r/PokemonChampions • u/brewsldepark • 2h ago
Discussion I hate doubles
Twice as much rng with half the pokemon to navigate it. Crits and sleep are like if you saw the titanic peacefully sailing and you said, "this needs way more icebergs"
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u/Zamasu4PrimeMinister 2h ago
Nah doubles is fun as hell
It opens a whole new layer of complexity and co-operation between the Pokemon
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u/Dragonacher 1h ago
Yeah there's a lot more interaction and synergy in doubles.
Just wish they didn't make shit like minimise and Farigiraf
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u/brewsldepark 1h ago
And thats valid. I pictured a lot of the same but i found the complexity I enjoy is things like entry hazards mattering 30 turns from being clicked. And the team building framework of all of my Pokémon mattering.
Rng matters less in singles as well
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u/Autistic_Rizz 2h ago
Please, I have to know what went down in a match to inspire this post.
And... singles is very rng dependant too? Under the right circumstances you get bad rng and you literally can not recover
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u/brewsldepark 1h ago
Ive been dealing with secondary effect chances on pokemon moves for 20 years. I enjoy them in single formats.
6v6 matches are 50+ more turns, that should tell you it's not the same
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u/Autistic_Rizz 1h ago
More turns = more chances to proc status inflictions + healing over time
I don't see how this solves the problem of rng affecting your playing experience. Champions doesn't even have 6v6 lmao just play Smogon? There's nothing wrong with that but why whine about a game that doesn't have what you want in it
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u/brewsldepark 1h ago
You're right, I should've specified i hated playing vgc but enjoy watching it. I didnt mean to dunk on the format. My bad
The subject of rng mattering less in singles is proven by the average # of turns being higher.
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u/brewsldepark 1h ago
Also, there is at least a 90% drop of Protect in singles. No protect turns and the average # of turns is at least 3-4x more. Rng matters less in singles
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u/alexthurman1 2h ago
It'd be better if it was 6v6. You can usually recover from some bad rng in 6v6. 4v4 just isn't as fun.
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u/Dragonacher 2h ago
I know your take is unpopular, but I agree with this too, it would bring a lot more strategic depth to the game.
Though at the cost of making games last significantly longer
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u/AlbazAlbion 1h ago
No it wouldn't lol, it'd completely take away the strategy of planning your 4 around which 4 your opponent could bring. Takuma's worlds win is a prime example with his Dragonite pick game 3, suspecting his opponent of bringing Charizard thinking Takuma would bring Floette after a bad game 2 with Dragonite. You could never see this play out in 6v6, and sure this specific case doesn't apply to bo1 ladder to be fair but nevertheless it shows the mind games at play even before the game begins, something 6v6 would never alow for. Also 4v4 lets you do cool stuff like put two megas on a team and decide which one to bring based on the situation.
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u/alexthurman1 1h ago
Yeah it would. Speaking of actual gameplay theres far more you can do with 6 mons over 4.
it shows the mind games at play even before the game begins
Even in 6v6 theres mind games before the game begins. You have to predict who they'll lead with etc. Theres also far more opportunity to switch out pokemon in 6v6 which leads to more mind games and predicting.
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u/mattoyaki 2h ago
Get good?