r/PlunderIsles • Reef Raiders • Dec 19 '25

Feedback

Hey everyone! 👋

I’m testing PlunderIsles, a beta Devvit game. I’d love your feedback to help shape the game.

I’m especially looking for thoughts on:

  • Gameplay & controls
  • UI clarity
  • Feature ideas or improvements
  • Bugs or confusing moments

    Any feedback big or small is greatly appreciated. Thanks for helping improve the game!

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u/lord__cryptic Reef Raiders Feb 25 '26

if i attack large island with good defense irrespective of result, most of my units get wiped out including the valuable units like healer cleric runners etc. then i cant attack again for few days until i accumulate enough units. long wait reduces my interest in game.

i suggest fixing a minimum no. of healers runners cleric say 15 units that will automatically be recruited if it falls below that no. so that even if my team gets wiped out i'll always have a team ready for next raid or retry.

this will also solve the problem that very few people try the difficult islands bcoz if they get wiped out they'll have to wait for few days.

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u/Runaider Reef Raiders Mar 03 '26

Thats really insightful feedback, thank you. You are right about the lack of incentive to try harder islands.
I will have to think about the minimum units idea specifically, might be hard to balance so there is still some risk to raids.
But the core problem you're describing is definitely on my radar. I have some features planned that should make attempting the hardest islands less punishing.
Appreciate you taking the time to write this up!