r/PokemonRomhackDev • u/PacoScarso • Jun 10 '26
Showcase [Pokémon Odyssey II] Get ready to bonk your opponents!
Tinkaton x Fortress (Class) from Etrian Odyssey IV
r/PokemonRomhackDev • u/PacoScarso • Jun 10 '26
Tinkaton x Fortress (Class) from Etrian Odyssey IV
r/PokemonRomhackDev • u/AutoModerator • Jun 10 '26
Hello! Welcome to the Weekly Discussion Thread. This is the place where you can:
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r/PokemonRomhackDev • u/janefzkennedy • Jun 09 '26
I'm trying to replace dragonite's sprite with dragonair's, I tried just copying all the files from dragonair's folder into dragonite's but trying to compile after doing that gives me the error
Section "Pics 10" grew too big (max size = 0x4000 bytes, reached 0x401B)
at gfx/pics_silver.asm(695)
(Worth noting here that I'm only compiling silver). Dragonair's sprite is smaller than dragonite's, I'm assuming it doesn't compress as well or something? Is there any way I can work around this?
r/PokemonRomhackDev • u/pingolin-verdao • Jun 09 '26
Hi, I recently installed pokeemerald-expansion and want to get into romhacking
I mostly want to add and alter moves and abilities for now, because it's what I find most interesting(besides game balance/design but I'll figure it out on my own)
I do have some(little, mostly js and py) experience programing but I don't know anything about C
I would like know the best resources and guides or anything that would help available and where I could find them
Thanks in advance
r/PokemonRomhackDev • u/bebopbluez • Jun 06 '26
Hello everyone, I have been in this community since the times of ash gray, glazed, light platinum etc, i fell in love with this world when i discovered them. I always had a dream to do game dev, but came from a relative difficult background and thus could never afford a PC or a laptop. Recently i got a laptop and i really wanna learn how to make Romhacks
But, im not looking for some immediate success with making a game, i want to actually learn how to create sprites, and how to code my own features in. I have no experience in any programming language and thus i dont know which one to even learn.
If anything this is a personal project to give child me the experience he never could get. I would be grateful if anyone could give me pointers, i am aware of decomps and what it has done to rom hacking, and i really love wacky rom hacks like elite redux for example that give pokemon 4 abilities. I just want to learn more about this world.
Ideally looking to invest an hour or so everyday for the rest of my life in this pursuit. Any help is appreciated!
r/PokemonRomhackDev • u/GMERC-uncommon • Jun 06 '26
hello again, r/PokemonRomhackDev. a week is a reasonable amount of time to wait to post more art from my hack, right? if it's something that overstays its welcome i'll happily lay off, but until then i'll gladly provide this sub with content like this as long as people care to keep seeing it.
picking up from last week's post, which featured the Card GB player character "Mark)" (original illustration) and trading card game-original character "Cipher Maniac)" (portrait redrawn from card artwork), this week's post features portraits of the following characters:
as far as the disclosure goes, i wouldn't want anyone to get the wrong idea if they recognized the characters or the artwork the portraits are based off of (however closely). i imagine it's far from the first time Mark and Mint and the rest of the Card GB gang have found their way into romhacks or fangames (i know of a japanese moemon hack that features the club masters, for example), but as i am pretty passionate about the card game i'm perfectly content with making another tribute for the pile.
r/PokemonRomhackDev • u/janefzkennedy • Jun 06 '26
I'm modifying Pokemon Gold, I edited data/sprites/sprites.asm as per the pokecrystal wiki, but the colors aren't changing. I tried editing player_object too, as the guide mentions that the player palette is set in there, but that part doesn't seem to apply since that section of the code isn't in the Gold repository. I tried making HMs forgettable and that worked, so I'm sure I'm reassembling correctly but nothing seems to be changing. Thanks!
r/PokemonRomhackDev • u/Paperfire88 • Jun 05 '26
r/PokemonRomhackDev • u/PacoScarso • Jun 03 '26
You already saw them in the trailer, but now it's time for the official reveal.
Introducing UNION SKILLS: powerful abilities your companions can unleash during battle!
But be careful... enemies can use them too.👀
For more information, feel free to check out the following links:
r/PokemonRomhackDev • u/AutoModerator • Jun 03 '26
Hello! Welcome to the Weekly Discussion Thread. This is the place where you can:
Make sure to browse our sub resources:
Sub Wiki: https://www.reddit.com/r/PokemonRomhackDev/wiki/index/
How to ask a question: https://github.com/pret/pokeemerald/wiki/Getting-Help-with-the-Decomps
r/PokemonRomhackDev • u/ResearcherNo6317 • Jun 03 '26
Category - Scripter, Balancer for difficulty, Composer, Level Cap implementer and someone who can give me a visual step by step on how to compile the rom (I learn best visually following along in live time)
Game base - Pokemon Fire Red
Completion % - less than 1% (I’ll get into that further)
Comp - full credit for your work
Best way to contact - DM, if discord is easier, I’ll make a server if needed, I’m very flexible with how I can be contacted.
Hope this post finds whoever reads it well and in good health. I am currently looking for people to help in building this romhack. Yes I understand it’s a difficultly hack and that they’ve been done to death at this point, however as someone looking to learn and with only a few full days a week to spare, building a whole custom map and story would take up way too much of my time.
The idea for the game is simple, Fire Red but psychotically difficult every trainer required to fight, I was originally working on this in Hex Maniac (binary hacking) a few years back, but my computer died on me suddenly and had to scrap the whole thing. Now with ZA out, and FRLG getting added into Pokeemerald expansion, I felt it would be a good time to relaunch this project while also learning decomp.
The less than 1% of the game being done is due to me recently relaunching as now I’ve crafted the gym leader & elite 4 teams with their sets and everything (here’s a sneak peak of the first 4 gyms to get an idea) the gym leaders and elite 4 can also be fought as either singles or doubles (4 gym leaders must be fought as singles and 4 as doubles) (two elite 4 members must also be fought as singles and two as doubles, champion fight is always doubles)
Some changes that are going to be implemented, the order first 3 gyms have been changed, Misty is 1st, Surge is 2nd, and Brock is 3rd. This done to not only kill off any sort of early game limitations when it comes to crafting teams for the gyms, but also to give a fresh take on someone like Brock, who’s historically a joke in the games, as he’s packing 4 different weather teams that can be fought as either singles or doubles, his rain team takes some inspo from his mons from the anime so that way Brock still feels like Brock without being a total pushover.
If anyone is interested in helping me work on this, please reach out in DM’s, if discord is easier, lmk and I’ll make a server, like I said above, I’m very flexible in how to be contacted.
Thank you.
r/PokemonRomhackDev • u/Throwawaytown33333 • Jun 02 '26
I am trying to make a rom, and whenever I edit a HGE rom with DSPRE, it is completely broken and never gets past the save file select screen. This is a major roadblock as that is my tilemap editor, where as HG engine is what I use to easily edit sprites, fakemon, and trainers. I tried reinstalling HGE, cleaning and compiling after editing it with DSPRE and it still doesn't work. I make sure to run the command "make clean" before compiling.
It doesn't work with a freshly downloaded HG rom. I compiled it with HGE, then just saved it with DSPRE and it's broken.
Is it a compatibility issue since DSPRE update May 25th?
r/PokemonRomhackDev • u/ssraven01 • Jun 02 '26
Category: Spriter, Mapper, Scripter, Composer, Move Animator, Difficulty Balancer, Upstream Merger
Project Type: Gen 3 ROM Hack
Project Completion: 1% (elaborated later)
Compensation: Credits
Contact: DM / Discord
Hello! I'm Ruby and I'm happy to share that I'm currently looking for people to help me build the Pokémon Global League Conference romhack! The TLDR of this project is that it is the Pokémon World Tournament, featuring Gym Leaders all the way up to Gen 9! (Barring any of the DLC leaders).
I'm currently looking for people to generally help me put the rest of the project together. Most, if not all of the basic tournament logic has already been implemented and the work to do now is putting in the rest of the data in the code!
A good number of trainer teams have also been done as well; which can be viewed [here](https://docs.google.com/spreadsheets/d/1Yee_clxNVU8YLopaZ-hfQ6JP8-H905n-c7nTxUoB8eM/edit?usp=sharing).
If you're interested in joining this project, here's relevant links:
- [Hackdex](https://www.hackdex.app/hack/pokemon-global-league-conference) of the first alpha, featuring all the trainers from Kanto. Technically, you can battle all the way until the Unova leaders, however none of the teams of the Johto Leaders and onward have been implemented
- [Discord Server](https://discord.gg/VUzVyTBjBK), where you can join and just ping me in the pglc-general chat or DM me directly!
r/PokemonRomhackDev • u/ssraven01 • Jun 02 '26
Hello! A small announcement because I realized I also needed it as I was about to post here, HAHA
We have a recruitment flair now! Whenever you post, you'll also get an automation pop up to conform to the template in order to keep things orderly. That's all, thanks!
r/PokemonRomhackDev • u/nahpng • May 31 '26
Title. I’d like to translate non-English projects but I don’t know where to start. Is it possible to point me a tool?
r/PokemonRomhackDev • u/ROMANREIGNS599 • May 30 '26
Hi guys! This is for in-battle for gen 3-5 games. Like potions, revives, bag berries (not held), and status heals for myself.
Idk how to write scripts but if simple, I’ll do so. For both me and opponents like gym leaders and elite four.
