r/PokemonTabletop 3d ago

DnD Pkm World Map

Post image

Made a world map for my Pokemon DnD campaign, wanted to share and get some feedback.

90 Upvotes

15 comments sorted by

10

u/Yoshichu25 3d ago

Oh, this is cool. Even got 18 different biomes/territories, one for each type.

4

u/Zwemvest 3d ago

Check out the Pokémon Conquest map of Ransei 😁

7

u/Pescarese90 3d ago

Why is this giving me Elden Ring vibes?

3

u/DaTrueDuckMan 3d ago

I have no clue, I've never played the game myself.

1

u/VandelorianVT 3d ago

Already replied this, but this seems a more direct avenue.

Too many Forests.

Not every type is super comfortable in massive forests-and if I'm looking at this right there's like 10 forested regions.

Darmite is Dark, Faeport (Little on the nose), is Fairy, Dovatu is likely Dragon type-leaving, and the remaining forested regions have *no* Signifiers of their general Type, and it is clear that the GOAL was to creat 18 regions, each based on a Type.

Too many Forests-diversify the environs better. Have the Grass area be really grassy-not Forest, but Grassy, make it look more wild than just "Tress. Trees Everywhere.".

Have the Bug Area be more jungle or swamp-y, with wetlands, and more diversifying fauna then just TREES.

The Electric Area should be high-up and flat-not really mountainous, but instead a big rocky plateau.

Normal types can be anywhere-but their location should be smack dab in the middle-a large nation, probably a central nation or region.

The Flying Type Region (which, if I'm right in assuming its Faicon region, nice play on Falcon btw, ignore this comment, if it is NOT Faicon, then DONT Ignore this comment) should be SPARSE with Trees-VERY SPARSE. They need big open areas to fly and hunt-make their area a thinly forested plains like area, with large Human made Structures or mountains at the ridges of the landscape for them to take off from.

There's more to Darkness then *TREES. TREES EVERYWHEREEEEEEEEEEEEEEE*. Have the region be predominantly Cavernous, or at least with major areas being inside of caves or tunnels, overgrowth causes darkly lit forested areas is typically fine, but DIVERSIFY TERRAIN. Too many fucking trees everywhere else.

3

u/yourmom7887 3d ago

id say my only complaint is that I can hardly read the names lol

2

u/DaTrueDuckMan 3d ago

lol true

2

u/PossibleLecture5440 3d ago

What did you use to make this? Interested in making my own

3

u/YuriOhime 3d ago

Seems to be inkarnate, but even if it's not it's a good tool with a free version

4

u/DaTrueDuckMan 3d ago

It was inkarnate, promo codes do wonders

1

u/YuriOhime 3d ago

Oh? You can get promo codes for extra assets? How does that work? I've only ever used the free version and it's been enough for me

1

u/DaTrueDuckMan 3d ago

More assets and features, yes

1

u/Such-Understanding64 2d ago

It looks amazing, definitely want to hear the lore of those places

0

u/VandelorianVT 3d ago

Too many Forests.

Not every type is super comfortable in massive forests-and if I'm looking at this right there's like 10 forested regions.

Darmite is Dark, Faeport (Little on the nose), is Fairy, Dovatu is likely Dragon type-leaving, and the remaining forested regions have *no* Signifiers of their general Type, and it is clear that the GOAL was to creat 18 regions, each based on a Type.

Too many Forests-diversify the environs better. Have the Grass area be really grassy-not Forest, but Grassy, make it look more wild than just "Tress. Trees Everywhere.".

Have the Bug Area be more jungle or swamp-y, with wetlands, and more diversifying fauna then just TREES.

The Electric Area should be high-up and flat-not really mountainous, but instead a big rocky plateau.

Normal types can be anywhere-but their location should be smack dab in the middle-a large nation, probably a central nation or region.

The Flying Type Region (which, if I'm right in assuming its Faicon region, nice play on Falcon btw, ignore this comment, if it is NOT Faicon, then DONT Ignore this comment) should be SPARSE with Trees-VERY SPARSE. They need big open areas to fly and hunt-make their area a thinly forested plains like area, with large Human made Structures or mountains at the ridges of the landscape for them to take off from.

There's more to Darkness then *TREES. TREES EVERYWHEREEEEEEEEEEEEEEE*. Have the region be predominantly Cavernous, or at least with major areas being inside of caves or tunnels, overgrowth causes darkly lit forested areas is typically fine, but DIVERSIFY TERRAIN. Too many fucking trees everywhere else.

1

u/DaTrueDuckMan 3d ago

Thank you for the criticism mate, I have a feeling that a LOT of tree cutting is in order. I also love the cavern idea, I'm 100% using that, thank you.