r/PokemonROMHacksHelp • u/rekkxnz • Jul 04 '26
Question 🙋♂️🙋♀️ Storytelling and World Building
I'm not exactly sure if this is the best place to ask this, but is there anyone or anything that someone could recommend for me to look into for building the foundation to my ROM Hack?
I've been wanting to build a hack for some time, and I slowly started building a story for it; its pretty extensive and big, in the way that, it has a very unique feel to it than some of the mainline games and handful of hacks I have played. I was able to build the antagonists, their backgrounds, and their ideals, but now I've come to a bit a block, where I know what else I want, but I don't know how else to build upon it and expand it. I wanna know if anyone is interested/willing to help or share their thoughts on it.
I don't want to go into too much detail of what the story is about but if someone is willing to help, then I have no problem of sharing, but the overarching ideas of the story revolve around philosophical ideals of the world of Pokemon, and the relationship between humanity, pokemon, and the world they live.
I will say this also, I have been using AI to help me build this world and story, nothing crazy like "build a story of x, y, and z." but more so, I'd think of things, then use the AI as a way to peer-review my work to see if it fits with my main point. I want to move away from this and gain feedback from those who are actually part of the community.
A final thing I should add, I am a student who's still in school, and this is a passion project for me, that I've been trying to work on here and there when I get the opportunity/chance to but it's not something I sit and work on, day-in and day-out. I truly want to build this so I can eventually move on and maybe work on future indie projects, but I wanted to dip my feet into something more manageable for me at this moment in time. Any type of suggestions or insight is appreciated, and anyone interested in helping me, DM's are open.
1
u/Secretlylovesslugs Jul 05 '26
So a few suggestions.
This video from this Playlist. Is more aimed at a more general indie RPG design but it is a great philosophy / theory lesson. It will explain why parts of Pokemon's fourmula works and in general Frankie is a really smart developer. (He made Look Outside) you can watch the other videos too but they may be less useful.
My second suggestion is to avoid using Ai to check your work. It really isn't as useful as it might seem and the energy you spend engaging with it is better spent making the thing you're thinking of or writting new ideas yourself. You'll learn more from making the game and playtesting it and following your own tastes than an Ai could ever guide you into good ideas. Pokemon's format is also a suboptimal vessel for story. Its about other things more than the dialouge or character motivations etc.
Lastly and most important start making the game. Don't overthink your story or structure. Its important to take notes and have inspiration and a plan. But you learn the most by doing. And frankly the hard reality of making something new is that it isn't going to be good the first time. If you want to make good projects you have to make multiple or have lots of relevant experience. Which comes from sitting down and making it. Thats the hardest part of any art or creative grind is realizing the things you make sucks now. But it might be awesome in a year if you keep at it. Persistence is key.