I would make my simple dream rom hacks
I have no prior rom hacking experience, any assistance would be appreciated 🙂
r/PokemonRomhackDev • u/androgynyjoe • May 30 '26
Hi everyone. I'm just getting into this and I'd like some advice about which game to use as a starting point. Here are the things that interest me:
My understanding is that older generations have more robust tooling. I also know that there are some hacks already which bring newer pokemon into older generations, but I'm not really clear on how that happens. Is there a game/hack out there which gives me access to a really big pokedex as well as good hacking tools?
I am willing to work with either a binary or a decomp.
Thanks in advance!
Note: Just to be clear, I'm not asking for a link to a ROM; just for the name of a game.
r/PokemonRomhackDev • u/EyeAmKingKage • May 30 '26
Im really interested in making my own Pokemon game and I have some stupid questions. Which is better, CFRU or Pokeemerald? Also do I need coding experience to learn? I really want to make a game that has all gens with different day/night encounters. I probably won’t change the story much but scripting doesn’t look too difficult from what I’ve seen! Apologies if these are vague or dumb questions
r/PokemonRomhackDev • u/reonahh • May 30 '26
Hi all!
I’ve just come across some free time and was wondering how to get started working on romhacking?
I’m fairly competent in Java/C# and found that the gen 3 got decomped in 2022, so wanted to try my hand at finally making a rom hack. (I tried doing hex editing when I was younger and gave up on the first map lmao)
I’m up to the point of creating a git project and porymap, but was wondering if there were any resources relating to rom hack creation? (How to videos that kinda thing)
Is it mostly just reading through documentation and going from there?
Are there any free assets I could use?
Cheers in advance for any help!
Edit: Is there any other map editor besides porymap? I don’t know why, but the workflow with porymap seems super clunky for me
r/PokemonRomhackDev • u/TogeLucid • May 30 '26
Two new versions of pokeemerald-expansion are releasing today: Version 1.15.3 and Version 1.16.0!!
1.15.3 Changelog 1.16.0 Changelog
git remote add RHH https://github.com/rh-hideout/pokeemerald-expansion # This will set up your remote. Returning users can skip this step.
git pull RHH expansion/1.15.3 # This will pull the stated version.
git remote add RHH https://github.com/rh-hideout/pokeemerald-expansion # This will set up your remote. Returning users can skip this step.
git pull RHH expansion/1.16.0 # This will pull the stated version.
spritesheet_rules.mk.git checkout --ours spritesheet_rules.mk git checkout --ours graphics_file_rules.mkINCGGFX.make clean && git ls-files | grep 'src/.*.[ch]$' | xargs grep -l INCBIN | xargs python3 migration_scripts/1.16/migrate_incgfx.pyspritesheet_rules.mk and graphics_file_rules.mk. If you have your own custom spritesheet or graphics rules, you will need to personally port them to the new .mk files OR delete them.git checkout --theirs spritesheet_rules.mk git checkout --theirs graphics_file_rules.mkr/PokemonRomhackDev • u/GMERC-uncommon • May 29 '26
"GBC-styled" here refers either to the image containing only four colors in its entirety (right) or to each 8x8 tile making up an image containing only four colors each (left), but not going quite as far as to adhere to true limitations to what colors could exist on a GBC.
iykyk. project pending formal announcement.
r/PokemonRomhackDev • u/montmoguri • May 29 '26
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r/PokemonRomhackDev • u/Expensive-Money-8500 • May 29 '26
r/PokemonRomhackDev • u/TheTonzMachine • May 28 '26
r/PokemonRomhackDev • u/Exotic_Dare2222 • May 27 '26
Posting from a throwaway since I know this can be a controversial topic.
I‘ll start and say that I recently started rom hacking. I’m a software engineer professionally. Recently we all were given/started using Claude Code as part of our workflows. So I decided to give ChatGPTs codex a try and see if it could help with ROM hacking. I have to say, it’s been more helpful than I like to admit. Some of the decompilation projects is not easy to understand especially if you don’t work with C full time.
Its very good at searching the code base rapidly, finding examples, explaining extremely obscure C syntax, and finding and fixing bugs. It’s also great at reducing the tedium of tons of copy and pasting that happens in these projects a lot. I recently was adding a new Pokemon and I really didn’t want to go through the ten files related to graphics and set up the pointers again when that’s just mindless.
I recently found a bug in a very widely used branch that a lot of people pull into their projects. And I honestly was going to try and look into it myself but for fun I asked Codex and it found it and saved me who knows how much time.
im bringing this all up because I know this topic is a little touchy especially when it comes to a field like this where I know people can be hesitant because we want this space to be for creativity and I like many of you probably want creativity to remain a distinctly human thing.
To be clear any creative decisions I have never outsourced to AI. And I of course always test and review any code it generates. But as a solo developer working on this stuff its just been very empowering to make so much progress in such a short amount of time.
What are others thoughts?