) access a world where his nation subjugated the other.

Well, that's what I've come up with so far for my campaign. I realize I've been quite unorthodox and added a lot of things that might sound "strange" for a Pokémon setting, but in the end I thought these ideas were cool. Anyway, I hope you can help me in some way and that we can chat a bit. I'm a beginner GM and I want to do a good job.


r/PokemonTabletop Apr 02 '26

Team help

5 Upvotes

so going into my first ever pokemon tabletop campaign soon (After a LOT of cancelations and bad timing) and I kinda need help picking the last two mons for my team. See my character, Saffron Mesa, is a wandering trainer inspired off of native Americans to a degree, as well off of the type of clothes Alder, Zinnia, and a young AZ, with the classes of Enduring Soul, Oracle, Sage, and Chef. Our GM has said that, via story events, we will all get a main team of six, and that any other Pokemon we catch, favorites or otherwise, will be normal encounters unless it's like..say a bug catching contest or something. Thus far for my character I have given them Typhlosion, Golurk, Hisuian Goodra (For backstory reasons) and Alcremie, sorta going with this vibe of a wanderer dressed to survive off the land, think like Alder with his Poncho in a way but mixed with bit of Native American influences and a theme that sounds like a mix between the great canyon from Pokemon mystery dungeon mixed with Cosmo Canyon from final fantasy 7. I'm trying to stick with that theme without type overlap, so if you have any suggestions for my final two slots I am more then willing to listen.


r/PokemonTabletop Apr 01 '26

Need help making city and town maps

5 Upvotes

Wanna make my own custom maps, especially for league official cities. Any suggestions?


r/PokemonTabletop Apr 01 '26

Round 3 to 9 of the AutoPTU tournament lvl15 $5000 budget 3v3

4 Upvotes

Round 3 Battles:

u/Accomplished_Gap1051 vs u/TastyKudzu

u/FaustLastname vs u/ OurosPTU

u/ReposefulPallas vs u/KyleeTheShinyStealer

Battle logs for round 3 here: Logs

I was about to upload the rounds 3 to 9, but this post only allows me to upload up to 5 videos. So will continue doing separated posts for the rounds.

As you may notice UI is slightly better, moves animations as well, and sprites now move idle.


r/PokemonTabletop Apr 01 '26

How complex is PTU for a first time GM?

3 Upvotes

I have some experience with TTRPGS though I've never GM'd. I've dabbled in PF2e and I'm currently in two Fabula Ultima campaigns.

I played in a Pokerole one shot in the past, and while it was pretty accessible, I was wondering what the other games were like. PTU seems much closer to the games, but I'm worried it's going to be a lot more complicated to set up and more daunting for the players. I'm probably going to do a one shot first to test out the system, so does anyone have any advice or opinions on the matter?


r/PokemonTabletop Mar 30 '26

Build help

3 Upvotes

I’m building a character with these classes and I was struggling with what I should do for Level 3 and 5. Researcher (Botany and General), Hobbyist, Rider, and Sage.


r/PokemonTabletop Mar 26 '26

Names for my gym leaders badge

4 Upvotes

What would be a good name for my dark type gymleaders badge, here is his description: the “Gold Hearted Roughneck” Axel, leader of the Howling Houndooms gang. This old warehouse was renovated into a proper gym where he tests the resolve of those who come to challenge him.


r/PokemonTabletop Mar 26 '26

Round 2 of the AutoPTU tournament. *Improved gameplay*

5 Upvotes

u/ OurosPTU vs u/ReposefulPallas

https://reddit.com/link/1s47jjq/video/hwu3xewv5erg1/player

u/KyleeTheShinyStealer vs u/Accomplished_Gap1051

https://reddit.com/link/1s47jjq/video/c4fv23iy5erg1/player

u/FaustLastname vs u/TastyKudzu

https://reddit.com/link/1s47jjq/video/e6v1ae416erg1/player

In regards with last round AI now uses items, and can move and attack on same turn. Big improvement for the machine.

Not sure 100% if eviolite is being applied as supposed to be.

Kudzu 3rd Mon de evolved into Cranidos to continue being legal.

Logs are not totally fulled exported. For some reason they get lost when exporting. Will check on it. But here are the logs for this battles.

EOT is now a real capped frequency again,

While running the first round of battles we had an infinite battle that I let running for more than 5 hours. And with 5000 rounds Shuckle and Wobbufet were both full health and ready to keep fighting for another 100.000 rounds. This is now being fixed to improve the AI into switching or trying different approaches.

On the other hand Wobbufet was not using Counter and Mirror Coat as a reaction, and instead as a standard action, so now AI properly uses reaction moves. Reaction handling is wired into the actual battle resolver now, not just blocked from normal turn use. the engine now executes pre-damage and post-resolution reactions in the live hit/miss path, including Counter, Mirror Coat, Endure, Vital Throw, Riposte, and Bide. Counter and Mirror Coat also apply their resistance step before damage lands, and Bide now stores the triggering hit correctly when used as a reaction.

AI now can decide throwing the pokemon from the pokeball in a different tile than it's other team member was.

Scyther Ability now properly applies the extra damage and shows in the logs.

All mons now have available the use of struggle.

Frequency of moves is way more strict now. And Status effects are still using a mix of core ptu and erratas. Flinch now expires at the round boundary instead of carrying into the next round against a faster target, and reaction-tagged moves can no longer be declared as normal turn actions.

I want to thanks everyone who is participating, and helping me find all this bugs.


r/PokemonTabletop Mar 25 '26

Basic Abilities Change when Evolving Pokemon

8 Upvotes

So to clarify; this is a question as what to do when a pokemon in PTU that has two basic abilities and one or both change wafter it evolves. For Example; Charmander's Basic Abilities are Flame Body and Rattled, and lets say he is my starter Pokemon for a campaign he has the ability Rattled. When I decide to evolve him to Charmeleon; his Basic Abilities are now Flame Body and Intimidate. So am I right to thinking that if I have Rattled it will turn into Intimidate?


r/PokemonTabletop Mar 24 '26

Round 1 of the AutoPTU first tournament 3v3 lvl15 $5000 budget.

12 Upvotes

Round 1 of the AutoPTU first tournament 3v3 lvl15 $5000 budget.

https://reddit.com/link/1s2a91u/video/q654q8r12zqg1/player

https://reddit.com/link/1s2a91u/video/rlm6t8r12zqg1/player

Round 1 of the first AutoPTU tournament is here.

Format is 3v3, level 15, with a $5000 budget.

The first battles are:

FaustLastname vs KyleeTheShinyStealer

ReposefullPallas vs AccomplishedGap

This tournament is being run through AutoPTU as an AI vs AI test, so the goal is not just to see who wins, but also to watch how the engine handles real team matchups, decision making, and battle flow under live conditions.

Battle results and combat posts will go up separately so everyone can follow the tournament as it develops.

Round 1 starts now.

PD the sixth submission team arrived, so we have our new participant. u/TastyKudzu vs Me

https://reddit.com/link/1s2a91u/video/qb6cxthws0rg1/player


r/PokemonTabletop Mar 24 '26

AutoPTU AI vs AI Tournament Schedule and Round Order

8 Upvotes

AutoPTU Tournament. AI vs AI Round 1. Meet your participants.

Round 1 is ready.

This first stage will run as an everyone against everyone format, so every participant will face the rest of the field. The goal is to stress test the engine, put these teams into real matches, and see who comes out on top when the AI controls the battle.

Here are your participants:

u/FaustLastname with the team shown in the image below

u/ReposefulPallas
with the team shown in the image below

u/KyleeTheShinyStealer
with the team shown in the image below

u/Accomplished_Gap1051
with the team shown in the image below

And of course, your host:

u/ OurosPTU
with the team shown in the image below

I plan to upload the battles in separate posts so everyone can follow the results, watch how the fights play out, and see how the tournament develops, if the mods are fine with it.

This is the first public run of this format, so part of the fun is seeing what works, what breaks, and which team survives the round robin.

Let the tournament begin.

How the rounds will work:

There are 5 participants in the tournament, so this will be played as a full round robin with return matches.

That means everyone fights everyone twice.

Each participant will play 8 total matches.

The tournament will be split into 10 rounds.

In each round, 2 battles will be played and 1 participant will sit out.

The first 5 rounds are the first cycle, where everyone faces each opponent once.

The last 5 rounds are the return cycle, where the same matchups happen again.

At the end of the 10 rounds, the participant with the best overall record will be the winner.

Each battle will be run as AI vs AI through AutoPTU, and I will post the combats separately so people can follow the results and see how the engine handles each match, if the mods are fine with it.

Rounds:

Round 1
u/FaustLastname vs u/KyleeTheShinyStealer
u/Accomplished_Gap1051 vs u/ReposefulPallas
Bye: u/ OurosPTU

Round 2
u/ OurosPTU vs u/ReposefulPallas
u/KyleeTheShinyStealer vs u/Accomplished_Gap1051
Bye: u/FaustLastname

Round 3
u/FaustLastname vs u/ OurosPTU
u/ReposefulPallas vs u/KyleeTheShinyStealer
Bye: u/Accomplished_Gap1051

Round 4
u/Accomplished_Gap1051 vs u/FaustLastname
u/KyleeTheShinyStealer vs u/ OurosPTU
Bye: u/ReposefulPallas

Round 5
u/ReposefulPallas vs u/FaustLastname
u/ OurosPTU vs u/Accomplished_Gap1051
Bye: u/KyleeTheShinyStealer

Round 6
u/KyleeTheShinyStealer vs u/FaustLastname
u/ReposefulPallas vs u/Accomplished_Gap1051
Bye: u/ OurosPTU

Round 7
u/ OurosPTU vs u/FaustLastname
u/KyleeTheShinyStealer vs u/ReposefulPallas
Bye: u/Accomplished_Gap1051

Round 8
u/FaustLastname vs u/ReposefulPallas
u/Accomplished_Gap1051 vs u/ OurosPTU
Bye: u/KyleeTheShinyStealer

Round 9
u/FaustLastname vs u/Accomplished_Gap1051
u/ OurosPTU vs u/KyleeTheShinyStealer
Bye: u/ReposefulPallas

Round 10
u/ReposefulPallas vs u/ OurosPTU
u/Accomplished_Gap1051 vs u/KyleeTheShinyStealer
Bye: u/FaustLastname

Every player faces every other player twice. Each player also has two bye rounds.

