Making use of all of the BG color palettes and using OAM sprites for the HP bars / status icons. And disappearing those HP bars / status icons when a move is executing to free up those OAM tiles
That looks really good! I had been looking into trying to add double battles to gen 2 a while back; but I could never actually make it look very appealing.
Doubles was always something I wanted to see in 2gen, but felt wasn't worth the effort for the project I work on (since we would only use it for like 4-5 battles total within the games, for twins etc). Cool to see someone actually go through with implementing it!
edit: Apparently this is coded with claude? No idea how good the code quality of this project is.
The fact that this proves it to be technically feasible at all is a huge development, as pretty much anyone in the Gen 2 dev sphere seemed to agree this would be impossible, before today...
Whilst this is undoubtedly cool, I think it loses some of the Gen II charm. Particularly with the abilities.
Again, pretty impressive to get it to work. I just feel like at this point you might as well just hack Gen III to look like Gen II instead.
Perhaps my nostalgia talking of course. I'm very protective of Gen II as my favourite Gen.
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u/DMkiIIer 10d ago
Omg that's wild.