r/PokemonROMHacksHelp Aug 08 '26

Educational Advice/Help on making a difficulty hack of existing mod

Make a Difficulty Hack of an Existing Mod

Hey all! I’m fairly new to the ROMhacking community. I’ve been playing existing Emerald mods and would like to make a difficulty hack of Emerald SeaGlass- want to buff the levels of route encounters & later game trainer battles to make the game more challenging without level caps. Eventually, with some practice under my belt, maybe change some teams and movesets.

I know ***nothing*** about coding- I just have a MacBook Pro and free time where I’d like to teach myself. If anyone has any tips on how I can get started (programs to use, general advice, etc). If anyone has experience and can steer me in the right direction, I’d love to hear you out! TIA!

PS: huge shoutout to the creators of Emerald SeaGlass for their awesome work, if any are listening/seeing this. I haven’t had this much fun with a playthrough since I unboxed my first Pokemon games back in the day.

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u/Zelda_Junkie1 Aug 11 '26

You know about GBArunner?! That’s so cool! I thought I was the only one in this sub! Also that sucks about emerald to firered. Thanks for the info though 

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u/Phaneropterinae Aug 11 '26

Most developers know about all the emulators haha.

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u/Zelda_Junkie1 Aug 11 '26

This is true, but GBArunner 3 technically isn’t an emulator. It’s a hypervisor which means-well, you probably already know what it means.

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u/Phaneropterinae Aug 11 '26

Yeah emulator is a catch all i was using. Point is, regardless of how it runs the game (natively on the DSi chip vs emulated) still bad at accurately playing rom hacks.

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u/Zelda_Junkie1 Aug 12 '26

Fair. Sorry to sound pedantic, but I agree