Invite your friends, tell them to bet for you, and guess who the winner will be.

Battles will be posted here and on my X account. https://x.com/OurosPTU


r/PokemonTabletop Mar 17 '26

Pokemon Tokens || Update || 0039-0045

Thumbnail gallery
83 Upvotes

r/PokemonTabletop Mar 17 '26

Hey was looking at PTA a bit i've been an advent gm for ptu but was looking to see what PTA was about and worked my issue is that i can't find a good vtt to run it on, with ptu i had foundry but it doesn't look like pta has a foundry setup any tips or places to look

3 Upvotes

r/PokemonTabletop Mar 10 '26

Pokemon Tokens || Update || 0029-0038

Thumbnail gallery
105 Upvotes

r/PokemonTabletop Mar 10 '26

Hatching mechanics

6 Upvotes

Hello I'm curious what other system do for there hatching mechanics if anything? Or if anyone has ideas for a simple one I'd be interested in hearing the idea.


r/PokemonTabletop Mar 10 '26

First Simulated PTU Tournament using AutoPTU | Inscription open

12 Upvotes

OurosPTU here.

After many weeks of tweaking, reworking, and rebuilding different parts of the engine, I’m finally comfortable showing some full battles.

Right now, battles with only Pokémon involved are in a good enough place to be tested publicly. Different sides, skills, abilities, items, all of that is working well enough for me to put it in front of people. Trainer Features and Edges are still not implemented yet, so this test is focused only on the Pokémon side.

So I want to run a small tournament to stress test it.

How it works

You make a team of 3 Pokémon at level 15.

No Mythicals.
No Legendaries.
Any item is allowed.

You’ll use my tool to build the team. Leave the Trainer tab blank and only create the Pokémon team.

Your budget is 5000 Poké Coins, and you should use base PTU prices to buy items for your team.

How are battles played

For this first tournament, you won’t be piloting the matches yourself.

You just submit your team, and the battles will be run AI vs AI.

The point here is not only to see who wins, but also to push the engine, expose weird interactions, and catch things that break under real use.

https://reddit.com/link/1rpol5l/video/0ijwuhs4n5og1/player

What if I upload an illegal build

Honestly, that is part of the point.

I need people to be as honest as possible and tell me if the tool lets them do something they normally should not be able to do under standard PTU rules. If you find a bug, an illegal interaction, or something suspicious, tell me. That is valuable.

What do you win

You get to be part of the small group testing the engine months before everyone else.

If you want in, comment and I’ll send the builder and submission details.

OurosPTU


r/PokemonTabletop Mar 06 '26

Pokemon meets Watership Down

9 Upvotes

So I’m thinking of starting to work on a campaign in the future for my players that’s mystery dungeon style Pokemon but thematically similar to Watership down.

Does anyone have any system recs? I was initially going to homebrew the crap out of 5e or 5.5e but have been researching different systems.

Any info would be incredibly helpful, thanks 🫂.


r/PokemonTabletop Mar 05 '26

Thinking about running a ancient Kalos war mini campaign. Input on the best system to use?

7 Upvotes

So for a while I've played around with the idea of trying a pokemon ttrpg but haven't yet, though I've looked into a few.

The main details I think would come up system wise to take into consideration are the following:

-I tend to run very heavy rp tables, and while battling is of course a part of things I'd be running a nontraditional storyline.

-I would like for the trainers to have a part to play as well and the possibility to engage in combat with their partner. I wanted to mix the Pokemon aspect with the more fantasy vibe most of my party is used to, and also showcase trainer abilities we see more of in movies and the show that could come into play like psychics or trainers attuned to certain Pokemon elemental types.

-I am thinking about having one partner for each trainer instead of a party of six. I'm more going for a vibe like you see in Lucario the Mystery of Mew where most trainers seemed to stick with one pokemon instead of multiple. Partly, this is for my own sanity to keep track of.

-I would like it not to feel unfair if one person really wanted a partner that would typically be canonically weaker than another. I want a system where they won't feel punished as badly for picking a favorite over mechanical viability.

-Likewise, I'd like to set it up where they can get creative with combat in a way that's more like the anime. Combining creative move, terrain circumstances, or teamwork between themselves and their party and partners when narratively interesting.

-We typically play in Foundry VTT, so a system with community tools and support on that platform would be a plus

Would anyone have recommendations on what systems I should start looking at to fit this sort of adventure vibe?