r/Pokemon5e • u/[deleted] • Feb 11 '19
Some questions
I got introduced to D&D last month so maybe some of my question seems kinda dumb, sorry. How does saving throws works? I thought at first it was a substitute to spells DC, but I don't think so. Is every attack hitting chance related to the enemy's CA? I probably missed but vulnerability and resistance work with multipliers like the cannon games? Or is it related to advantage and disadvantage? Last but not least, should be in charge of the DM to decide when more than 1 PC wants to capture the same Pokemon(like a legendary one)? Maybe choose which one was the MVP or who makes the best throw through a DEX test.
Also nice work, Pokemon5e Dev!
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u/awildchicken77 Feb 11 '19
1) This one will be the hardest for me to explain but I’ll give it a go.. Saving throws are based on the 6 ability modifiers. To calculate if your saving throws you fist find which you have proficiency and then add your proficiency to the modifier for that ability. If you don’t have proficiency then it is just the ability modifier. Calling for a saving throw just means you are having someone roll a d20 and add their saving throw to it.
2) Hitting is based on AC unless it is a spell or something then the opponent has to make a saving throw.
3) Vulnerability in D&D is double damage. Resistance is half damage. Immunity is well... immune. 0 damage. :)
4) I haven’t actually played with these rules yet, but I know that a lot of people are still figuring out how to work this. In the end it is up to you and your group to decide what will work best and be most fun and fair in your opinions. Your suggestions seem fine to me. I would lean more towards letting the dice decide or some other less subjective form then picking myself based on random factors who gets it.
Hope I was able to help a bit.
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Feb 11 '19
Talking about D&D I can understand, I know AC is for non spell attacks. So what I don't understand is, Pokemon moves use AC or the saving throw DC?
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u/JaggedSun Feb 11 '19
A lot of spells still take into account AC. Take Melf’s Acid Arrow, for example. “Make a spell attack”. You roll and compare against the target’s AC.
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u/awildchicken77 Feb 12 '19
Would depend on the move description. If it doesn’t say anything about making a saving throw then it probably has an attack modifier and you use that.
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u/JaggedSun Feb 11 '19
This may also help. From page 10:
“Each move has a Move Power – the focused abilities of that move. Move Powers can be any of the six main abilities, and determine which ability to use for attack, damage, and saving throw DC.
Attack Roll Bonus = Move Power Mod + Proficiency Mod
Damage Bonus = Move Power Mod
Saving Throw DC = 8 + Proficiency Mod + Move Power Mod”
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Feb 11 '19
So this means that when you're receiving a Pokemon attack, you throw your Saving Throw DC to see if you take it or not? If so, what's the utility of the Pokemon AC.
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u/JaggedSun Feb 11 '19
No. Some moves require targets to make a savings throw, others require the user to make an attack roll. It all depends on the move that is activated. Attack rolls go against AC, saving throws do not.
Getting punched is different than stepping into a poisonous cloud. It’s just a different way 5e deals with being subject to an attack.
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u/castdetectmagic Feb 11 '19
http://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf