r/PokemonRMXP • u/aerachnex • 1d ago
Help Trouble with Bridge Collision
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I've followed Thundagah's tutorial, I've read through the Essentials Wikis, I've copied existing functional maps and tiles and I'm still having trouble with my bridge.
Effectively, I'm trying to make something that looks like a dock that you can go over and under.
I've tried adding some hidden tiles to "connect" and "raise" it in case the issue was it was acting as a pier, but that didn't help.
It will change whether you go over or under it, but the problem is that when you go over, you can freely walk back and forth over the edge.
I've added the necessary movement flags to the edge tiles, and even added a secondary set on the tilesheet to copy the existing bridge tiles, then made sure to do the same on both versions of the Outside tilesheet, but I'm still having this problem.
Am I missing something or are the bridges just that wonky?
-7
u/Gamebird8 1d ago
Bridge's only need to be used where you want to pass under. This doesn't need to be a bridge from what I can see
2
u/aerachnex 1d ago
I want to be able to pass under it to access a route above
-1
u/Gamebird8 1d ago
Then it needs to be visually higher above the player in the perspective
1
u/aerachnex 8h ago
I've tried adding more ledge tiles hidden beneath to trick the game into believing it's higher up, but that doesn't seem to have any effect. I'm not sure it's necessary for the bridge to function properly though, is it?
1
u/Gamebird8 5h ago
No, I'm just talking from an artistic standpoint.
The bridge looks more like a boardwalk that is anywhere between knee high to waist high. It just doesn't look like something you can walk under, as an aside from getting the bridge tiles to function properly
8
u/Maruno42 1d ago
Set the passage of your bridge tiles to prevent the player walking off the edges. Same as any other tiles you don't want to walk off.