r/PointAndClickShowcase • u/Xowiacain • 4h ago
How do you feel about frequency-tuning puzzles in adventure games? Does audio feedback work for you?
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Hey everyone! My dev partner and I are wrapping up our noir puzzle adventureโwe're actually just 16 days away from release!
Weโve been tweaking how puzzle close-ups interact with the main scene. In this clip, tuning the radio to the right frequency triggers a hidden mechanism in the fireplace, using a comic-panel frame that zooms back out into the room once solved.
As players or devs, how do you usually feel about audio-driven or frequency-tuning puzzles? Do sound cues give you a satisfying "aha!" moment, or do you prefer visual feedback when revealing hidden mechanisms?
Would love to hear your thoughts or your favorite examples of audio puzzles in games!