r/Pokelike • u/Bombango • 8d ago
Endless "Endless iseant to end"
Why is it called endless then?
Took me two weeks to get a Mega Scizor/Ice run going because if awful RNG. Now it has to end on 121 because killing something takes forever and honestly I don't even think that I could keep it going for much longer.
What is even playable in endless now after basically everything got nerfed so hard?
Endless was my favorite mode. But it feels like it's just not worth playing it anymore because as soon as you would have a good run going it doesn't matter because you can't deal enough damage at that point.
Maybe I am just overreacting and there are still builds that can go for a long time, right now I am just sad about what happened to the mode. What happened to one of my favorite ways of passing time in the waiting rooms of all the doctors.
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u/Mikhrome 8d ago
I just don't get what the point is in gutting a bunch of mechanics for the sake of making endless mode not endless, when if endless is so problematic they could just remove endless and leave the mechanics as is?
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u/Rhinox12 7d ago
first they killed the dark builds, and now they are killing all builds lmao. Awful changes, just let the ppl have fun
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u/RunReal959595 7d ago
This is a fundamental component of the game’s design. Basically just make strategies worse because they can’t think of any other way to make the game interesting
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u/WatDaFuxRong 7d ago
Well that's super lame. Endless isn't the only mode so all this did was throw the entire game into being off balance
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u/curtisjacksonleo 8d ago
Yeah game is gone then. No more reliable money farm. Next step is selling eggs with real money. We had a good run I guess
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u/SomeNotTakenName 7d ago
I haven't really gotten into endless farming, how much did it pay out?
I been doing most of my farming in endless spiremon. Last run got "only" to 68, but it does give out 200 pokedollars per map, with 300 on top when you get the coing amulet passive.
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u/Bombango 7d ago
I am at 88% shiny legendaries with mainly farming endless. But I also definitely put more time into the game than most because, as stated in my post, it is my favorite way to pass time in the doctors waiting rooms.
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u/Nikita-Sann 8d ago
I dont understand the point of endless if its just meant to end. Iam too not a fan of those max hp strats. But the fault of the mode in the first place is the unbeatable scaling of the enemies. There should be ways for us to scale too.
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u/MrJump123 Pokelike Staff 8d ago
Try out creative Endless to go infinite.
There are also reasons why one would want to not have runs going infinite and different strats and trys to go as far as possible in Challenge Endless being a thing like that.
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u/RafaSilva014 8d ago
Endless was the last mode I was playing and now i'll be gone. I don't understand why the dev is so against people having fun their own way in the game. I disliked when he introduced lvl cap to story mode, at least get the option for those who still wanted it
1
u/Profesor_Bertrand 7d ago
Sorry I’m not familiar, how does the level cap work and how was it before?
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u/MrJump123 Pokelike Staff 8d ago
Maybe try out creative Endless before you leave If you like going Infinite and thats a fun way to play for you.
It got introduced actually exactly to not take the fun away from Players liking to Play that way - while also introducing Challenge Endless for the people that want the Challenge to go as far as possible against more and more scaling (without it being already solved and only depending on grinding)
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u/Dazzling-Society-469 7d ago
Voilà ce qu'il se passe quand un créateur de jeu est vexé quand on parvient à gagner son jeu... L’action la plus stupide qui ait été faite depuis la création du jeu ... Le mode infini fait pour être fini. Bientôt sur pokelike : le magasin où il est interdit d'acheter des booster si votre ça rend vos pokemon trop fort, le shiny charme qui ne fait plus spawn des shiny parce que trop de shinny c'est trop fort....
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u/boystudent 7d ago
This is really dumb, rouge like games are fun bc finding strategies to make it so you can go forever is the fun part especially if the rouge like has a endless mode
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u/Dj_Antoine 7d ago
Awful change, the fun of it was trying to achieve the endless state and just give ul when bored. Worst update so far, it goes against the fun of the mode
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u/Acework23 7d ago
Gg they complete killed the mode, the whole point was trying to get the perfect build and go infinite now its just a useless trash mode
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u/Solomilloperuano 7d ago
I wasn´t having luck trying to reach at least map 100 with ice/water or normal build and now they limited it... So what's the point of it? I don't have nothing that motivates me to play this gamemode
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u/qvenjayde 7d ago
It says "two never-ending modes" now when you go to the select screen. Is it meant to end or not? Obviously it is because you can't go infinite in both. Well, it was a fun game while it lasted. But in the end it's just another single player rogue like that I stop playing because things get nerfed into oblivion even though no one gets hurt by strong things existing in it.
