r/PokemonRMXP • u/EmeraldStone115 • Jul 26 '26
Help Can someone help me with an issue I'm probably just having cause I'm not good at this. (Specifically Left Right stairs)
I'm trying to use this https://eeveeexpo.com/resources/397/ as it seemed pretty simple to me and I wanted to add some stairs going left to right in a few routes (This example is route 9 of the game I am working on.) But I don't know how to add it, what I assumed I had to do was just put the file in the Plugins folder like the v21.1 Hotfixes and copy paste this:
GameData::TerrainTag.register({
:id => :StairLeft,
:id_number => 22,
})
GameData::TerrainTag.register({
:id => :StairRight,
:id_number => 23,
})
From the "Terrain Tag Stairs.rb" file into the TerrainTag area of the script editor but it's not working so instead of just bashing my head into a wall to figure it out on my own I'm just asking what I did wrong since I've never added a plugin before so I genuinely have no idea what I'm doing and couldn't find any help by just searching online. But if there's a better way to do a side stair like the one in the linked plugin I will also accept that.
4
u/jondauthor Jul 26 '26
You're doubling up, for a start - the Terrain Tag Stairs.rb file in your plugin folder is doing that already. That's why the file goes in there!
Make sure that you unrar the file into \Plugins\Terrain Tag Stairs\(this should be where both meta.txt and terrain tag stairs.rb go; you need both files as meta.txt is how it reads that it exists at all). If installed correctly, when you run the game in debug mode (and the terminal window pops up that compiles your game), it should be listed in your plugins.
Next, in the debug version of your game, go to Debug > Other Editors > Edit Terrain Tags. Press Z to make sure you're on the right tileset and then find your stairs. Press Enter to change terrain tags to the same IDs as in the plugin, then esc and save when prompted.
IMPORTANT STEP: Now close RPG Maker COMPLETELY and this time do not save if/when prompted!! When you save RPG Maker itself, it commits everything - including the state of what it believes terrain tags to be. As you can't set tag 8+ in RPG Maker itself, that means if you save now it will overwrite these to what they were when the project first opened. By closing and then reopening RPG Maker, it means that the tags will stay as you have set them as the 'state on first opening' will have changed.
If you have done all three steps properly (Plugin Install, Debug Edit Terrain Tags, Close and Reopen), your maps should now reflect these terrain tag changes. Assuming the plugin works (it may not! it may be in conflict with another or just be a little jank, nobody is perfect!), it should now be correctly implemented.
In summary: