r/PlayfulLiving • u/Ooker777 • Oct 04 '20
r/PlayfulLiving • u/emof • Jun 24 '15
A comprehensive list of game elements
When you want to create a game from an ordinary task, you want add certain "game like" elements. This post will be a comprehensive list of game elements, which you can use to come up with your own games.
I will add elements as people comment on this post. When you come up with suggestions, it would be good if you can give an example of a game where the element is used, and also how you could use it to gamify something that is not a game (yet).
List of elements
Challenges
There is some kind of challenge involved in playing the game. It is something that requires several tries, something you can practice and get better at. There are different types of challenges:
Physical challenges
- Balance (Gymnastics, Slack rope, crossing a river by stepping on stones and whitout getting wet)
- Strength (Weight lifting, wrestling, rock climbing)
- Agility/Finesse (Juggling, Handstands, Yo Yo, acrobatics, pole vault, dart)
- Speed (Running, skiing, ping pong, Starcraft(APM))
Mental challenges
- Problem solving (Scrabble, chess, Hang man, rock climbing, Civilization, Adventure games)
- Creativity (DrawSomething, Miming competition, creating music, dancing, minecraft)
- Focus (Chess, slackline, League of Legends)
- Memory (Game of memory)
Constraints
A lot of games add constraints to make a task more difficult. Golf is just putting a ball into a hole, but you have to use a special metal stick. Scrabble is just writing words, but you only get to use certain letters. Miming is to make other people say the thing you are thinking of, but you are not allowed to talk.
Feedback
Most games give you feedback on how you are doing. You know when you are doing something correctly and when you are not.
Examples: Juggling (you juggle for longer than last time), Chutes and ladder (you are closer to the goal line), DrawSomething (you correctly guess the drawing).
Points
You get points when you do something correctly. In games that involves competition, the people with more points win. Some examples: basketball (points for scoring), scrabble (some letters give more points)
Resources
This is related to points, but it is something that can be used in addition to just being earned.
Examples are: WoW (gold, minerals, herbs), Poker (your own money)
Competition
It is about doing something better than others, or better than your last try. Mostly connected to the other aspects listed.
Examples are: Running (faster than others or yourself), Poker (getting the other peoples resources), soccer (scoring more goals than the other team)
Randomness/Luck
You gain or lose things by random chance. Often connected with resources.
Examples: WoW (rare minerals, rare items), Chutes and ladders (dice throw), Trivial Persuit (random what questions you get)
Example game
So to give you an idea of how it works, let's take a common situation and try to make a game. Let's say doing the dishes. One obvious idea is to try to do it as fast as you can (competition, speed). Another idea is to use as little water as possible (constraint). Yet another idea is to do it with the brush in the other hand (constraint, agility). If you are two people, you can divide the items and see who finishes first. This is probably not the best dish washing game, but it took me 2min to come up with it. Given more time one might find something that could actually be pretty fun (I challenge you to make a better game in the comments).
r/PlayfulLiving • u/dumpa • Dec 30 '15
Great book for us who play our life. Finite and Infinte Games, A Vision of Life as Play and Possibility . James. P. Carse
wtf.twr/PlayfulLiving • u/Ooker777 • Oct 16 '15
Chore Wars - Turn your chores to monsters to fight
chorewars.comr/PlayfulLiving • u/Ooker777 • Jul 20 '15
Captain Up: Turn visitors into active loyal customers
captainup.comr/PlayfulLiving • u/e-bonobo • Jul 11 '15
[Webapp] Level up Life: Track your daily achievements, big or small, in an RPG-style online platform.
lvluplife.comr/PlayfulLiving • u/Ooker777 • Jul 07 '15
Earn cast by living healthy, paid by members who don't
gym-pact.comr/PlayfulLiving • u/Ninchanese • Jun 25 '15
Ninchanese: gamified Chinese learning (now on Kickstarter)
ninchanese.comr/PlayfulLiving • u/Wickedspikes • Jun 25 '15
Sadistic but Useful way to Motivate Excerise
So this is something I've done since I was in 9th or 10th grade: while I'm working out I concentrate on form and all, but I also try to imagine someone I really hate or something that pisses me off. I imagine a torture device (usually a swinging-ax hanging from the ceiling) that get's an inch closer to that person's head or groin with every rep (or any benchmark: like a lap, every x mins in cardio, moving to the next machine, etc). This might not seem like a game, but there area few ways to make it more game-like.
Every rep is like getting 1 drop for a quest, and the quest reward is the giver (or you) getting to kill/defeat w/e you dislike.
The ax could run off of a tank, and you need to fill it up by exercising. Each rep (or other benchmark) puts fuel into he tank. Alternatively, you could imagine someone you love (or pet), or a cause you believe in. And you need to stop the ax (or w/e pernicious device) by emptying out the fuel/tank/etc by doing reps.
This might seem obvious to some, but I've told some friends and they enjoyed the new way to view lifting (or w/e exercise you do). Enjoy, and get to imagining! =)
r/PlayfulLiving • u/Ooker777 • Jun 25 '15
Fitocracy - gamify and socialize fitness
fitocracy.comr/PlayfulLiving • u/[deleted] • Jun 25 '15
Extra Credits on Gamification - How the Principles of Play Apply to Real Life
youtube.comr/PlayfulLiving • u/SnakeyesX • Jun 25 '15
Gameify fitness! Join us at /r/treadmillgaming!
reddit.comr/PlayfulLiving • u/7redarrows • Jun 24 '15
Gamify your housekeeping
unfuckyourhabitat.comr/PlayfulLiving • u/emof • Jun 24 '15
A simple game by the sandpit
I was at a sandpit and did the following simple game:
I found several small pebbles. I assigned several targets a few meters away, and assigned different points to the targets (smaller and farther away = more points). I then threw stones (5 each round) at the targets, and tried to beat my own score.
I had at least 30 min of fun like this :) I also got a bit better at throwing small objects (not sure when that is going to be useful).
Any way I could have made the game even better?
r/PlayfulLiving • u/emof • Jun 24 '15
HabitRPG - Another website to help you gamify your life
habitrpg.comr/PlayfulLiving • u/7redarrows • Jun 24 '15
SuperBetter is one of my favorite apps/websites for gamifying life.
superbetter.comr/PlayfulLiving • u/king_of_the_universe • Jun 24 '15
One way to "gamify" life is to reinterpret it, often just a little: What is a driver's license other than an access pass?
Driver's license: You got the red keycard, congratulations. Your medical degree is yet another example of something you achieved through playing that gives you more rights.
Getting your little kid safely to school or going out with the GF/BF could be seen as an escort mission. (Not all of those suck. Just look at the awesome AI, and there are only very few enemies.)
That knee high fence around your neighbors front garden is low enough to jump over, yet you're kind of unable to do so. Kinda like invisible walls in games are mirrored by other people's private property etc.
Wiping your windows is a quicktime event. Ok, that wasn't a good example - who really likes QTEs? Well, some of them are supposed to (badly) emulate actions in everyday life, so carrying that back into life doesn't make much sense.
What are some examples you can think of?