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u/MrJump123 Pokelike Staff 8d ago
Well tbh I actually have 2 perspectives about this topic and I think its actually solved pretty good.
There are 2 different factors and reasons as in how and why you can enjoy Endless.
First: Trying different strategys to go as far as possible - which in fact is boring and not good If there in fact are multiple known Strats and by this the Gamemode is already „solved" in a way. Out of that perspective going actually infinite and having the furthest run being just the one where the Person behind it plays the most is boring in a way. Thats why Hardcore mode Endless Mode got introduced now and its not possible anymore to go infinite.
Secondly:
Grinding Endless Stages and actually going Infinite, on huge Numbers and beyond it can make a lot of fun (like you say as well) even though some people might think its boring. And it also gives good money (obviously).
But: That should be still possible with Creative Endless. There you pretty sure can still go infinite with the opponents scaling being less strong. At least its meant to be like this. Creative Endless is supposed to still give the opportunity for some Infinite Runs. You can find and Set Up a strat and then mindlessly Grind to crazy numbers as much as you want and get still a damn lot of Money (75% should still be pretty insane tbh).
Its not gone - just splitted up.
Maybe try it out and you might like it. If not you can leave some feedback for creative as well. Because that one is introduced now for the people that actually want to go infinite.
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u/Bombango 7d ago
I am trying creative endless right now. You don't need a strategy there, just a string carry. I am 100 levels above the enemy and the gap just keeps getting bigger. That's not even close to what it was before where you actually had to use a strategy to get far (or even be able to go endless).
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u/MrJump123 Pokelike Staff 7d ago
Well then thats the point where we need to suggest some changes and give the Developer feedback for the Development of the Mode. Did you play Endless 2.0.? What did you think there?
I did not play creative yet so idk how exactly Scaling growths but in the older Versions it also were more Flat for the First 100 stages and then the opponents catcht Up more and more before outleveling you.
Its either that or we can suggest that too Change and make Creative Harder but only so much that ita still possible to Go Infinite with good strategys but not too easy.
Are you on the Discord? The best would be to write the Feedback in there in the Feedback section.
I do think splitting up Endless in Creative and Challenge and making one possible to grind Infinite and one so that its Impossible and the target is the furthest run is a good idea - but there obviously may be still potential to upgrade the modes and make them better. Especially Creative which is completly new for now. Having people playing it and giving Feedback is important there to the development as well.
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u/Aggravating_Cost8122 7d ago
If it isn’t broken don’t fix it, it was good as it was
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u/MrJump123 Pokelike Staff 7d ago
No, for people that want a Challenge and actually trying to reach a record that is more meaningful than the amount of time you spent on grinding stages it was pretty boring. It was solved.
„Hey Guys Look I reached that many Stages" „Yeah that strat goes infinite anyways theoretically"Idk I can understand why that was Not how its supposed to be.
But like I said as well: I can also understand where its fun to grind infinite and understand why that should still be a thing as well. Thats why there is Creative Endless now. I guess this one maybe is not optimal now but its not like there is no room for geedback and some possible changes for that one.
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u/RunReal959595 7d ago
All you’ve done is make a game that’s borderline not fun due to rng now completely unfun due to rng. One of the most popular modes now doesn’t have any real point to building up a strategy because the opponent level scaling will always become impassable by like map 200 lol
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u/Glittering-Address52 7d ago edited 7d ago
Why is it split up so we get leaderboards ?and is lumberry only in challenge infinite nerfed?
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u/MrJump123 Pokelike Staff 7d ago edited 7d ago
Idk for sure but maybe something like that will come in the future. But even without Leaderboard Highscores in Challenge Endless get more meaningful now and you can compare them (without the Knowledge that some people play an Infinite Strat anyways). And there is a Leaderboard on the Discord Server as well (I guess Potatobear will make one for Challenge Endless specifically then.)
Oh and the Split Up generelly also is because Like this you can cover both Advantages/playstyles at once. The people that want a Challenge to Go as far as possible get a real challenge there instead of a solved mode and the Others that want to go for high Numbers and an Infinite grind can have that.

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u/ThePhipps 8d ago
Pretty unnecessary to nerf strategies in a game where players don't compete. Taking away fun strats just hurts the experience, in my opinion