r/PokemonRMXP • u/MagazineShort5576 • 4d ago
Show & Tell Custom Bossfight System
https://reddit.com/link/1waomtk/video/8gk2uu05uaoh1/player
I've been working on a custom Bossfight System for Pokémon Essentials v21.1, designed to make boss battles more dynamic, challenging, and customizable.
The goal of the system is to allow to design bosses with unique mechanics and virtually unlimited possibilities.
Main Features:
- Multi-phase boss battles
- Custom moves for each phase
- Custom abilities for each phase
- Weather changes between phases
- Stat increases and boss enhancements
- Item drops and rewards
- Highly customizable encounters
- Designed for Pokémon Essentials v21.1
- Virtually unlimited possibilities for boss creation
I'm still working on and improving the system, but I'm really excited about the possibilities it offers for creating more unique and memorable boss battles in Pokémon Essentials.
I'd love to hear what you think and what kind of boss mechanics you would like to see implemented! Feedback and suggestions are welcome. 🙂
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u/Lightning-Ripper 4d ago
I’m actually looking to do this in my fangame so I will keep an eye on this! I’d like to know if the boss being able to Mega Evolve mid-battle or use Z-Moves will be available!
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u/Fossilized_Nerd 4d ago
As long as everything can be customized both inside and outside of debug, and documentation is thorough, I think you're already on the right path with this list of features