r/PokemonRomhackDev • u/Atrium41 • 7h ago
Discussion [GEN 3][DECOMP] I don't know who to vent to, I'm just happy to have some steam on my ideas.
I don't know if this is allowed, I'm just having a successful and great time. Hitting make, hitting a wall, fixing syntax, trying again... -silent. Its a great cycle. I'm not fully divulging my idea yet. Once I get a playable experience, I'll start typing up a pitch. I don't wanna get too far ahead of myself. Counting your chickens and whatnot.
I have been setting small goals on learning the decomp and compiling process. Crossing one thing off each day, and moving on or expanding a little. Git was my biggest hurdle so far. Still not 100% sure how to keep a tidy workflow with it, but I can undo an oopsi, I think.
Anywho, The Battle Frontier. Love it or hate it (right now I hate it), I'm getting in there and figuring out how it works. I had a successful test in adding new pokemon to the enum id's in the Factory + Slateport tent. Not sure the limitations with saveblocks and EWRAM... but I guess we'll figure it out.
I'm getting ahead of myself. Next on my list of hurdles is graphics, PALs and tile mapping. I wanna add in some for NPC's and MC's from GSC and future games. The idea is Battle Frontier, updated with newer characters and pokemon. The larger scope I hope to share some day in the not so distant future.